ConfredEmpty Fist Shaking Power Codex Architect |
Last Activity: April 30th, 2024 02:15 PM
About Me
- About Confred
- Location
- USA - VA
-
Signature
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Mentions
June 23rd, 2021 |
09:14 PM - Confred mentioned Tornado in post Re: Heroes of Fiction: Design Thread Design passes!
Tornado is next lead. Sir Ye... |
03:21 AM - Confred mentioned Tornado in post Re: Heroes of Fiction: Design Thread ...ent Design Lead.
Tornado is next lead.
Sir... |
03:21 AM - Confred mentioned SirGalahad in post Re: Heroes of Fiction: Design Thread ...day after that.
SirGalahad is current Design Le... |
03:21 AM - Confred mentioned Sir Yeshua in post Re: Heroes of Fiction: Design Thread ...do is next lead.
Sir Yeshua is lead after that. |
June 22nd, 2021 |
09:08 AM - Confred mentioned Sir Yeshua in post Re: Heroes of Fiction: Design Thread ...ado is next lead.
Sir Yeshua is lead after that. |
09:08 AM - Confred mentioned SirGalahad in post Re: Heroes of Fiction: Design Thread ...e is next Friday.
SirGalahad is current Design Le... |
09:08 AM - Confred mentioned Tornado in post Re: Heroes of Fiction: Design Thread ...rent Design Lead.
Tornado is next lead.
Sir ... |
June 19th, 2021 |
10:53 AM - Confred mentioned SirGalahad in post Re: Heroes of Fiction: Design Thread ...y after that.
SirGalahad is current Design Le... |
10:53 AM - Confred mentioned Tornado in post Re: Heroes of Fiction: Design Thread ...nt Design Lead.
Tornado is next lead.
Si... |
10:53 AM - Confred mentioned Sir Yeshua in post Re: Heroes of Fiction: Design Thread ...o is next lead.
Sir Yeshua is lead after that. |
June 18th, 2021 |
01:03 PM - Confred mentioned SirGalahad in post Re: Heroes of Fiction: Design Thread .../NIMUE.jpg/file
SirGalahad do we want to name t... |
June 17th, 2021 |
12:57 AM - Confred mentioned SirGalahad in post Re: Heroes of Fiction: Design Thread ...iday after that.
SirGalahad is current Design Le... |
12:57 AM - Confred mentioned Sir Yeshua in post Re: Heroes of Fiction: Design Thread ...ado is next lead.
Sir Yeshua is lead after that. |
12:57 AM - Confred mentioned Tornado in post Re: Heroes of Fiction: Design Thread ...rent Design Lead.
Tornado is next lead.
Sir ... |
May 24th, 2021 |
09:11 AM - Confred mentioned Sir Yeshua in post Re: Heroes of Fiction: Design Thread ...xt to design lead
Sir Yeshua is next after that |
09:10 AM - Confred mentioned Tornado in post Re: Heroes of Fiction: Design Thread ... Friday, June 18.
Tornado is next to design le... |
March 26th, 2021 |
04:51 PM - Confred mentioned Tornado in post Re: Heroes of Fiction: Design Thread ...e
SirGalahad
Tornado
Sir Yeshua
A ... |
04:51 PM - Confred mentioned SirGalahad in post Re: Heroes of Fiction: Design Thread ...ee designers are
SirGalahad
Tornado
Sir ... |
04:51 PM - Confred mentioned Sir Yeshua in post Re: Heroes of Fiction: Design Thread ...had
Tornado
Sir Yeshua
A message has bee... |
March 22nd, 2021 |
07:43 PM - Confred mentioned Knox in post Re: Heroes of Fiction: Design Thread ...ricth74
Zetsubo
Knox
JC McMinis
Taebl... |
Quotes
June 3rd, 2021 |
12:53 PM - Confred quoted Taeblewalker in post Re: Heroes of Fiction: Design Thread "of the following" seems unneeded... |
12:13 AM - Taeblewalker quoted Confred in post Re: Heroes of Fiction: Design Thread "of the following" seems unn... |
May 28th, 2021 |
01:09 PM - SirGalahad quoted Confred in post Re: Heroes of Fiction: Design Thread CURSED SWORD OF POWER
When ... |
12:17 PM - Confred quoted SirGalahad in post Re: Heroes of Fiction: Design Thread CURSED SWORD OF POWER
When att... |
08:51 AM - SirGalahad quoted Confred in post Re: Heroes of Fiction: Design Thread DEVIL'S TOOTH, CURSED SWORD ... |
May 20th, 2021 |
08:57 PM - Confred quoted Dysole in post Re: Glass cannon ...sustained fire.
~Dysole, informationally
... |
May 14th, 2021 |
02:57 PM - Confred quoted SirGalahad in post Re: Heroes of Fiction: Design Thread For the first power, the order ... |
May 12th, 2021 |
10:29 PM - Confred quoted Shiftrex in post Re: Heroes of Fiction: Design Thread I would echo that sentiment, ... |
09:46 PM - Confred quoted JC McMinis in post Re: Heroes of Fiction: Design Thread So this is where we are at
h... |
April 26th, 2021 |
07:31 AM - Confred quoted Dysole in post Re: FYI ...tely be a target)
~Dysole, still in theoryscap... |
April 23rd, 2021 |
11:53 PM - Confred quoted Dysole in post Re: Necessary? ...acent serving?
~Dysole, trying to sort thin... |
April 17th, 2021 |
11:13 PM - Confred quoted Dysole in post Re: Reasoning ... Range Special.
~Dysole, clarifyingly
:up... |
08:03 AM - Confred quoted Taeblewalker in post Re: Heroes of Fiction: Design Thread The Blue Wyrmling says "Range 4 +... |
12:28 AM - Confred quoted Dysole in post Re: Standard Wording ...'ll do that soon.
~Dysole, informationally
Ye... |
April 16th, 2021 |
10:53 PM - Confred quoted Shiftrex in post Re: Heroes of Fiction: Design Thread I like the latest version, le... |
April 6th, 2021 |
10:55 PM - Confred quoted Shiftrex in post Re: Heroes of Fiction: Design Thread That looks really cool.
So... |
April 4th, 2021 |
07:57 PM - Confred quoted SirGalahad in post Re: Heroes of Fiction: Design Thread STRANGLING VINES COUNTERATTACK
... |
April 1st, 2021 |
12:25 AM - Confred quoted Shiftrex in post Re: Heroes of Fiction: Design Thread I love terrain based powers a... |
March 23rd, 2021 |
07:01 PM - Confred quoted Tornado in post Re: Heroes of Fiction: Design Thread :thumbsup:
Is this the th... |
March 19th, 2021 |
01:59 PM - Confred quoted Dysole in post Re: Close ...ically correct.
~Dysole, with finishing touc... |
Blog
View Confred's BlogRecent Entries
Latest Entry
Posted February 22nd, 2021 at 01:42 AM
Comments 0
Posted in
Uncategorized
Hard to believe this project is three years old.
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Posted November 13th, 2018 at 12:18 AM
Comments 0
Posted in
Uncategorized
Download page:
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
Posted November 10th, 2018 at 11:44 PM
Comments 0
Posted in
Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.