ConfredEmpty Fist Shaking Power Codex Architect |
Last Activity: April 30th, 2024 02:15 PM
About Me
- About Confred
- Location
- USA - VA
-
Signature
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Quotes
December 28th, 2015 |
05:06 PM - Confred quoted Marro_Warlord in post Re: AotP Question Dump What I'm asking is: Do pump spells... |
December 27th, 2015 |
01:09 AM - Confred quoted A3n in post Re: Magic: the Gathering Strategy Board Game Already?? I didn't think... |
December 26th, 2015 |
12:52 PM - Jim quoted Confred in post Re: Magic: the Gathering Strategy Board Game Got the expansion for Christ... |
11:06 AM - Cavalier quoted Confred in post Re: Magic: the Gathering Strategy Board Game Got the expansion for Christ... |
09:04 AM - A3n quoted Confred in post Re: Magic: the Gathering Strategy Board Game Got the expansion for Christ... |
November 24th, 2015 |
09:22 AM - Confred quoted TechToaster in post Re: DEATHTOUCH: How would YOU do it? Too OP with these game mechanics... |
November 18th, 2015 |
05:20 PM - Marro_Warlord quoted Confred in post Re: MANA (creatures): How would YOU do it? Does this count towards your... |
12:04 PM - Confred quoted Marro_Warlord in post Re: MANA (creatures): How would YOU do it? Does this count towards your one s... |
08:20 AM - Marro_Warlord quoted Confred in post Re: MANA (creatures): How would YOU do it? Yeah, I think Color Mana Tap... |
12:10 AM - Confred quoted Marro_Warlord in post Re: MANA (creatures): How would YOU do it? Yeah, I think Color Mana Tapping w... |
November 12th, 2015 |
09:44 PM - Marro_Warlord quoted Confred in post Re: LANDS: How would YOU do it? Marro_Warlord great point ab... |
November 11th, 2015 |
05:54 PM - Marro_Warlord quoted Confred in post Re: LANDS: How would YOU do it? Marro_Warlord Landwalk is ce... |
November 10th, 2015 |
10:38 PM - Xn F M quoted Confred in post Re: Using classic scape in AotP You'd either convert classic... |
10:28 PM - Xn F M quoted Confred in post Re: REACH: How would YOU do it? (Btw I don't think Harrow is... |
09:09 PM - TREX quoted Confred in post Re: Using classic scape in AotP or you simply dont use spell... |
05:24 PM - wriggz quoted Confred in post Re: Using classic scape in AotP or you simply dont use spell... |
11:39 AM - Confred quoted Xn F M in post Re: REACH: How would YOU do it? (Btw I don't think Harrow i... |
November 9th, 2015 |
01:00 PM - Confred quoted SpriteMichaeler in post Re: Wal•Mart Exclusive Edition Now original edition $19 at Amazon a... |
01:00 PM - Confred quoted lefton4ya in post Re: Wal•Mart Exclusive Edition Now original edition $19 at Am... |
November 7th, 2015 |
11:33 PM - Confred quoted Kajoq in post Re: Magic: the Gathering Strategy Board Game I just noticed that Amazon... |
Blog
View Confred's BlogRecent Entries
Latest Entry
Posted February 22nd, 2021 at 01:42 AM
Comments 0
Posted in
Uncategorized
Hard to believe this project is three years old.
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Posted November 13th, 2018 at 12:18 AM
Comments 0
Posted in
Uncategorized
Download page:
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
Posted November 10th, 2018 at 11:44 PM
Comments 0
Posted in
Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.