ConfredEmpty Fist Shaking Power Codex Architect |
Last Activity: April 30th, 2024 02:15 PM
About Me
- About Confred
- Location
- USA - VA
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Signature
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Quotes
May 16th, 2015 |
04:55 PM - McHotcakes quoted Confred in post Re: I Like To Move Move It HYDROKINESIS SPECIAL ATTACK ... |
01:19 PM - Confred quoted Dysole in post Re: I Like To Move Move It ...ll feel leery.
3) ~Dysole, who thinks we might... |
May 15th, 2015 |
11:04 PM - laughing matter quoted Confred in post Re: Heroes of Fiction: Design Thread I think he's good with a pri... |
10:54 PM - Confred quoted laughing matter in post Re: Heroes of Fiction: Design Thread I think he's good with a price boost... |
12:43 AM - Confred quoted JC McMinis in post Re: Heroes of Fiction: Design Thread Ok updated card with corrected ... |
May 13th, 2015 |
11:41 AM - Dysole quoted Confred in post I Read Words Good I think the figure is great.... |
May 12th, 2015 |
11:41 PM - Confred quoted Dysole in post Re: What I Found From the Half Blood wiki (n... |
May 11th, 2015 |
11:36 PM - Confred quoted laughing matter in post Re: Heroes of Fiction: Design Thread Very. He can create storms, tidal wa... |
11:32 PM - laughing matter quoted Confred in post Re: Heroes of Fiction: Design Thread Goodness. I didn't realize t... |
09:29 PM - Confred quoted Dysole in post Re: I Need Something ...psis of powers?
~Dysole, who will wikipedia ... |
May 10th, 2015 |
10:19 PM - Confred quoted Taeblewalker in post Re: Heroes of Fiction: Design Thread ...aclown
JC McMinis
Taeblewalker
mac122
Machine... |
May 9th, 2015 |
07:55 PM - mac122 quoted Confred in post Re: Heroes of Fiction: Design Thread Sorry to nitpick, but could ... |
07:19 PM - JC McMinis quoted Confred in post Re: Heroes of Fiction: Design Thread Sorry to nitpick, but could ... |
May 8th, 2015 |
10:27 PM - Confred quoted TREX in post Re: Heroes of Fiction: Design Thread I love this captain jack ... |
05:52 PM - Confred quoted Smithy Winfred in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) Is there an easy way to make a hitz... |
05:35 PM - Confred quoted TREX in post Re: Heroes of Fiction: Design Thread ...from the bottom.
Trex is correct. Dexter d... |
09:14 AM - Confred quoted JC McMinis in post Re: Heroes of Fiction: Design Thread Now that the card issue is done... |
May 7th, 2015 |
11:14 PM - Confred quoted JC McMinis in post Re: Heroes of Fiction: Design Thread Ok everyone here is my first ca... |
May 1st, 2015 |
11:15 AM - Confred quoted Taeblewalker in post Re: Heroes of Fiction: Design Thread I guess it comes down to, do you... |
10:25 AM - Confred quoted Tornado in post Re: Heroes of Fiction: Design Thread The Facebook message boards ... |
Blog
View Confred's BlogRecent Entries
Latest Entry
Posted February 22nd, 2021 at 01:42 AM
Comments 0
Posted in
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Hard to believe this project is three years old.
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Posted November 13th, 2018 at 12:18 AM
Comments 0
Posted in
Uncategorized
Download page:
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
Posted November 10th, 2018 at 11:44 PM
Comments 0
Posted in
Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.