ConfredEmpty Fist Shaking Power Codex Architect |
Last Activity: April 18th, 2024 08:43 PM
About Me
- About Confred
- Location
- USA - VA
-
Signature
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Quotes
August 28th, 2015 |
09:37 PM - Confred quoted GaryLASQ in post Re: Magic: the Gathering Strategy Board Game It boggles the mind how Wizar... |
August 27th, 2015 |
12:38 PM - aquamaniac27 quoted Confred in post Re: AotP Question Dump Hidden Enchantments: Is flip... |
August 26th, 2015 |
01:48 AM - GaryLASQ quoted Confred in post Re: AotP Question Dump I imagine the turn order wor... |
August 25th, 2015 |
02:26 PM - MegaSilver quoted Confred in post Re: Online HS: MAPS & FIGURES I don't understand how to us... |
August 23rd, 2015 |
05:26 PM - designer quoted Confred in post Re: Confred's Customs: Portal It's even worse actually bec... |
02:09 PM - Confred quoted Hogg in post Re: AotP Question Dump Magic, which basically ta... |
02:09 PM - Confred quoted chas in post Re: AotP Question Dump Magic, which basically ta... |
August 21st, 2015 |
06:39 PM - R˙chean quoted Confred in post Re: Question Dump: Post Your Questions Here. 2-Hex-Figure Engagement: If ... |
04:04 PM - Confred quoted Hogg in post Re: Question Dump: Post Your Questions Here. He was counting extra mov... |
August 17th, 2015 |
02:42 AM - Hogg quoted Confred in post Re: AotP Question Dump @Hogg "At the start of the ... |
August 16th, 2015 |
11:10 PM - aquamaniac27 quoted Confred in post Re: Confred's Customs: Portal It absolutely sounds like a ... |
11:35 AM - aquamaniac27 quoted Confred in post Re: Confred's Customs: Portal Can you imagine Eldrazi? Omg... |
August 14th, 2015 |
09:20 PM - Taeblewalker quoted Confred in post Re: Heroes of Fiction Reevalution Thread I don't think we reworded it... |
05:14 PM - aquamaniac27 quoted Confred in post Re: AotP Question Dump It seems pretty clear that i... |
12:49 AM - Dysole quoted Confred in post Gotcha Thanks,
I don't feel Doofen... |
12:13 AM - Dysole quoted Confred in post Perfectly Fair Not to be a smudge, but I do... |
August 12th, 2015 |
11:05 PM - Confred quoted aquamaniac27 in post Re: Customs are being discussed I just went through all of Portal... |
August 11th, 2015 |
07:34 PM - aquamaniac27 quoted Confred in post Re: Customs are being discussed I just went through all of P... |
August 10th, 2015 |
12:52 PM - Aldin quoted Confred in post Re: The Book of Groundswell SPELL Plus it's more flavorful. Th... |
12:48 PM - Aldin quoted Confred in post Re: The Book of Gideon's Phalanx SPELL I think if you cast the ench... |
Blog
View Confred's BlogRecent Entries
Latest Entry
Posted February 22nd, 2021 at 01:42 AM
Comments 0
Posted in
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Hard to believe this project is three years old.
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Posted November 13th, 2018 at 12:18 AM
Comments 0
Posted in
Uncategorized
Download page:
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
Posted November 10th, 2018 at 11:44 PM
Comments 0
Posted in
Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.