ConfredEmpty Fist Shaking Power Codex Architect |
Last Activity: April 30th, 2024 02:15 PM
About Me
- About Confred
- Location
- USA - VA
-
Signature
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
- My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Mentions
July 14th, 2016 |
11:35 PM - TREX mentioned Confred in post Re: Porting AotP Into Scape Confred, feel free to use an... |
08:11 PM - Confred mentioned TREX in post Re: Porting AotP Into Scape ...ne. Painting peeled TREX |
08:11 PM - Confred mentioned keglo in post Re: Porting AotP Into Scape keglo by take direction, I... |
10:30 AM - Confred mentioned keglo in post Re: Porting AotP Into Scape keglo without sarcasm or h... |
06:25 AM - keglo mentioned Confred in post Re: Porting AotP Into Scape ... I think.
Thanks Confred. You must be talking... |
July 13th, 2016 |
09:25 PM - Confred mentioned keglo in post Re: Porting AotP Into Scape keglo there is a separate ... |
July 11th, 2016 |
09:43 AM - Confred mentioned quozl in post Re: Porting AotP Into Scape quozl Blikey! You are corr... |
09:08 AM - Confred mentioned wriggz in post Re: Porting AotP Into Scape wriggz Marvelscape was more... |
08:53 AM - wriggz mentioned Confred in post Re: Porting AotP Into Scape So @Confred, In your experience,... |
July 10th, 2016 |
10:37 PM - Confred mentioned wriggz in post Re: Porting AotP Into Scape wriggz They are balanced fo... |
July 8th, 2016 |
03:13 PM - McHotcakes mentioned Confred in post Re: Heroes of Fiction: Design Thread ... just Attack.
Confred
I don't have a prob... |
July 6th, 2016 |
04:54 PM - Confred mentioned McHotcakes in post Re: Heroes of Fiction: Design Thread ...ment.
Aquilla; McHotcakes I like your thoughts... |
July 1st, 2016 |
10:23 AM - TREX mentioned Confred in post Re: Heroes of Fiction: Design Thread Confred, that's a great mock... |
June 24th, 2016 |
08:18 AM - Confred mentioned DanieLoche in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) DanieLoche
I changed the name ... |
08:18 AM - Confred mentioned Daniel in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) DanieLoche
I changed the n... |
June 23rd, 2016 |
06:08 PM - Confred mentioned DanieLoche in post Re: MSE - Easy Army Card Creator (V2.5) (New Glyph Cards) DanieLoche Thanks for your info... |
June 22nd, 2016 |
02:30 PM - Confred mentioned McHotcakes in post Re: Heroes of Fiction: Design Thread That's 3 votes. McHotcakes you are next. How ex... |
June 21st, 2016 |
01:15 PM - Confred mentioned machinekng in post Re: Heroes of Fiction: Design Thread machinekng It's your turn to le... |
June 18th, 2016 |
12:17 AM - JC McMinis mentioned Confred in post Re: Heroes of Fiction: Design Thread ...ekng
McHotcakes
Confred
CJtheMighty
Barr... |
June 17th, 2016 |
09:02 PM - Confred mentioned TREX in post Re: Heroes of Fiction: Design Thread TREX, might as well not l... |
Quotes
July 9th, 2019 |
12:59 AM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread ...
Also nice video Confred |
July 6th, 2019 |
02:15 PM - Confred quoted Taeblewalker in post Re: Heroes of Fiction: Design Thread McHotcakes negation and flavor ba... |
02:15 PM - Confred quoted JC McMinis in post Re: Heroes of Fiction: Design Thread McHotcakes negation and flavor ... |
July 4th, 2019 |
09:28 AM - JC McMinis quoted Confred in post Re: Heroes of Fiction: Design Thread McHotcakes negation and flav... |
July 3rd, 2019 |
12:50 PM - Taeblewalker quoted Confred in post Re: Heroes of Fiction: Design Thread McHotcakes negation and flav... |
June 30th, 2019 |
11:49 PM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread This is what I have so far:
... |
June 19th, 2019 |
08:34 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread This is what I have so far:
ht... |
06:09 PM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread This is what I have so far:
... |
June 17th, 2019 |
10:29 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread Right, now I just think we need... |
08:11 PM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread How about
SHARDBLADE
When ... |
June 7th, 2019 |
12:16 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread How about
SHARDBLADE
When Dal... |
June 6th, 2019 |
11:47 PM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread How about
SHARDBLADE
When ... |
02:46 PM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread https://www.heroscapers.com/... |
May 22nd, 2019 |
12:57 AM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread Dalinar Kholin
Jandar
Human
Un... |
May 9th, 2019 |
11:27 AM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread I think losing the Thrill shoul... |
May 8th, 2019 |
01:48 PM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread What if he had a version of ... |
May 6th, 2019 |
12:43 PM - Confred quoted Taeblewalker in post Re: Heroes of Fiction: Design Thread I don't quite understand Shardpla... |
12:35 PM - Confred quoted McHotcakes in post Re: Heroes of Fiction: Design Thread This is what I have so far
htt... |
May 5th, 2019 |
01:21 PM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread This is what I have so far
... |
April 27th, 2019 |
11:22 AM - McHotcakes quoted Confred in post Re: Heroes of Fiction: Design Thread Sounds more like Ullar poste... |
Blog
View Confred's BlogRecent Entries
Latest Entry
Posted February 22nd, 2021 at 01:42 AM
Comments 0
Posted in
Uncategorized
Hard to believe this project is three years old.
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Lately I've been updating, upgrading, and making spawn bags more uniform. There's approximately 25 levels of opponents near 150 per level.
There are a dozen or so damage types and before the wound markers were simply grouped with the units that dealt them. Now they have powers that specially say what to do with those markers.
Some squad figures have been shifted to heroes - and vice versa. Markers now make this more clear also. For the first three levels at least. I've been saving on my end, but a playable update will come more likely at the end and not between.
Glyphs can be dropped and markers can't
There are temporary and permanent Treasure Glyphs, Quest Treasure Glyphs, Power Glyphs, Special Power Glyphs - Experience, Escalation, and Challenges also now have Glyph forms.
Units can now be encountered with Glyphs to spicen up their arrival.
...
Posted November 13th, 2018 at 12:18 AM
Comments 0
Posted in
Uncategorized
Download page:
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
[Link]
I can't seem to leave Adventurescape alone.
Today, I tweaked the first scenario even further, so that I believe everything is now well defined to the player.
Last blog entry, I talked about the Quest Item Bag and today I tweaked the first scenario to utilize Quest Items.
This game is now to a state where I encourage others to download it from Steam and tell me how they feel.
[Image]
Posted November 10th, 2018 at 11:44 PM
Comments 0
Posted in
Uncategorized
I've been working on Adventurescape: A Modular Campaign Mode for Heroscape (DnDscape) for a couple months now.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.
My work is now up on the Tabletop Simulator Steam Workshop.
[Link]
The system uses a series of nested bags to guide content - much like my nested Glyph system used in Borderlands-scape (which sadly, never went public before computer crash years ago)
Today (Nov. 10, 2018 ), I created a Quest Item Bag, which helps keep track of and guide the player on their quest progression.
With the Quest Item Bag, I also updated some all-purpose language to more specific Quest Item referencing.
Which reminds me.. I need to update the Challenge Bags to utilize Quest Item Bags...
but that must be for another time!
Please, download and subscribe and leave feedback,.