"
Taelord costs too much."
We've all read it before. We've all said it before. It's a truism that is pretty much as old as Heroscape websites.
Anyone who read my article in
codex 10 will probably start to see the issue here. The game isn't just about points, but about what you are doing with your
turns. That's the basis of all of my order marker essays, and the first step on the real route to solid play.
I threw around the term turn productivity in my
first order marker article, without ever taking the time to define it.
Productivity in economic terms is the amount of output you get from a unit of input.
Turn productivity (or perhaps more accurately order marker productivity) in Heroscape terms is simply what you get out of a given turn. How many figures are activated and how many dice can they potentially roll on their attacks in the space of one order marker? That's turn productivity.
So why does
Marcu Esenwein,...