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  #205  
Old January 20th, 2012, 07:50 PM
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Re: Typhon2222's Maps — GYRE AND GIMBLE added Jan. 20

Gah, another new map....
Should perhaps be called "Son of Anvil"....

With 13 spaces between SZs, is Zelrig-proof. Requires 9 spaces to walk (8 to fly) to left glyph; 10 to walk (8 to fly) to right. No good Raelin perches: all top-level hexes are either more than 4 spaces from the glyphs, or have no LoS to them. Terrain just a tad less lumpy than Anvil, though distributed differently. Hump outside of SZ makes getting out very fraught if enemy manages to seize it. High ground is more consolidated, and outcrops do a better job of blocking LoS. Not sure yet which (this or Anvil) I prefer.....


Gyre and Gimble Download PDF
Uses: 1 BftU.

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  #206  
Old January 20th, 2012, 08:48 PM
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Re: Typhon2222's Maps — GYRE AND GIMBLE added Jan. 20

Between the two, I prefer Anvil. This one looks functional, but it sacrifices just a bit too much on the aesthetic side for me to be comfortable with.

Also, I note that Raelin, or any walking 6-move figure can get to the highest ground on OM 1, and doesn't have much incentive to move. At least she can't cover a glyph from there.
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  #207  
Old January 20th, 2012, 09:31 PM
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Re: Typhon2222's Maps — GYRE AND GIMBLE added Jan. 20

Heh, thanks for the feedback KA123. I think I agree about the aesthetics, mostly. I don't like the exposed green grass of Gyre and Gimble. Ick. Though I kind of like its more gently rounded contours.
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  #208  
Old January 20th, 2012, 09:35 PM
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Re: Typhon2222's Maps — GYRE AND GIMBLE added Jan. 20

'shoots arrow through open window with message tied to it' "Make HeroSkype versions of these marvelous maps ."
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  #209  
Old January 20th, 2012, 10:33 PM
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Re: Typhon2222's Maps — GYRE AND GIMBLE added Jan. 20

Gyre and Gimble looks pretty good. You make 1x BftU maps look easy. But the one thing I haven't seen you make are Asymetric maps. So I'd like to challenge you on your next map.

Spoiler Alert!


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  #210  
Old January 21st, 2012, 02:29 AM
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Re: Typhon2222's Maps — GYRE AND GIMBLE added Jan. 20

Quote:
Originally Posted by Robber View Post
Gyre and Gimble looks pretty good. You make 1x BftU maps look easy. But the one thing I haven't seen you make are Asymetric maps. So I'd like to challenge you on your next map.

Spoiler Alert!


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Beware Zombies!!!

Heh, no, in all seriousness Robber.... I have the greatest of respect for people who can make good, balanced, tourney-worthy asymmetric maps. Because I don't count myself among them. I don't trust my abilities or judgement there. I feel I have enough trouble even making good balanced symmetrical maps. Add asymmetry in, and.... it's too much for me to even try to balance.
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  #211  
Old January 23rd, 2012, 02:55 AM
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Re: Typhon2222's Maps — CORVUS added Jan. 22

Time for yet another 1x BftU map.

You probably know what I'm going to say before I even type it.... With 13 spaces between SZs, is Zelrig-proof. 8 spaces to walk (6 to fly) to left glyph; 9 spaces to walk (8 to fly) to right. None of the level-3 or level-4 spaces have LoS on the glyphs. Raelin's best perch options are to go left, but all leave her vulnerable to sniping fire from above and/or attack from Shadow.

This is the first 1x BftU map I've built which goes as high as level 4. (As a result it's a bit tighter than, say, Anvil.)

I gotta say, I love how this baby looks.

Corvus Download PDF
Uses: 1 BftU.



Last edited by Typhon2222; January 23rd, 2012 at 03:24 AM.
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  #212  
Old January 28th, 2012, 11:07 PM
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Re: Typhon2222's Maps — CORVUS added Jan. 22

Unfortunately, Corvus was the only map of the 5 we had out today that I didn't play on, but I liked the aesthetics. The format we were playing (modified semi-HoB, 700 points) means that a lot of the normal balance concerns in map design are out the window, but based on the games I saw, both sides and the center all saw play even when the glyphs were not being fought over. It didn't seem too cramped. Granted, there were no rats in play.

I'm curious - does the name refer to the constellation, the boarding plank, or the animal? Based on what I know of your background I could imagine it being any of the three.
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  #213  
Old January 29th, 2012, 02:44 AM
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Re: Typhon2222's Maps — CORVUS added Jan. 22

Quote:
Originally Posted by dok View Post
I'm curious - does the name refer to the constellation, the boarding plank, or the animal? Based on what I know of your background I could imagine it being any of the three.
Is it Latin for Raven?
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  #214  
Old January 29th, 2012, 07:03 PM
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Typhon2222 Typhon2222 is offline
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Re: Typhon2222's Maps — CORVUS added Jan. 22

Quote:
Originally Posted by dok View Post
Unfortunately, Corvus was the only map of the 5 we had out today that I didn't play on, but I liked the aesthetics. The format we were playing (modified semi-HoB, 700 points) means that a lot of the normal balance concerns in map design are out the window, but based on the games I saw, both sides and the center all saw play even when the glyphs were not being fought over. It didn't seem too cramped. Granted, there were no rats in play.
Oh awesome. That rocks my socks. That it didn't seem too cramped is great news.

Thanks for the feedback, dok. Especially since you weren't even playing on it! I'm really grateful that you kept an eye on how other games played out on it.


Quote:
Originally Posted by dok View Post
I'm curious - does the name refer to the constellation, the boarding plank, or the animal? Based on what I know of your background I could imagine it being any of the three.
Quote:
Originally Posted by Quack188 View Post
Is it Latin for Raven?
Bingo to both of you. I just had the bird in mind. Something about dungeon sets, with the dark shadow tiles, had me thinking about ravens/blackbirds. 'Corax' will probably come next, and then 'Quoth'.
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  #215  
Old February 1st, 2012, 02:19 AM
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Typhon2222 Typhon2222 is offline
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Re: Typhon2222's Maps — CORVUS added Jan. 22

Got another game in on Shadow Spasm tonight. I'm really liking it. My buddy played Marcus, Parmenio, and 6x Sacred Band. I had Kato with 4x Harqs and 2x Yari. He won, but it was a close game. Both sides and the middle all saw play, and balance felt good.

The more I play, the more I hate Raelin, Rats, and Zelrig for leading us into this cursed position in which we feel that a map is only fully tourney-worthy if it is actively constructed so as to deny those particular three their particular tricks. I am so tired of counting lines of hexes to make sure that SZs are 13+ spaces apart, that there are no good Raelin perches, and that glyphs are between 7 and 10 spaces from the SZs so Rats can't grab them in 1 OM while allowing other units to get them in 2.

We've let those three broken units constrain our map-making options. I call to ban them, in the name of liberating cartography.

Last edited by Typhon2222; March 15th, 2012 at 11:34 PM.
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  #216  
Old March 15th, 2012, 11:41 PM
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Typhon2222 Typhon2222 is offline
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Re: Typhon2222's Maps — CORVUS added Jan. 22

Folks, out of curiosity, can I ask.... If you were organizing a stereotypical 500-point double-blind tournament, and had to use either Galaxian, Corvus, or Anvil, which of the three would you pick?

Galaxian



Corvus



Anvil
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