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#205
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Re: Typhon2222's Maps — GYRE AND GIMBLE added Jan. 20
Gah, another new map....
Should perhaps be called "Son of Anvil".... With 13 spaces between SZs, is Zelrig-proof. Requires 9 spaces to walk (8 to fly) to left glyph; 10 to walk (8 to fly) to right. No good Raelin perches: all top-level hexes are either more than 4 spaces from the glyphs, or have no LoS to them. Terrain just a tad less lumpy than Anvil, though distributed differently. Hump outside of SZ makes getting out very fraught if enemy manages to seize it. High ground is more consolidated, and outcrops do a better job of blocking LoS. Not sure yet which (this or Anvil) I prefer..... Gyre and Gimble Download PDF Uses: 1 BftU. |
#206
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Re: Typhon2222's Maps — GYRE AND GIMBLE added Jan. 20
Between the two, I prefer Anvil. This one looks functional, but it sacrifices just a bit too much on the aesthetic side for me to be comfortable with.
Also, I note that Raelin, or any walking 6-move figure can get to the highest ground on OM 1, and doesn't have much incentive to move. At least she can't cover a glyph from there. |
#207
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Re: Typhon2222's Maps — GYRE AND GIMBLE added Jan. 20
Heh, thanks for the feedback KA123. I think I agree about the aesthetics, mostly. I don't like the exposed green grass of Gyre and Gimble. Ick. Though I kind of like its more gently rounded contours.
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#208
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Re: Typhon2222's Maps — GYRE AND GIMBLE added Jan. 20
'shoots arrow through open window with message tied to it' "Make HeroSkype versions of these marvelous maps ."
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#209
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Re: Typhon2222's Maps — GYRE AND GIMBLE added Jan. 20
Gyre and Gimble looks pretty good. You make 1x BftU maps look easy. But the one thing I haven't seen you make are Asymetric maps. So I'd like to challenge you on your next map.
Spoiler Alert!
Join us, Typhon... Join us... Come to the Dark Side... |
#210
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Re: Typhon2222's Maps — GYRE AND GIMBLE added Jan. 20
Quote:
Heh, no, in all seriousness Robber.... I have the greatest of respect for people who can make good, balanced, tourney-worthy asymmetric maps. Because I don't count myself among them. I don't trust my abilities or judgement there. I feel I have enough trouble even making good balanced symmetrical maps. Add asymmetry in, and.... it's too much for me to even try to balance. |
#211
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Re: Typhon2222's Maps — CORVUS added Jan. 22
Time for yet another 1x BftU map.
You probably know what I'm going to say before I even type it.... With 13 spaces between SZs, is Zelrig-proof. 8 spaces to walk (6 to fly) to left glyph; 9 spaces to walk (8 to fly) to right. None of the level-3 or level-4 spaces have LoS on the glyphs. Raelin's best perch options are to go left, but all leave her vulnerable to sniping fire from above and/or attack from Shadow. This is the first 1x BftU map I've built which goes as high as level 4. (As a result it's a bit tighter than, say, Anvil.) I gotta say, I love how this baby looks. Corvus Download PDF Uses: 1 BftU. Last edited by Typhon2222; January 23rd, 2012 at 03:24 AM. |
#212
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Re: Typhon2222's Maps — CORVUS added Jan. 22
Unfortunately, Corvus was the only map of the 5 we had out today that I didn't play on, but I liked the aesthetics. The format we were playing (modified semi-HoB, 700 points) means that a lot of the normal balance concerns in map design are out the window, but based on the games I saw, both sides and the center all saw play even when the glyphs were not being fought over. It didn't seem too cramped. Granted, there were no rats in play.
I'm curious - does the name refer to the constellation, the boarding plank, or the animal? Based on what I know of your background I could imagine it being any of the three. |
#213
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Re: Typhon2222's Maps — CORVUS added Jan. 22
Is it Latin for Raven?
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#214
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Re: Typhon2222's Maps — CORVUS added Jan. 22
Quote:
Thanks for the feedback, dok. Especially since you weren't even playing on it! I'm really grateful that you kept an eye on how other games played out on it. Quote:
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#215
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Re: Typhon2222's Maps — CORVUS added Jan. 22
Got another game in on Shadow Spasm tonight. I'm really liking it. My buddy played Marcus, Parmenio, and 6x Sacred Band. I had Kato with 4x Harqs and 2x Yari. He won, but it was a close game. Both sides and the middle all saw play, and balance felt good.
The more I play, the more I hate Raelin, Rats, and Zelrig for leading us into this cursed position in which we feel that a map is only fully tourney-worthy if it is actively constructed so as to deny those particular three their particular tricks. I am so tired of counting lines of hexes to make sure that SZs are 13+ spaces apart, that there are no good Raelin perches, and that glyphs are between 7 and 10 spaces from the SZs so Rats can't grab them in 1 OM while allowing other units to get them in 2. We've let those three broken units constrain our map-making options. I call to ban them, in the name of liberating cartography. Last edited by Typhon2222; March 15th, 2012 at 11:34 PM. |
#216
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Re: Typhon2222's Maps — CORVUS added Jan. 22
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