March 19th, 2023, 08:43 PM
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Archie
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Join Date: April 17, 2011
Location: USA - KY
Posts: 23,875
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Captain Boomerang (Digger Harkness)
Captain Boomerang (Digger Harkness)
Card PDF
Quote:
NAME = CAPTAIN BOOMERANG
IDENTITY = DIGGER HARKNESS
UNIQUENESS = UNIQUE HERO
SPECIES = HUMAN
CLASS = CRIMINAL
PERSONALITY = BELLIGERENT
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 5
ATTACK = 4
DEFENSE = 3
POINTS = 90
GRAVITY BOOMERANG 12
Before Captain Boomerang's normal move action, you may choose a figure within 5 clear spaces and roll a d20. On a 12+, the chosen figure cannot move this turn. If the chosen figure rolls a d20 this turn, you may subtract 3 from the roll.
RAZOR BOOMERANG SPECIAL ATTACK
Range 4. Attack 3.
After using this special attack action, you may choose up to 3 figures within 2 spaces of the original placement of the defender that are in clear sight of Captain Boomerang. Roll a d20 once for each chosen figure. On a 17+, inflict 1 wound on that figure.
RETURNING BOOMERANG
After Captain Boomerang's attack action, if he inflicted no wounds, you may choose 1 non-adjacent figure Captain Boomerang attacked and roll 1 damage die against it.
FACTION: ROGUES
PUBLISHER: DC
KEYWORDS:
SYMBOLS:
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REINFORCEMENTS ARRIVE: Captain Boomerang is a master at throwing his trick boomerangs, hence his nickname and weapons of choice.
Resources and Rulings- The suggested figure for this unit is a Heroclix figure: Justice League #026 / Captain Boomerang
- See this card's wiki page for synergies and strategies!
Credits - Legacy design: A3n
- Playtesters:
- Card art: japes
- Comic creators: Carmine Infantino, John Broome
Updates - 5/4/2024: Clarified wording to ensure Gravity Boomerang was optional.
Last edited by Arch-vile; May 4th, 2024 at 12:50 PM.
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