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#1
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The Book of Captain Boomerang (George Harkness)
The Book of Captain Boomerang C3G DC WAVE 10 TERRIFYING TEAM-UPS ![]() ![]() The figure used for this unit is a Heroclix figure from the Justice League set. _________________________________________________________________Its model number and name are #026 / Captain Boomerang. Character Bio - The illegitimate son of an American soldier and an Australian woman, Harkness was raised in poverty, during which time he developed great skill in making boomerangs, and in using them as weapons. As a young adult, he was hired as a performer and boomerang promoter by a toy company which was, unbeknownst to him, owned by his biological father. Audiences ridiculed him, and a resentful Harkness turned to using his boomerangs for crime. He originally became Captain Boomerang as a mascot for a Toy Company. Although he lacked any actual superhuman abilities, he became a recurring enemy of the Flash, typically by devising altered boomerangs which could produce astonishing effects (some would explode, others had razor-sharp edges, etc.), and using them ruthlessly. He became a staple member of the Rogues, a group of villains dedicated to opposing Flash, and who were first organized after Gorilla Grodd broke them out of jail. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received Classic:
Classic:
-Strategy, Tactics and Tips-
Last edited by A3n : August 8th, 2012 at 03:58 AM. |
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#2
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Re: Captain Boomerang - Design Phase
NAME = CAPTAIN BOOMERANG
SECRET IDENTITY = GEORGE "DIGGER" HARKNESS SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = ROGUE PERSONALITY = BELLIGERENT SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 5 ATTACK = 4 DEFENSE = 3 POINTS = 90 GRAVITY BOOMERANG Before moving choose a figure within 5 clear sight spaces of Captain Boomerang. Roll the 20-sided die. If you roll 1-11, nothing happens. If you roll 12 or higher, the chosen figure cannot move or be moved this turn. If an opponent rolls the 20-sided die for the chosen figure this turn, you may subtract 3 from the roll. RAZOR BOOMERANG SPECIAL ATTACK Range 4. Attack 3. After attacking with this special attack, you may choose up to 3 figures within 2 spaces of the original placement of the defending figure that are in clear sight of Captain Boomerang. Roll the 20-sided die once for each figure. If you roll 17 or higher, the chosen figure receives one wound. RETURNING BOOMERANG If Captain Boomerang does not inflict one or more wounds when attacking an opponent's non-adjacent figure with his normal attack, he may attack that figure one additional time with his normal attack, even if he is engaged during the additional attack. Last edited by A3n : October 5th, 2011 at 04:20 PM. |
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#3
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Re: Captain Boomerang - Design Phase
Ok, so that Human Boomerang is obviously the one that I was saying needs the work. Although the mechanics are simply Flying with Knockback, but when joined it makes for one wordy power & as such is 4 words too many for what we deemed the smallest text (ala Dr Doom).
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#4
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Re: Captain Boomerang - Design Phase
Human Boomerang!
I don't have time at the moment to attempt a re-write, but I'm thinking perhaps you can uses Sabretooth's Devastating Pounce as a rough template and adjust to fit what you need. Basically his has after move, but you can just say instead of moving normally (kind of like you did) and then go with the similar wording that says Cap Boom has to be able to be places on an adjacent empty space etc. and go from there with knockback etc. Somehow figure out how to convert it from a special attack to special power. Anyway, looks good otherwise. Gotta go. Last edited by Hahma : September 10th, 2011 at 07:20 PM. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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#5
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Re: Captain Boomerang - Design Phase
Don't use Sabertooth, as he needs some cleaning up himself, I have just been putting it off.
I like the design A3n, and I like what you are doing with Human boomerang. Other than some needed editing to your wordage on the two special powers, the only issues I am really having with the design right now is the special attack. Essentially, the second bullet can do what the first can, it is just a touch more flexible in choosing figures that are not adjacent to each other, and because the first is a splash affect, it has the potential to reach indirect figures from a range of 6. Those two are just too similar IMO. What if we made it so that the first bullet stays as is, the second bullet lets you attack one additional time, and a third bullet lets you target a figure that is not in clear sight? ARSENAL OF BOOMERANGS SPECIAL ATTACK Range 5. Attack 3. After moving, you may: * Choose a figure to attack and all figures adjacent to the chosen figure are affected. Roll 3 attack dice once for all affected figures. Each figure rolls defense dice separately. Captain Boomerang can be affected. * Choose a figure to attack with this special attack. After attacking with this special attack, you may attack one additional time. * Choose a figure to attack. Captain Boomerang does not need clear line of sight. |
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#6
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Re: Captain Boomerang - Design Phase
Honestly, the special attack doesn't really feel very special to me ... call me crazy, but I'd sooo much rather see the Returning Boomerang power on Boomerang repeated here than the special attack. I believe such a change would also save you a line or two.
For Human Boomerang, is the knockback aspect essential? If you really want to trim lines, you can always do it as an instead of moving and attacking normally type of special attack where he flies into someone and then attacks. C3G can be played with official Heroscape, but it's not recommended.
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#7
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Re: Captain Boomerang - Design Phase
The SA was really to represent his 2 mainly used boomerangs; the explosive boomerang, & the razor boomerang. The explosive one as you guess give the spash damage, but the razor flies past a number of targets & slices them hence rolling separate attack for each.
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#8
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Re: Captain Boomerang - Design Phase
Sure ... but I think that Returning Boomerang represents the feel of a Boomerang so well that it'd be a shame for it not to make the card. The Human Boomerang power will still make this guy very different than Marvel's Boomerang, but it really seems like the two should have a common link, and what power better than that? Also, I like the way that power interacts with Flash as well as how it interacts with Spidey ... if I'm alone in endorsing this one and you're just not feeling it, ignore me, but I want to at least make my case, because I think it's an awesome fit on this card (and a space saver!).
C3G can be played with official Heroscape, but it's not recommended.
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#9
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Re: Captain Boomerang - Design Phase
I prefer using Returning Boomerang and boosting his attack to 4.
Welcome to C3G | C3G Playtesting Sign Up | C3G Books of Index
Praise about C3G: "This is great. The cards have everything you need to know about the figure on them." |
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#10
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Re: Captain Boomerang - Design Phase
Quote:
Quote:
If we wanted to exclude that bit for CB then I would be all for it. Cheers |
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#11
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Re: Captain Boomerang - Design Phase
A3N, whats the thematic basis for Human Boomerang? Digger Harkness can't fly.
Retired C3G Hero
(and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. |
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#12
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Re: Captain Boomerang - Design Phase
He throws himself like a boomerang providing limited flight so whilst it's not flying it is similar hence the 4 space & the 10 level limitations. He used it to knock out Flash at least once.
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