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Battlefields of Valhalla Discussion Thread
Battlefields of Valhalla
Goal: To offer the Heroscape gaming community balanced, playtested maps for both tournament and competitive play. And to establish standards for playable, balanced, and aesthetic maps. Battlefields of Valhalla Display Thread Updated 8/3/2021 Maps pending acceptance for review Spineback Ridge by Gamebear Yes = 1 (fomox) ; No = 1 (Dignan) ; Pending = 4 Maps currently being reviewed: High Ways or the Highway by 1Mmirg Yes = 1 (fomox) ; No= 0 ; Pending = 5 Last edited by quozl; August 3rd, 2021 at 05:49 PM. Reason: Update review status |
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By-laws for the Battlefields of Valhalla:
SECTION 1: Submission guidelines and tips 1. Maps shall contain exactly 24 hexes of start zone for each player. Start zones must be identified in the build instructions and must accommodate the Marro Hive in some capacity. 2. Maps should be balanced for 1-on-1 competition between two (2) 400-600 point armies 3. Maps are generally not to exceed 1 MS and up to 3 terrain expansions. No more than 2 expansions of the same type may be used in a map. There are exceptions; please note the set classifications at the bottom of this section. 4. Use of the Marro Hive as a line-of-sight blocker is allowed with the SotM set. Keep in mind the fewer expansions a map includes the more likely it is to be used. Submitted maps must state what sets are needed. 5. Anyone can nominate a map for consideration, but it will not go through the judging process without a majority vote of the Council. 6. Submitted maps must include build instructions. 7. Glyphs are not required, but any number may be used to enhance a map. (a) Maps containing symbol-side up Treasure Glyphs must state which glyphs are Treasure Glyphs, otherwise mystery glyphs will be treated as standard glyphs. (Until another means of marking Treasure Glyphs becomes available, any face-up Brandar can be designated in the build instructions as a symbol-side up Treasure Glyph.) (b) Symbol-side up Treasure Glyphs must include a description of the trap the map uses in the build instructions. Trap design will be considered in judging the map. 8. Nominations should be in .pdf format. Special circumstances may warrant exception. 9. Maps should not heavily favor any one special ability to the point that it makes the map non-competitive if an army does not contain that ability (i.e. range, flying, etc.). 10. Do NOT slap a map together and nominate it for consideration. Nominated maps must have some games played by more than one person. Additional game play experiences and observations are encouraged. Classification of Heroscape sets:
Maps nominated for consideration will go through the following process after a majority of acceptance votes by the judges: 1. Maps will be playtested competitively at least once by all judges, using 400-600 point armies. Candidates for approval will be playtested more than once. 2. Consideration for approved maps will be given, generally, based on the following criteria and in this order: balance, interesting play, and aesthetics. 3. Time for consideration is: as long as it takes for the judges to make an informed decision. 4. Great maps will be approved; not good ones. Don't let this discourage you. 5. Judge discussions will occur in a public and private forums on the non-official Heroscape web site: Currently www.heroscapers.com 7. Reviews on maps will be public with status and results presented. 8. Maps that receive a super-majority of 75% (currently 5 out of a possible 6) of the Council will be formatted and given the Battlefields of Valhalla Seal of Approval. Judges may abstain from a vote on a particular map, thereby reducing the total number of votes needed for acceptance. SECTION 3: Self-governance 1. The Council will contain six judges. The current judges are: 1Mmirg, Bengi, Dignan, fomox, RoninValentina 2. Judges will maintain their position unless: a) They are not heard from by fellow judges on the official non-official Heroscape web site for a period of 31 days, or b) They abstain for a total of three months or for three consecutive maps under review, whichever comes later. 3. If a vacancy on the council occurs, judges will be replaced by those who: a) show interest in serving, and b) after consideration of the sitting judges receive 75 % vote of approval. Voting and discussion of a replacement judge may occur in private. 4. Judges will not be allowed to vote on their own maps. During the judging of their own maps their vote will be considered an abstention for the percentages needed to both playtest and approve the map. Their vote will NOT be counted as an abstention for purposes of the "three consecutive maps" criteria in Section 3-2-b. 5. These by-laws may be changed and amended at any time by a 75 % vote of sitting judges. -- Maps that were reviewed but not approved for Battlefields of Valhalla: Links to nomination Links to yes votes Links to no votes Link to Updated List of Reviewed Maps (thanks, UtahScott!): 2007-2009 | 2010- Old List:
Spoiler Alert!
Maps previously nominated but were not accepted for review (map balance varies wildly, please search the thread for why they didn't make it before using for competitive play): Link to Updated List of Nominated Maps (again, thanks, UtahScott): 2007- Old List:
Spoiler Alert!
Last edited by quozl; August 3rd, 2021 at 05:51 PM. Reason: new judges! |
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Re: Battlefields of Valhalla Discussion Thread
Yeah it is ok; you can have one Master and up to 3 expansions:
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Re: Battlefields of Valhalla Discussion Thread
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Spread Positivity and the joys of gaming. |
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Re: Battlefields of Valhalla Discussion Thread
Seems like the judges were pretty clear from day one...
I was famous, once... http://www.heroscapers.com/community/blog.php?b=1715 Visit my site: http://www.superflycircus.com "I'm not cute...I'll mess you up!" ~Jake The Dog |
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Re: Battlefields of Valhalla Discussion Thread
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Anyway, its just something for the judges to consider. If they say no, than that's fine. But I can see where you could base an argument in nyys's favor. My Map Thread My Battle Blog and Strategy Blog and Article Links. OVAH site. Sept. 19, 2010 - ITS A BOY |
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Re: Battlefields of Valhalla Discussion Thread
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Re: Battlefields of Valhalla Discussion Thread
Ry, I went over the first post (yours after UPC's) and checked all the links. If you want, or when you get the time, I tagged all the links as good, broken or otherwise for you to fix. (All in the spoiler.) All the links that take you to a download page on HSers I didn't test, I assumed they worked.
EDIT: I got a +rep from someone (signed, but I don't name my rep) saying that I have to much time on my hands. While it looks like this is true, duel screen and a system of 2 browsers and tabs made the task take 5(ish) minutes.
Spoiler Alert!
In forest dark or glade beferned
No blade of grass shall go unturned Let those who have the daylight spurned Tread not where this green lamp has burned. Last edited by GreenLanturn; August 10th, 2009 at 05:25 PM. |
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Re: Battlefields of Valhalla Discussion Thread
Personally, I think that the key point is already made on the second post of this thread:
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Whether a map has been re-worked enough to merit a seperate look is of course a judgement call, and the BoV judges are free to vote "no to review" if they feel it has not. So, it's basically in the hands of the judges to decide what sort of resubmission standards they want to work with. That seems fine by me. I am not the most impartial person to weigh in on this, since my nomination, resubmission after rules/bylaws discussion, and renomination after rework of "swamp helix" is the sort of thing that Revdyer was talking about. I passed all the criteria that R˙chean had listed, though. As I've said before, I found the BoV feedback extremely valuable - even the relatively brief comments that came with a "no to review" vote. It's very unlikely that that map would have reached its current state without that feedback. It's extremely unlikely that I'll ever nominate "swamp helix" again, even though I think it's unlikely it's going to get inducted. I believe that I've run that map concept as far as I can, and at this point it's just a question of whether that map concept is considered BoV-worthy or not. Irrespective of the ultimate decision, I'll be satisfied. But I wouldn't have reached that point without the feedback I got through the BoV judging process. As Revdyer points out, this feedback is not the reason the BoV process exists. But to me it seems like a positive side-effect, as opposed to a flaw to be corrected. It's only a problem if the judges feel that resubmitted maps are slowing the judging process by clogging up the queue. |
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