Dungeons in the Void Turn-Based Combat RPG - RECRUITMENT THREAD

Howdy all!

I would like to ask what are the home worlds of Sir Baldric, Kethkai, and Soulfyre for no particular reason.
I have no idea. I made up the world a while back but never called it anything. It's like your typical high fantasy/arthurian esq place. Ruddy, the space wizard has had encounters with him from time to time and described his plane as an "Underleaf," of Earth, a sort of closely related cousin but still an alternate reality.
 
I didn't think this through. should've asked soulefyre to come forward one more hex. Now he's just barely out of range of the 5 back there. Me on the 3 and torny on 5 would be ideal to keep momentum (we are on a turn timer!). He could go 3 and I 5 and then we switch but it's dangerous to let anything close with him.

@Tornado what do you think? Can you vaporize anything that comes through that door fast enough? Is it worth the risk? I'd rather have baldric in front at all times, but that may be challenging here.

The other thing is that these doors may change up initiative advantage. We may end our turns, gates open and now its the enemy turn...
 
Well met!

We might want to get into 10 first, as we might need to cover a 1 for each of the Glyph doors in 15. Just a guess as it leaves open the question of what the 2s are for. I'm thinking that we're not supposed to get away with skipping 10.
 
Well met!

I suggest that I move to cover the 3 and the 7 on the far right, with Teracron moving over, and Dragon Guy moving over to cover us defensively (but leaving the other numbers uncovered). Sir B can come too. I still think the numbers in 10 are not superfluous. Once in 10, we can see what happens when we cover a 1 in it.

We got away with splitting up last time, but I don't think we should again. In any event, I suggest we always remain in Dragon Guy's defensive aura.
 
Hmm, starting to think we should go through the 8 door first.
Otherwise we are opening multiple corridors and risk being overwhelmed or getting boxed in.
If Baldric moves to the 3, SouleFyre can go to the 5 and hopefully take out the second Gladiatron.
Then we clear the 8 corridor and open the next door.
Then once we clear the top, we can clear the other corridors one at a time with combined fire power.
One interesting note, it appears to take all 4 of us to open the last two doors to ShadowCron

Or, a little riskier, Teracron moves to the 2 where Baldric is now and takes out the first Gladiatron, that opens the 10 door allowing Kethkai to roll in and hopefully take out all three snipers before they can attack and then waits for us to clear the 8 corridor. The end could be tricky though. Hopefully the 20 plate will not also open the 15 door
 
Well met!

Again, disagree, for the same reasons.

"I disagree. I suggest we take the two Glyphs on the far right first, and find out what the green 2s open. In general, we don't know enough about how the numbers work. I still think the numbers in 10 are not superfluous. Once in 10, we can see what happens when we cover a 1 in it. So . . .

"I suggest that I move to cover the 3 and the 7 on the far right, with Teracron moving over, and Dragon Guy moving over to cover us defensively (but leaving the other numbers uncovered). Sir B can come too.

"We got away with splitting up last time, but I don't think we should again. In any event, I suggest we always remain in Dragon Guy's defensive aura.

"P.S.: To summarize, more plunder and information on the far right than the far left."

Tornado, what objections do you have to my plan?
 
Opening the 10 very well could open up 8. We could end up fighting two fronts. Then opening 15 could also open 11.
 
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Opening the far right (15) very well could open all the doors. How do we handle all those foes at once?

Well met!
I don't believe that will happen. Why do you think that more likely than the far left opening all the doors? I believe we will have to clear far right 10 to get the Glyphs in 15. This level seems designed to make us fight to open each door.
 
Another note, looks like we cannot get across the top from one side to another, so we need two people on either side to open the 70 door.

Unless we can move though those partial hexes (C7 & C9)??
 
Another note, looks like we cannot get across the top from one side to another, so we need two people on either side to open the 70 door.

Unless we can move though those partial hexes (C7 & C9)??
Oh crud, I placed the blast door too high. You are correct - C7 and C9 are traversable. My apologies!
 
Well met!

I hear you. However, I believe you are very much wrong 😑. We opened the first door with a 15, and the other doors remained closed. And there are two glyphs on the far right, as opposed to the one on the far left. Please 🙏 listen to me!
 
OK, that is cool, thanks!
That is so much like some of those old school games I used to play. Looking at you Wizard's Crown
wcemeraldkey.PNG



EDIT: Side note, I searched for that stupid key for months, then I asked this guy playing the game at Gen Con (they used to have a few computer games back then) if he had found the Emerald Key, he turns around and it is the creator of Wizard's Crown. "Yeah, I made the game."
 
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Well met!

I hear you. However, I believe you are very much wrong 😑. We opened the first door with a 15, and the other doors remained closed. And there are two glyphs on the far right, as opposed to the one on the far left. Please 🙏 listen to me!
Howdy! To clarify: You opened three doors with the blue 15 total: One blue door with 15 and two blue doors with 10 :)
 
Well met!

I hear you. However, I believe you are very much wrong 😑. We opened the first door with a 15, and the other doors remained closed. And there are two glyphs on the far right, as opposed to the one on the far left. Please 🙏 listen to me!
Those were different colored numbers and doors and the 10's did open with the 15.
9-jpg.75186
 
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