Dungeons in the Void - Turn-Based Combat RPG - Action Thread

Sir Baldric seems a bit taken aback by the success of his own attack. "I honestly wasn't expecting that...uhh, praise Lyria!"

EDIT: I made a move but actually hold off. I didn't think this through. Gonna talk in the thread then come back and edit this.

"If we activate all 4 of these on the left side it should open these two gates. Soulefyre, if you want to hop on the one back there, we can get started with whatever's behind door number 1 while we wait for the others to catch up. With your range and defense boost, we shouldn't even have to move."

Well met!

I disagree. I suggest we take the two Glyphs on the far right first, and find out what the green 2s open. In general, we don't know enough about how the numbers work. I still think the numbers in 10 are not superfluous. Once in 10, we can see what happens when we cover a 1 in it. So . . .

I suggest that I move to cover the 3 and the 7 on the far right, with Teracron moving over, and Dragon Guy moving over to cover us defensively (but leaving the other numbers uncovered). Sir B can come too.

We got away with splitting up last time, but I don't think we should again. In any event, I suggest we always remain in Dragon Guy's defensive aura.

P.S.: To summarize, more plunder and information on the far right than the far left.
 
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