D&D Discussion Thread

Do you currently play D&D?


  • Total voters
    5
InfinityMax said:
I'm going to take a BM on this thread, but hear me out, I know what I'm doing.

D&D is fun stuff. I played it a lot as a kid, but haven't played an RPG in a while, unless you count Battlestations. I still review the books and minis, because even though I barely play D&D any more, I still think it's interesting.

The problem is, it's not hard to become a social outcast. I know, break out the torches and pitchforks, I'm stereotyping. But I'm telling you, I've been there, and it's way too easy to spend your whole life fantasizing about defeating the terrasque, claiming the portal to the underworld, and seizing a magic vorpal sword +8. And then you're a dork, big-time.

I'm not saying you should quit playing. But balance it and limit it. Don't play every day. Don't talk about your character at school. Have friends that don't play D&D, and don't try to recruit them.

Play sports. Talk to girls. Start a hobby that doesn't have anything to do with computers or games. Go camping, go to school football games, go to the dances at school. And talk to girls.

I'm speaking from experience here. I was an enormous geek in high school, and later on, too. I limited my entire life because of role-playing games. I don't play much any more, and when I do, it's just with my kids. I have lots of friends who don't even play board games.

I am also speaking from observation. I have a friend - a gamer buddy from a ways back - who is over 30 and not married. And sadly, he's not likely to be. All his friends are in his RPG group. He lives alone, and though he bathes regularly, is frightfully scared to talk to girls.

I've met you, Dyz, and you could go either way. You're a good kid, but this isn't life. It's a pastime. It's fun, sure, but it's no replacement for having a life.

I'll stop now. Sorry to be a downer - I'm not saying don't play D&D. Just don't let it turn into your life.
Once again, great advice IM.

In fact, I'm going to bang out a script for a new ABC Afterschool Special
on this.
You will of course, get a screen credit. :wink:
 
PLayed for years and year. Just recently got out of it. A friend of mine is going to sell all of my books and modules on eBay. He has a super eBay rating and quite a few people get him to sell their stuff. I never played D&D as a kid, started when I was in my 20's. There are many games and groups that play near me, I just got tired of teh constatly shifting rules and releases of "new system". With my other board games, our weekly HeroScape game, and the weekly poker game, I certainly get my gaming fix. Amusing thing is that my wife just starting playing D&D regularly with a group of our friends. (Almost all 40+ in age). I gave up that game and decided that I would focus more effort (Time & Money) on HeroScape. Who knew that Regina, Saskatchewan was such a hotbed of gaming :)
 
InfinityMax said:
I'm going to take a BM on this thread, but hear me out, I know what I'm doing.

D&D is fun stuff. I played it a lot as a kid, but haven't played an RPG in a while, unless you count Battlestations. I still review the books and minis, because even though I barely play D&D any more, I still think it's interesting.

The problem is, it's not hard to become a social outcast. I know, break out the torches and pitchforks, I'm stereotyping. But I'm telling you, I've been there, and it's way too easy to spend your whole life fantasizing about defeating the terrasque, claiming the portal to the underworld, and seizing a magic vorpal sword +8. And then you're a dork, big-time.

I'm not saying you should quit playing. But balance it and limit it. Don't play every day. Don't talk about your character at school. Have friends that don't play D&D, and don't try to recruit them.

Play sports. Talk to girls. Start a hobby that doesn't have anything to do with computers or games. Go camping, go to school football games, go to the dances at school. And talk to girls.

I'm speaking from experience here. I was an enormous geek in high school, and later on, too. I limited my entire life because of role-playing games. I don't play much any more, and when I do, it's just with my kids. I have lots of friends who don't even play board games.

I am also speaking from observation. I have a friend - a gamer buddy from a ways back - who is over 30 and not married. And sadly, he's not likely to be. All his friends are in his RPG group. He lives alone, and though he bathes regularly, is frightfully scared to talk to girls.

I've met you, Dyz, and you could go either way. You're a good kid, but this isn't life. It's a pastime. It's fun, sure, but it's no replacement for having a life.

I'll stop now. Sorry to be a downer - I'm not saying don't play D&D. Just don't let it turn into your life.

Listen to IMAX or this could be you,

http://vids.myspace.com/index.cfm?fuseaction=vids.individual&videoid=1194164636
 
Well, I saw a deal that I thought I would throw some money at on eBay and surprisingly enough, won.
I got the 3E Players Handbook, Dungeon Masters Guide, Monster Manual, Sword & Sorcery Creature Collection and a red velvet bag of D&D dice for $9.99. (either I got really lucky, or 3E isn't as popular as I thought.)

Hopefully the system is as customizable as Velenne indicated so I can use it as a nice hack and loot dungeon crawl game for the kids.
(as in doing away with any skills that pertain to arts and crafts and such)
 
I hope so. I tried Decipher's LoTR for a while. Could have been a good system, but was geared too much towards "let's all sit around and pretend we're in a magical world and act out an epic tragedy in our character's voices and accents" than it was about fighting Orcs and Goblins and stuff.
It's a shame how most rpgs for kids have devolved from highly detailed simulations to little more than the same playing pretend stuff that most pre-schoolers do...
The again, I might just trade the D&D stuff for a few more 'scape figures... :shrug:
 
Vette71 said:
(either I got really lucky, or 3E isn't as popular as I thought.)


Actually, 3.5 is the current edition. So, you're player's guide isn't up to date. Everything else is fine though. As far as I know, only the PG was updated.
 
Vette71 said:
I hope so. I tried Decipher's LoTR for a while. Could have been a good system, but was geared too much towards "let's all sit around and pretend we're in a magical world and act out an epic tragedy in our character's voices and accents" than it was about fighting Orcs and Goblins and stuff.
It's a shame how most rpgs for kids have devolved from highly detailed simulations to little more than the same playing pretend stuff that most pre-schoolers do...
The again, I might just trade the D&D stuff for a few more 'scape figures... :shrug:

That is a shame. An RPG without a lot of combat is a watse of time IMO.

That's why I am interested in converting HS to an combat-based RPG.
 
DarkSpade said:
Vette71 said:
(either I got really lucky, or 3E isn't as popular as I thought.)
<snip>
Hopefully the system is as customizable as Velenne indicated


Actually, 3.5 is the current edition. So, you're player's guide isn't up to date. Everything else is fine though. As far as I know, only the PG was updated.

Nope, everything was updated with 3.5. Those books will be at best, mostly compatible with any of the new material. A lot was updated and improved with the half-update.

And yet it remains fully customizable and servicable in 3E form. However as you play you may notice some classes or abilities a little lacking or overpowered. Most of those were fixed with the revision.
 
I downloaded a small PDF book from the official sight that is supposed to contain all the revisions for 3E owners to bring it up to 3.5, so I guess that should do the trick.
I don't plan on putting a heavy investment in it at all. It's more for a cheap way to get all the kids around the table at once for a fun game until they're old enough to trust touching my precious HS figures without breaking them!!! :p
 
I play. We're mostly all married folk here too. I used to play 1e AD&D back in the day. Perhaps it's just nostalgia, but I liked 1e much better. The fantasy aspects of 3e just seem too kitchen soup now. 1e had a certain feel to it. The illustrations are probably a part of it. The focus on feats and skills is probably another big part of it. Another big part of it probably has to do with a lot of the stuff that seeped in during the 2e years (during which I did not play) still being there. It's still fun though. What I would really like to play are some other RPG's like Heroquest (completely unrelated to the board game), Shadows of Yesterday, Polaris, Dogs in the Vineyard, etc.
 
I know I've probably said it a dozen times, but Rolemaster is a great game to get that "old school" rpg feel. It's definitely geared more toward the gamers than it is the "dramatists" in the hobby.
I'll take dice rolling over crying, "lightning bolt; lightning bolt; lightning bolt..." any day!!
 
kenjib said:
I play. We're mostly all married folk here too. I used to play 1e AD&D back in the day. Perhaps it's just nostalgia, but I liked 1e much better. The fantasy aspects of 3e just seem too kitchen soup now. 1e had a certain feel to it. The illustrations are probably a part of it. The focus on feats and skills is probably another big part of it. Another big part of it probably has to do with a lot of the stuff that seeped in during the 2e years (during which I did not play) still being there. It's still fun though. What I would really like to play are some other RPG's like Heroquest (completely unrelated to the board game), Shadows of Yesterday, Polaris, Dogs in the Vineyard, etc.

I really liked 1st Ed D&D as well. I much presfer the illustrations back then to the current ones (orcs shouild look like pigmen!). A lot of it is probably nostalgia.

But the current system is much better IMO (just by looking at the rules -- I have never played 3rd Ed) in the way combat is resolved. Eliminating the tables and just making AC the number needed to hit you and giving attack bonuses to various level is a huge improvement over 1st Ed to me.

I never really liked the way magic was done in 1st Ed either (I don't know how 3rd Edition does it). The whole memorizing spells and losing that memeory when the spell was cast never made sense to me. My friends and I devised a Magic Point system back then. Each Magic User would have so many Magic Points and casing spells would have different MP costs depending on spell level. I liked that system better.
 
Vette71 said:
I know I've probably said it a dozen times, but Rolemaster is a great game to get that "old school" rpg feel. It's definitely geared more toward the gamers than it is the "dramatists" in the hobby.
I'll take dice rolling over crying, "lightning bolt; lightning bolt; lightning bolt..." any day!!

I'm in a different camp there. While I don't mind rolling the dice, some of the most fun I've had employed the dice very rarely. It never involved anything bordering on LARPing. It was about using the old noodle to figure things out, and other stuff. I remember seeing a thing about the different types of role players. The two that stuck out were the problem solvers (me and some of my group) and the roll players (like the guy in my group that couldn't figure out a puzzle and asked if his character could figure it out on an intelligence roll. I'm not saying roll players are clueless, but the one in our group definetly was). I have a lot of fun with some good old fashioned combat, but I don't feel the game a waste if we don't touch the dice for a while.
 
Kepler said:
A lot of it is probably nostalgia.
Bingo.

There have been 100-page threads about the inadequacies of 1E and how so many things were improved with 3E, but all the reasons in the world won;t change anyone's mind who simply wants it to stay as it was.

And roll-play vs role-play has had thousands of pages of discussion on it. :D

Really, if anyone views either side with the picture of an extreme example in their head, both sides can be silly. It's the combination of rolling for encounters and getting the excitement and fun of combat and using spells and weapons with the fear of mortal PC danger, AND the intrigue and interplay of roleplaying thru encounters and not just relying on a roll of the dice that makes RPG a strong pasttime.

But if I had to go only one direction, I'd definately say roleplay is more critical to RPG than roll-play.
If you want to roll dice only, then RPG's aren;t the game for you. Heroscape is a wonderful alternative, which IMO is a great substitute for RPG combat.
 
reapersaurus said:
Really, if anyone views either side with the picture of an extreme example in their head, both sides can be silly. It's the combination of rolling for encounters and getting the excitement and fun of combat and using spells and weapons with the fear of mortal PC danger, AND the intrigue and interplay of roleplaying thru encounters and not just relying on a roll of the dice that makes RPG a strong pasttime.
This is absolutely true!!

Heroscape is a wonderful alternative, which IMO is a great substitute for RPG combat.
That hits the nail right on the head! I find heroscape (for me) is the perfect game. It's all the fun of an rpg without all the silly roleplaying. Of course, I also enjoy the figuring things out/solving mysteries interplay part of an rpg...it's acting out the emotions/accents etc...where I have to draw the line...
 
Vette71 said:
reapersaurus said:
Really, if anyone views either side with the picture of an extreme example in their head, both sides can be silly. It's the combination of rolling for encounters and getting the excitement and fun of combat and using spells and weapons with the fear of mortal PC danger, AND the intrigue and interplay of roleplaying thru encounters and not just relying on a roll of the dice that makes RPG a strong pasttime.
This is absolutely true!!

Heroscape is a wonderful alternative, which IMO is a great substitute for RPG combat.
That hits the nail right on the head! I find heroscape (for me) is the perfect game. It's all the fun of an rpg without all the silly roleplaying. Of course, I also enjoy the figuring things out/solving mysteries interplay part of an rpg...it's acting out the emotions/accents etc...where I have to draw the line...

Well put. The decision making/problem solving aspects of RPGing balanced with a healthy amount of combat is best for an RPG.

If I had to choose between role-playing and roll-playing at the extremes I would definitely choose roll-playing (that's why I like HS so much).
 
reapersaurus said:
Kepler said:
A lot of it is probably nostalgia.
Bingo.

There have been 100-page threads about the inadequacies of 1E and how so many things were improved with 3E, but all the reasons in the world won;t change anyone's mind who simply wants it to stay as it was.

And roll-play vs role-play has had thousands of pages of discussion on it. :D

Really, if anyone views either side with the picture of an extreme example in their head, both sides can be silly. It's the combination of rolling for encounters and getting the excitement and fun of combat and using spells and weapons with the fear of mortal PC danger, AND the intrigue and interplay of roleplaying thru encounters and not just relying on a roll of the dice that makes RPG a strong pasttime.

But if I had to go only one direction, I'd definately say roleplay is more critical to RPG than roll-play.
If you want to roll dice only, then RPG's aren;t the game for you. Heroscape is a wonderful alternative, which IMO is a great substitute for RPG combat.

Excellent post. There's thousands of pages of discussion about which is better, but it all comes down to having a good group, and DM in particular. The DM in our group knew when to have us roll the dice and when to leave them alone.

The more I think of it, the clueless guy in our group really was the poster child of the roll-play extreme. He almost sat there pawing his dice when we were on an extended role-play stage. We're doing a whole lot not touching the dice, and you could almost here the guy saying "When can I roll my dice?!?" Then there were those tense combat situations where everything hinges on one roll of the dice.
 
We have the problem in our group with two of our players. They always want to rush to the next fight, and are always getting ticked off if someone in the group is spending too much time actually roleplaying.

I'm a thief Damn it! I'm going to try to steal stuff every now and then!
 
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