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Other Customization & HS Additions Everything from new ways to play to modded figures |
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#13
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Re: Competitive Unit Congress
I also am itching to see the first changes.
I begged Dignan for a hint and he said, "liquid tiger." And I'm not stupid, so I figured it out right away... Doopa is Polish for awesome. Last edited by DrLivingston; November 20th, 2009 at 08:46 PM. Reason: I have abslutely NO idea what liquid tiger is! |
#14
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Re: Competitive Unit Congress
Lots of Drudge talk in the other thread and I wanted to put this idea in front of the "council" and see what he thought of it:
Marro Drudge (Sorry, no link. I dunno how to do that fancy code stuff.) Quote:
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Sudema killed one 10th and died. (sigh) We've just had the worst luck getting higher than a 6 with this chick... Doopa is Polish for awesome. Last edited by DrLivingston; November 22nd, 2009 at 05:24 PM. |
#15
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Re: Competitive Unit Congress
Those are some good ideas on the drudge and I think they will go a long way to making them viable. And I'm not surprised about Sudema's poor performance. She's just so fragile with such a short range. With the errata, she can at least really do some damage before she dies.
As far as starting the Congress, I think that I will post the December proposal's a little early so that people can be some testing games in over the Holidays. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#16
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Re: Competitive Unit Congress
I thought for testing purposes we were only supposed to errata one army card at a time to make the results more reliable?
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#17
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Re: Competitive Unit Congress
Quote:
Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#19
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Re: Competitive Unit Congress
Well, I understand that the formal process hasn't begun but from an efficiency standpoint, if you're going to go to the trouble to test some of the errata, wouldn't it be a good idea to regulate the testing anyway in order to get results we can use later on?
Or do I have a stick up my butt about this? Last edited by CheddarLimbo; November 22nd, 2009 at 08:30 PM. Reason: Oh, I'm sorry, this is the Fun-Vee, the Hum-Drum-Vee is back there... |
#20
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Re: Competitive Unit Congress
Um, I imagine you would know it if you did.
“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#21
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Re: Competitive Unit Congress
I think that Sudema's suggested changes haven't been game-breaking in any way, shape, or form. You'd think it would be easy to roll 7 or higher on the blasted d20, but that hasn't been the case. In two games I played, it took a third attempt (3 OM's) to get the Stare of Stone to work successfully the first time to even get a second roll.
In DrLivingston's case, he rolled above a 7 on the first roll, and the subsequent roll ended up being 5. She has these changes we want to implement, but the truth is, they really haven't come to fruition yet. And I think that's a good thing. She's not game-breaking, yet you still have to give up a lot of points to put her potential into your army. Using her in conjunction with the Gorillinators didn't seem to make either unit any better - or worse - than before. I think we (DrL and I) were able to objectively take the effectiveness of each unit into consideration, separate from one another, in reviewing whether or not the changes are overpowering, underpowered, or have absolutely no affect whatsoever. That being said, it was just a for-fun game to test out and play on DrL's swamp water map, so all opinions are invalidated anyway, since the Congress has deemed we are to review units singlely, as you mentioned, CL. "Chewie should move 6, lumbering or not. He's got long-ass legs"-
Last edited by rym; November 22nd, 2009 at 11:36 PM. Reason: Damn, I really don't know if my post even had a point. |
#22
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Re: Competitive Unit Congress
Well, do to the interest in getting things under way before Thanksgiving, I'm going to go ahead and propose the two variants for this December.
Proposal #1 Unit: Gorillinators Proposal(s): Change TOUGH to read as follows: "When rolling defense dice against an <omit> attack...". Additionally, increase their attack value from 2 to 3. Commentary: While fixing tough helps the Gorillinators, the weak attack for such an expensive 3 man squad is still a hindrance to them being viable. Proposal #2 Unit: Einar Imperium Proposal: Give Einar Imperium EINAR KYRIE BONDING: "Before taking a turn with Einar Imperium, you may first take a turn with any unique hero Kyrie hero you control who follows Einar." Commentary: As a very expensive and fragile unit the EI need something to increase their survivability. Hopefully, bonding with Kiova will help increase their odds of sticking around while being balanced enough to keep them from being overpowered. The playtesting for these proposals can begin whenever you want. Votes will be due by Friday March 5th. Please take time to play games with these rules and keep in mind that we want to make units "viable" and not necessarily A+. Let me know if you have any questions. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". Last edited by Dignan; November 25th, 2009 at 07:16 PM. |
#23
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Re: Competitive Unit Congress
Woo Hoo!
Now I will be packing up some 'scape when I head to San Antonio for the family Thanksgiving celebration! Gorillinators seem right but Einer... Well, we'll see what happens. Doopa is Polish for awesome. Last edited by DrLivingston; November 24th, 2009 at 10:46 PM. Reason: Liquid Tiger was just some **** that sounded cool, huh? You total ******. People are not your playthings. ******. |
#24
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Re: Competitive Unit Congress
In my humble opinion changing it to "an attack" sounds better and is more official sounding.
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