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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


View Poll Results: Do these cards look and feel right
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ehh, maybe 6 30.00%
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  #1  
Old November 26th, 2018, 06:45 PM
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Re: Trex's customs:Ratchet and Clank & Squatches 11/25/18

Quote:
Originally Posted by TREX View Post
That would be great. I remember quite a few of the weapons but there are a lot of weapons similar to others in all the games. Ill probably end up wiki ing what they are all called to refresh my memory. I know there will be one of the blaster types, rocket types, flamethrower types and a handful of others not to mention clanks different back pack types and maybe charge boots. So much fun stuff. Im going to do a nanotech upgrade and for sure a R.Y.N.O.
Sounds like a ton of fun. There are so many things to choose from in the series--even beyond the "generic" weapons, you have things like the Sonic Eruptor, Mr. Zurkon, or Spiral of Death--that it's a little crazy to think about. I look forward to seeing what you come up with.
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Old November 27th, 2018, 12:28 PM
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Re: Trex's customs:Ratchet and Clank & Squatches 11/25/18

As a fellow Ratchet and Clank fanatic (and fanatic is truly appropriate here... I own every single game minus Secret Agent Clank and Going Mobile), I love to see another attempt at bringing them to Valhalla.

My main concern is that Ratchet will have to get a number of kills quickly to Up his Arsenal, especially with 4 life and 3 defense. If there are nanotech upgrades, I don't want to have to keep buying those and end up getting bogged down.

Perhaps he should start with a ranged attack, since you do start pretty much every game with some sort of blaster and some sort of grenade. Maybe he could even start with those two weapons?

Regarding Clank, it looks like he's pretty much pointless until you have bought one of the upgrades for him, and since you have to buy upgrades to make Ratchet any good I can see Clank becoming a waste of points (20 is probably few enough points that that won't matter too much). He could start the game with his helipack, though. I'm assuming that they didn't get summoned to Valhalla until at least the end of the first game, anyway, so Clank should definitely be modded up a little.

I'm very curious to see what the vendor has to offer.

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Old November 27th, 2018, 02:11 PM
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Re: Trex's customs:Ratchet and Clank & Squatches 11/25/18

Quote:
Originally Posted by Dr.Goomonkey View Post
As a fellow Ratchet and Clank fanatic (and fanatic is truly appropriate here... I own every single game minus Secret Agent Clank and Going Mobile), I love to see another attempt at bringing them to Valhalla.

My main concern is that Ratchet will have to get a number of kills quickly to Up his Arsenal, especially with 4 life and 3 defense. If there are nanotech upgrades, I don't want to have to keep buying those and end up getting bogged down.

Perhaps he should start with a ranged attack, since you do start pretty much every game with some sort of blaster and some sort of grenade. Maybe he could even start with those two weapons?

Regarding Clank, it looks like he's pretty much pointless until you have bought one of the upgrades for him, and since you have to buy upgrades to make Ratchet any good I can see Clank becoming a waste of points (20 is probably few enough points that that won't matter too much). He could start the game with his helipack, though. I'm assuming that they didn't get summoned to Valhalla until at least the end of the first game, anyway, so Clank should definitely be modded up a little.

I'm very curious to see what the vendor has to offer.
Thanks for the input Dr. G. Im really glad you guys are throwing ideas in here for Ratchet and clank. My brother said, he'll be cool if he can live long enough to use him. Those cards are my initial drafts and would love to build him to greatness with you guys help. I had an idea yesterday. What about simplifying the bolt system by giving him X amount of bolts for squad figures and X amount of bolts for heroes? I could also see him starting with a smaller ranged weapon even if you made it him throwing his wrench. It might be worth just putting clank on his back and making 1 card instead of 2. It might also help ratchets survivability if he had some kind of power that let him flip out of the way. With you guys feed back its set some improvements in my mind in motion. Ill have to make draft 2. When Im done I may have to 3d print some ratchet models for a give away.

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Old November 27th, 2018, 06:54 PM
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Re: Trex's customs:Ratchet and Clank & Squatches 11/25/18

Quote:
Originally Posted by TREX View Post
My brother said, he'll be cool if he can live long enough to use him... It might also help ratchets survivability if he had some kind of power that let him flip out of the way.
I think a flip-out power would be a superb way to improve his sruvivability and thematicism drastically. Perhaps something along the lines of Disappearing Ninja:

If Ratchet is attacked with a normal attack and at least 1 skull is rolled, roll the 20-sided die to flip out. If you roll 1–14, roll defense dice normally. Add 1 to your roll for each space between Ratchet and the attacking figure. If you roll a 15 or higher, Ratchet takes no damage and instead may move 1 space, ignoring elevation up to 3 levels above his height. Ratchet never receives leaving engagement attacks when using Flip Out.

That adds a lot of text to the card, admittedly.

Quote:
I had an idea yesterday. What about simplifying the bolt system by giving him X amount of bolts for squad figures and X amount of bolts for heroes?
Honestly, I don't like this idea all that much. Mostly because it would lead me to think it would be something like 1 Bolt Marker per squad figure, and 3 per heroes, which would force the Gadgetron vendor to have a pretty lame pricing system.

Partial scoring could round up to the nearest 5, and each Bolt Marker could be worth 5 points, which would lead to him having lots of Bolt Markers on his card (a good thing for thematics, but probably a bit annoying in practice... Maybe make it 10 points per marker?).

Quote:
When Im done I may have to 3d print some ratchet models for a give away.
I swear this will not become the primary reason for my contribution.

Out of curiosity, do you have a picture of your 3d printing of Ratchet and/or a link to the model itself? I have enough friends with 3d printers (well, two to be exact) that I have thought of getting one of them to print a Ratchet before, but have rarely seen a 3d printed mini so wasn't sure how great it would turn out.

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