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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Animated Vines
The Book of Animated Vines _________________________________________________________________C3G DC WAVE 26 WOMEN OF WONDER Comic PDF Mini PDF The figure used for this unit is a Dungeon Crawler figure from the From the Depths set. Its name is Plant Vine. DIY Proxy vines Character Bio - Vines are commonly found in nature, such as highly vegetative areas throughout the world. In certain cases, people are able to manipulate these vines to an animated state, to do their bidding. Much like many plants, they are easily disposed of, but are able to continually regrow from their roots over time. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities:
-Strategy, Tactics and Tips-
7 March 2021 - Class changed to Constructs 11 August 2022 - Clarified no leaving engagement attacks when moving with Chlorokinetic Movement Last edited by Arch-vile; August 11th, 2022 at 07:01 PM. |
#2
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Re: The Book of Animated Vines (Breathing)
NAME = ANIMATED VINES
SPECIES = PLANT UNIQUENESS = UNIQUE SQUAD (3) CLASS = CONSTRUCTS PERSONALITY = WILD SIZE/HEIGHT = MEDIUM 6 LIFE = 1 MOVE = 0 RANGE = 1 ATTACK = 1 DEFENSE = 3 POINTS = 55 JUNGLE PLANTS Whenever a special power on an Army Card refers to a Jungle Piece, it refers to the Animated Vines as well. CHLOROKINETIC MOVEMENT Once per player turn, before taking a turn with a figure you control that has the Plant Animation special power, you may place up to 3 Animated Vine figures you control on empty spaces within 3 spaces of their original placements during which they do not take any leaving engagement attacks. Animated Vines cannot move or be moved in any way except by this special power. PLANT REGROWTH 15 For the entire game, at the end of each round, you may roll the 20-sided die once for each destroyed Animated Vine on this card. If you roll 15 or higher, place that Animated Vine on any empty space adjacent to a figure you control with the Plant Animation special power, if possible. SUPERSTRENGTH Last edited by IAmBatman; August 8th, 2022 at 10:07 AM. |
#3
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Re: The Book of Animated Vines (Breathing)
Yea
Wording edits: Quote:
Quote:
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#4
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Re: The Book of Animated Vines (Breathing)
Man, Ivy loves this!
Small question: Quote:
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#5
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Re: The Book of Animated Vines (Breathing)
Comic:
Spoiler Alert!
Figure:
Spoiler Alert!
Background:
Spoiler Alert!
Last edited by Arkham; April 16th, 2017 at 02:35 PM. |
#6
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Re: The Book of Animated Vines (Breathing)
Since when the third is gone they're gone for good, I'd quite like to see better odds of bringing one back.
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#7
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Re: The Book of Animated Vines (Breathing)
It depends. I intended for them to be able to keep coming back even if the 3rd is destroyed. If we have it so they can't come back if the 3rd is destroyed, then I agree, a lower roll would be necessary.
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#8
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Re: The Book of Animated Vines (Breathing)
I'd actually like them to be able to come back if they're all destroyed - I do prefer that direction - but, in that case, you're going to need to make that clear in the power, since powers on Army Cards that are destroyed are no longer considered relevant unless otherwise stated.
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#9
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Re: The Book of Animated Vines (Breathing)
Quote:
Quote:
Quote:
As to their stats, I liked the 0s, but giving them 1 range and attack would be fine. Also, Plant for both species and class feels really off to me. What about changing their class to Construct (gives them a couple of immunities). I think "Animated Vines are considered to be Jungle Pieces" will need to be FAQed, it's not immediately clear exactly what that means or what the benefit is. And/or we may want to clarify the wording... I'd also like to see an OM requirement added to Chlorokinesis, to avoid too much stacking. A bit early for this, but taking that all into account I'd recommend rewording the powers to: Quote:
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#10
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Re: The Book of Animated Vines (Breathing)
For personality maybe something like Subservient.
I like the idea of having them continue to come back into play as long as you have a Plant Animations figure in play to summon them. Lazy is correct that it would need to be spelled out in the power. A little confused as to how they move. Do they start the game in the start zone? The first power says they never move, but then the second power sounds like they move 3 spaces. |
#11
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Re: The Book of Animated Vines (Breathing)
I think Rooted should read:
Quote:
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#12
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Re: The Book of Animated Vines (Breathing)
Quote:
The theme is they are simply vines when not being animated by someone that has the ability to do so. You draft them with the likes of Ivy or Floronic Man, placing them as you take turns, and using Plant Animations to attack with them. So everything you need is done through the one actually animating them. |
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