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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#13
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Re: mac122's customs
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I'm thinking I'm pretty close with Crimson Hawk - I hope to test him out today. As far as the mini goes, it comes from the now defunct WizKids Mechwarrior series. They made several versions representing different factions. I would think you could find them on eBay. In Alias, Bristow was a super spy able to infiltrate and gather data and then fight her way out when discovered. I see what you mean about the close combat, though (I borrowed that from a Ki-Adi Mundi Star Wars custom I had seen). I wanted to represent how she would fight harder against overwhelming odds and give her a bonus for that. Maybe I'll go in between what I had and your suggestion. How does this sound: if engaged with 2-3 opponents, +1 attack die; if engaged with 4 or more, +2 attack die? My fear is, with her other abilities she may be too powerful at that point cost. What about dropping the +2 part altogether and just going with +1 for 2 or more? Again, thanks for the feedback! Last edited by mac122; January 3rd, 2010 at 10:42 AM. Reason: spelling error -1 point |
#14
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Re: mac122's customs
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Thanks for the feedback! It's the only way us "40something" kids will ever learn! LOL |
#15
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Re: mac122's customs
Re: Personality
My favorite personality is Q10's... I mean... Merciful!? Does this look like a guy full of mercy?? The only mercy I can find is the fact that he doesn't F- around. He doesn't let you suffer... Once you get hit by a mini gun and some rockets, there is nothing left to feel... Just dead... DEAD! The only mercy you will find is the mercy of an executioner... So, I say, make the personality what ever you like! I can see a Disciplined soulborg. I'm kinda thinking Robocop here. He had his list of directives and he followed them un errantly. Shameless plug now... I am not getting much feed back on my new customs a few threads down, so, if you would like to check them out, I would appreciate the feed back. Thanks! (Damn you V! I never woulda done that if you hadn't shown how well it works! ) |
#16
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Re: mac122's customs
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What I take from this is the Pulse Laser may have been watered down too much. I think I am going to try it at 3 range and 3 attack 3 targets and see if it helps. I think having to get that close, well within the range of a squad, it almost makes Crimson Hawk a sitting duck. And, while Reactor Breach can be powerful, it is by no means a game breaker. Again, thanks for your feedback. Please don't hesitate to leave more thoughts on this unit. |
#17
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Re: mac122's customs
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#18
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Re: mac122's customs
I've just updated Crimson Hawk on the first page of this thread. I ran him through some solo battles against Major Q10 and Crimson Hawk won 3 out of 5. It all came down to how much damage the Major could do before Crimson Hawk got in close enough to use his pulse lasers.
I think I'm happy with Crimson Hawk the way he is, but I still welcome any constructive suggestions. I've also just updated my Sydney Bristow card on the first page. Adjusted the Close Quarters Combat and the Counter Strike abilities and changed the name of the first ability from Call from Marshall (non-Alias fans: Huh?) to Covert Surveillance. Let me know what you think. Also, would Tricky be a better trait than Relentless? Relentless fits the TV character but Tricky is used on the Krav Maga Agents. Are there more bonding opportunities for this? Last edited by mac122; January 3rd, 2010 at 11:07 PM. Reason: Sydney Bristow update |
#19
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Re: mac122's customs
I've just added my second Star Wars custom - Clone Pilot Oddball.
I will post all new images and updates on the first page of this thread. Thanks in advance for your constructive comments! PS - Can't say it enough: Thanks to all the custom makers that share all the cool tools! Special thaks to whitestuff for his GIMP tutorial (GIMP rocks once you get the hang of it). Extra special thanks to GreyOwl for making all those borders, backgrounds, panels, etc. available to the community! Last edited by mac122; January 5th, 2010 at 11:21 PM. Reason: add |
#21
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Re: mac122's customs
Already made an update to the Boss card. Double Attack was sort of ho-hum, so I changed it to Never Forget - an inspiration ability. Also, I bumped his point cost to 160 from 140. I haven't playtested Boss yet - I'm waiting until I have the other Commandos done so I can see how powerful the bonding is. Please let me know what you think.
Here's an update. I added Delta Squad under the figure name and referenced it in the powers. Last edited by mac122; January 11th, 2010 at 12:32 AM. Reason: update card |
#22
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Re: mac122's customs
"Never Forget" seems like a power that could only be used between figures that have a bond; perhaps you could change the power for that you choose a unique at the beginning of the GAME? It'd be an interesting twist on the typical "spirit bonus" power, and would justify 160- right now, he seems too powerful, but altering the power would lessen his worth just a bit.
Otherwsie, great custom, a nice mix of classic powers and a unique twist all your own. +rep, if I can hit you with it... Funny, I haven't actually posted in the main forum for a while. Shame; I really need to get back into 'Scape. |
#23
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Re: mac122's customs
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I'll be posting the next member of the team, Scorch, in a few minutes. Scorch is the team's explosive ordinance expert. |
#24
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Re: mac122's customs
Here's Scorch the explosives expert for Delta Squad.
Thoughts? Last edited by mac122; January 11th, 2010 at 12:32 AM. Reason: updated card |
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