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Old January 2nd, 2010, 11:08 PM
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mac122 mac122 is offline
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Arrow mac122's customs: Remodeling my thread

Heroscape Customs by

AT-43, Star Wars, MechWarrior, Soulborgs, and a little bit more...

Finally getting around to revamping my customs thread. I'll update links as time permits.

I've started a Comics Customs Thread found here. Currently only Hammer Drones and Crimson Dynamo, but there's more on the way.
__________________________________

Classic Heroscape Customs
Click the General's name or group name to see the cards.
Aquilla

Army of Burning Forge
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Army of Cathar
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Captain America & the SSR
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Ullar
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Utgar

Soulborgs



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____________________________________

Vydar



Primadons



Microcorp Reinforcements
________________________________________________

Proxy Figures
(Poor Man's "Official" Cards)
_________________________________

Holiday Custom Contest Entries
_____________________________________

mac122's Paints, Repaints, & Mods
Has moved to its own thread here.
_____________________________________

Bases and Stickers Information
Photos, notes, and cost comparison of several custom basing options.
________________________________________

Kudos & Credits:
To GreyOwl for providing the card templates and customization tools. GO's Toolbox
To Whitestuff for the great tutorial on using GIMP. Whitestuff's GIMP Tutorial
And to bmaczero for adapting MSE to Heroscape card blanks!


My Customs HoSS HoSS Sortable Index
Looking for the Codex?
My Trade List
Tourney Record: 2-11 I4031

Last edited by mac122; September 24th, 2017 at 04:14 PM. Reason: Updating OP
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  #2  
Old January 2nd, 2010, 11:16 PM
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SpiderCoach SpiderCoach is offline
 
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Re: mac122's customs

Quote:
Originally Posted by mac122 View Post
Here's my first attempt at creating a Heroscape custom. I used a Mechwarrior Spirit Cat's Crimson Hawk. For now I made it a Soulborg, but I eventually I would like to add more Mechwarrior flavor - weapons, attacks, pilots, etc...

I am curious what any of you might think about it. Please feel free to offer a critique. I would appreciate any constructive remarks.
Thanks!

Hold it! I have to fix the card. It would help if all the text showed! Doh!
mac-
Welcome to the site. I gotta say...that's a pretty good first attempt at creating a custom/card. I think he seems over powered at 150 points; those lasers and reactor breach abilities are pretty potent. Not to mention...his regular stats are solid through and through.

Have you spent some time playtesting him to see if that point cost makes sense?

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  #3  
Old January 2nd, 2010, 11:26 PM
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mac122 mac122 is offline
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Re: mac122's customs

Thanks for replying so fast and for the nice comment. No, I haven't had the opportunity to really test him out. I am hoping that folks like you will give me some feedback especially in getting the point cost right. Do you think it should be 20, 30, 40, ??? points more? Let me know.

Or what do I need to cut back in the other stats to keep him in the 150 point range?

Last edited by mac122; November 24th, 2014 at 08:32 PM. Reason: add
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  #4  
Old January 3rd, 2010, 12:09 AM
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flameslayer93 flameslayer93 is offline
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Re: mac122's customs

My biggest grief with your card is the S.A.Not to insult the idea but I'd
tone the attack down(cause they're lasers)and it hits 3 times.This would cause everyone of my customs to get slaughtered.
Or the majority of my dudes all together.Why does his S.A. overpower him so?
If you toned down that S.A. come and drop the Jump Jets to 3 Move for
10 height.He'd be killer on castle maps!

Btw, feel free to send neg rep my way if my ideas totally destroy your dude.Or check out my Customs and insult themI'd love the critisism
and maybe you'll find new troops to add to your army.flameslayer93 offers his customs to all

My customs.
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Tournament - Oct 14 (NHSD)
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  #5  
Old January 3rd, 2010, 12:32 AM
mac122's Avatar
mac122 mac122 is offline
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Re: mac122's customs

Quote:
Originally Posted by flameslayer93 View Post
My biggest grief with your card is the S.A.Not to insult the idea but I'd
tone the attack down(cause they're lasers)and it hits 3 times.This would cause everyone of my customs to get slaughtered.
Or the majority of my dudes all together.Why does his S.A. overpower him so?
If you toned down that S.A. come and drop the Jump Jets to 3 Move for
10 height.He'd be killer on castle maps!

Btw, feel free to send neg rep my way if my ideas totally destroy your dude.Or check out my Customs and insult themI'd love the critisism
and maybe you'll find new troops to add to your army.flameslayer93 offers his customs to all

That's the kind of critique I'm looking for. I'm not only a newbie in customs, I've only had the game since I got a huge box of it at a silent auction this past summer (Master set, Road to the Forgotten Forest, and Fortress of the Archkyrie for $10!). I still have a lot to learn.

So, what do you think for Pulse Lasers, reduce the range to 3, the attack to 2, or reduce the targets to 2? I thought about making more of a double attack on one target, but I wanted this to be more of an anti-squad attack.

Also, I see what you are saying about the Jump Jets. Maybe I'm letting my old Mechwarrior Mercenaries computer game playing influence me - you could fly half-way up a mountain with jump jets in that game.

So, if I cut the jump jets back to a more normal HS level make a cut in the range or attack in pulse lasers, do you think this would be able to stay at 150 or would I need to bump it up?
Thanks.
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  #6  
Old January 3rd, 2010, 12:45 AM
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flameslayer93 flameslayer93 is offline
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Re: mac122's customs

Great to know my ideas are useful.For Pulse Lasers I think that all off those drops aren't totally nessesary.Keep range if you kill his normal ranged
attack(he has HANDS).Keep the #of attacks low.TRUST me here.2 shots means instant squad killer.If you'd like more help lemme know which master
set you have.PM me on that matter, no sense wasting thread space.

My customs.
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  #7  
Old January 3rd, 2010, 12:52 AM
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mac122 mac122 is offline
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Re: mac122's customs

Quote:
Originally Posted by flameslayer93 View Post
Great to know my ideas are useful.For Pulse Lasers I think that all off those drops aren't totally nessesary.Keep range if you kill his normal ranged
attack(he has HANDS).Keep the #of attacks low.TRUST me here.2 shots means instant squad killer.If you'd like more help lemme know which master
set you have.PM me on that matter, no sense wasting thread space.
I just posted an updated card to the first page. I cut the Jump Jets to 10 levels and reduced the Pulse Lasers to 3 range and 2 attack. Again, pulling Mechwarrior Mercs gameplay from my longterm memory, pulse lasers traded power and range for multiple shots. The lower values are probably more thematic. I think I want to keep a normal ranged attack as mechs usually have multiple weapons systems. I'm still willing to raise the point value if necessary. I hope to do some playtesting tomorrow against some classic HS units.
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  #8  
Old January 3rd, 2010, 12:59 AM
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flameslayer93 flameslayer93 is offline
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Re: mac122's customs

Quote:
Originally Posted by mac122 View Post
Quote:
Originally Posted by flameslayer93 View Post
Great to know my ideas are useful.For Pulse Lasers I think that all off those drops aren't totally nessesary.Keep range if you kill his normal ranged
attack(he has HANDS).Keep the #of attacks low.TRUST me here.2 shots means instant squad killer.If you'd like more help lemme know which master
set you have.PM me on that matter, no sense wasting thread space.
I just posted an updated card to the first page. I cut the Jump Jets to 10 levels and reduced the Pulse Lasers to 3 range and 2 attack. Again, pulling Mechwarrior Mercs gameplay from my longterm memory, pulse lasers traded power and range for multiple shots. The lower values are probably more thematic. I think I want to keep a normal ranged attack as mechs usually have multiple weapons systems. I'm still willing to raise the point value if necessary. I hope to do some playtesting tomorrow against some classic HS units.
Very well about the range and multi attacks.But that means a serious point raiser of possible 180....Or delete the explosion.Which slightly drops value to 160 or 165....Ihate seeing cards prices go up,only results in far less play

My customs.
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Tournament - Oct 14 (NHSD)
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  #9  
Old January 3rd, 2010, 01:30 AM
mac122's Avatar
mac122 mac122 is offline
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Re: mac122's customs

Quote:
Originally Posted by flameslayer93 View Post
Quote:
Originally Posted by mac122 View Post
Quote:
Originally Posted by flameslayer93 View Post
Great to know my ideas are useful.For Pulse Lasers I think that all off those drops aren't totally nessesary.Keep range if you kill his normal ranged
attack(he has HANDS).Keep the #of attacks low.TRUST me here.2 shots means instant squad killer.If you'd like more help lemme know which master
set you have.PM me on that matter, no sense wasting thread space.
I just posted an updated card to the first page. I cut the Jump Jets to 10 levels and reduced the Pulse Lasers to 3 range and 2 attack. Again, pulling Mechwarrior Mercs gameplay from my longterm memory, pulse lasers traded power and range for multiple shots. The lower values are probably more thematic. I think I want to keep a normal ranged attack as mechs usually have multiple weapons systems. I'm still willing to raise the point value if necessary. I hope to do some playtesting tomorrow against some classic HS units.
Very well about the range and multi attacks.But that means a serious point raiser of possible 180....Or delete the explosion.Which slightly drops value to 160 or 165....Ihate seeing cards prices go up,only results in far less play
Let's compare Crimson Hawk to Major Q10. The good Major has two special attacks, each more potent than Crimson Hawk's pulse lasers:
Machine Pistol - Range 7 - Attack 2 - Targets up to 4
Wrist Rocket - Range 4 - Attack 4 - Targets up to 2

Reactor Breach has a 30% chance to do a lot of damage but only once and only if lucky enough to be in the middle of a bunch of opponents forces. If he gets caught next to friendlies when the fatal blow is delivered...

Crimson Hawk has one more life point, one more move point, and jump jet mobility, but gives up 3 in the normal range department.

Altogether, these seem like reasonable trade-offs to keep Crimson Hawk at Q10's 150 point level.

Again, I'm still learning, so anybody feel free to help me understand what I may not be seeing.
Thanks!

edit: If you still feel the price needs to go up as it stands, would lowering the life to 4 (same as Q10) balance it better for you?

Last edited by mac122; January 3rd, 2010 at 01:33 AM. Reason: add
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  #10  
Old January 3rd, 2010, 01:53 AM
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flameslayer93 flameslayer93 is offline
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Re: mac122's customs

Quote:
Let's compare Crimson Hawk to Major Q10. The good Major has two special attacks, each more potent than Crimson Hawk's pulse lasers:
Machine Pistol - Range 7 - Attack 2 - Targets up to 4
Wrist Rocket - Range 4 - Attack 4 - Targets up to 2

Reactor Breach has a 30% chance to do a lot of damage but only once and only if lucky enough to be in the middle of a bunch of opponents forces. If he gets caught next to friendlies when the fatal blow is delivered...

Crimson Hawk has one more life point, one more move point, and jump jet mobility, but gives up 3 in the normal range department.

Altogether, these seem like reasonable trade-offs to keep Crimson Hawk at Q10's 150 point level.

Again, I'm still learning, so anybody feel free to help me understand what I may not be seeing.
Thanks!

edit: If you still feel the price needs to go up as it stands, would lowering the life to 4 (same as Q10) balance it better for you?
Q10 cant move super easily like Crimson Hawk can.Crimson is a bomb who'll likely not be by to your troops if he can detonate any time.
The 5 defense is better with 4 life than 5.Look at Ne-Gok-Sa from the 1st set(look online if needed) who seemed to never go down.(he won a
game by mindshackling a dude and nobody would die...).All I'm sayin' is that you have to be careful about your balancing.So Q10 has several squad killing skills...I agree with that.But that set also has a way to stop
him...albeit expensive but a way.This guy at 5life/5defense means the squads can't scratch him.Plus the range of Q10 does little on those tinier
maps.(note: the castle will prove to make Crimson nearly invinsible at 4 or 5 life).Your guy is getting to be a good brute of a soulborg though.
If you'd like to use a custom for a Marro Drudge team you'll never use
look through my customs for a nice Shiori stopper!

My customs.
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  #11  
Old January 3rd, 2010, 03:12 AM
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Re: mac122's customs

I really like Crimson Hawk! He seems like he would be really fun to play with.

I haven't seen his renditions, but his current stats look pretty good.

The only draw back I see, is, if you put him next to Q10 (who is also 150 points) Q10 has a lot on him.

3 extra range is huge.
Q10's SA his 4x with 2 dice (or 2x with 4 dice)

Crimson Hawk does have +1 life and +1 move

However, the Jumper Jets a freaking awesome! I love that sort of ability. And the reactor breach is just one of those neat abilities that if it works, cool, and if it doesn't, hopefully you didn't over pay for that ability.

That sculpt is bad ass too... I wouldn't mind getting my hands on that mini...

I think I might drop his cost a trite... Maybe 140? I don't know, I could be way off lol...

As for Ms. Alias... I have never seen the show, so I don't know what kind of flavor you are going for. The close combat ability seems a little "meh". I mean, how often are you engaged to more then 2 opponents? And I don't think I have ever seen a figure surrounded by 6... So I would say maybe:

If engaged to 2 opponents figures, +1 attack
If engaged to 3 or more, +2 attack

Seems like it would have a better chance of working and being fun. But again, I could be way off ; )

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  #12  
Old January 3rd, 2010, 08:46 AM
Vilsara Vilsara is offline
 
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Re: mac122's customs

I wouldn't say that Crimson Hawk is TOO overpowered- he's a less useful Q10 with upgraded mobility.

...Like winona said >.>

Nonetheless, the card is great, the figure fits with Heroscape, and the powers are very balanced. My only quirp is that he has a disciplined personality; I'm being picky, but he looks like more of a "Presice" figure. However, strategically, he could fit into a Greek Disciplined army at not cost... but... but...

Ah, sod it. +rep for you, and welcome to the the site!

Funny, I haven't actually posted in the main forum for a while. Shame; I really need to get back into 'Scape.
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