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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#1
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600 point valiant army
Feedback please:
Charos Sir Gilbert 2x Knights of Weston 2x 4th Mass In the first round use the incredible synergy here to position the 4th (giving them one OM in case Jandar's dispatch proves EXTREMELY disappointing) and the move the Knights towards glyphs or advancing units with Gilbert either aid the attack or staying behind to help position. Then use Charos to attack advancing squads with a OM on the 4th for enemies who slip through. Once Charos falls use the knights to pin down units and the 4th blast them away with WTF (what they do best). Any feedback is appreciated. |
#2
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Re: 600 point valiant army
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#3
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Re: 600 point valiant army
I would trade out a set of Knights for 4th but I'd be afraid of weakened front line should Charos fall and only one squad of knights and Gilbert to help defend the forth from any incoming melee units.
EDIT: I guess using Charos for big hitting heroes does make more sense, thanks Last edited by KCU Master 2007; June 8th, 2008 at 03:33 AM. Reason: afterthough |
#4
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Re: 600 point valiant army
I really like Valiant armies. They are my favorite to play with. This is a really well rounded army. I wouldn't switch a set of Knights for the 4th at all.
My Collection: 2MS, 2RttfF, 2VW, 2TT, 2FotA, 2TJ, 1SotM All of Wave 1-8, All Large Hero packs thus far, Sir Gilbert, Ornak. |
#7
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Re: 600 point valiant army
It would put you 5 points over (not sure if you're thinking in a serious game or just a "pick-up" game) but what about switching out Charos for two squads of Sentinels of Jandar? It's 6 total lives versus 9, but much higher defense, and you get 6 figures instead of one, which allows you to clog up the field more. With three attacks of three (or four) you have a higher damage potential with the SoJ, and in most of the times I see Charos used no one ever attacks him with melee since he can only attack once per OM; therefore counterstrike never comes into play. Charos is just too many points for me and once he gets engaged by a few units (rats would be my first choice here) he's gotta take some damage to even think about moving to engage the ranged units that are pew-pewing him to death. Also as your opponent I'd probably look to find a spot where you couldn't land Charos to camp my ranged army, but that's where the SoJ come in.
I think a 'reaver army with some Krav, Laglor, and Q10 or 9 and whatever other heavy hitters you want would do very well against that army. Krav and Q10 outrange the 4th and Q9's regular attack does as well, and Q9's Queglix could be used to pew-pew the Knights. Just my 2c. I'm anxious to hear what other people think of the Sentinels, I love them personally. Rubio Nubio Last edited by rubio; June 9th, 2008 at 02:04 PM. |
#9
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Re: 600 point valiant army
The SoJ have always been appealing to me with their high defense, flying, and solid attack.
I've often considered investing in 2 sets of the SoJ instead of the Knights but that would require a complete overhaul on my army as Gilbert would lose value with out knights to bond with and assist in battle. What keeps from doing this the most though is after getting read of Gilbert and Knights my army looses its ability to move up 9 units an average of 4 spaces all for 1 OM ,that's a lot of synergy. All that synergy would be lost with out knights/Gilbert. |
#10
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Re: 600 point valiant army
I would prefer 4 x 4th Mass and no Knights of Weston. But, if you are going to use both, then the 2/2 split is best, I think.
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#11
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Re: 600 point valiant army
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How about this one: Templars x2 Sir Dupps Soj x1 Chances are you'd get a pretty bad beat down with no range at all... but with some hot dice you could really lay down some smack of your own. Even more so against an Utar heavy army. Looking for quality maps for 3+ players? Think your latest map-masterpiece deserves a place of honor? Join in the discussion of The War-zones of Valhalla It doesn't get any more classic than this: The C3V project |
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