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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #13  
Old November 5th, 2021, 03:35 PM
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Re: The Book of Beetle- breathing

Quote:
SINISTER SYNDICATE
When rolling for initiative, add 1 to your roll for each Assassin, Criminal, or Thief Unique Hero you control and subtract 1 from your roll for each Unique Hero you controlled at the start of the game that you do not currently control.
Here's a power I had for him, something like what Nobody has would be cool. Anything where he ties together Syndicate members I'd enjoy. Also his armor's supposed to be tough to crack so I might suggest 5 defense. You're the LD, so anything you feel is or isn't right for him, let it be known.
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  #14  
Old November 5th, 2021, 06:48 PM
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Re: The Book of Beetle- breathing

Quote:
Originally Posted by IAmBatman View Post
And make sure to post a link to this in the promotions and Welcome to C3G threads so folks know this is here!
I knew I forgot to tell him something....

His birthday party is tonight and itís an all nighter so Iíll get him to post it as soon as I can.

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  #15  
Old November 5th, 2021, 11:51 PM
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Re: The Book of Beetle- breathing

Quote:
TARGETING COMPUTER
Reduce War Machine's Range number by 1 for each Wound Marker on this Army Card. Add 1 automatic skull to whatever is rolled when War Machine attacks a non-adjacent figure with his normal attack.
Played War Machine and realized this would be a good power similar to Targeting Computer, but with a downside, also a reference to Stark tech.
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  #16  
Old November 6th, 2021, 01:52 AM
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Re: The Book of Beetle- breathing

Also happy birthday!
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  #17  
Old November 6th, 2021, 10:36 AM
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Re: The Book of Beetle- breathing

Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by IAmBatman View Post
And make sure to post a link to this in the promotions and Welcome to C3G threads so folks know this is here!
I knew I forgot to tell him something....

His birthday party is tonight and itís an all nighter so Iíll get him to post it as soon as I can.
Happy birthday to KA!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #18  
Old November 6th, 2021, 04:25 PM
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Re: The Book of Beetle- breathing

Quote:
Originally Posted by Splash View Post
Quote:
SINISTER SYNDICATE
When rolling for initiative, add 1 to your roll for each Assassin, Criminal, or Thief Unique Hero you control and subtract 1 from your roll for each Unique Hero you controlled at the start of the game that you do not currently control.
Here's a power I had for him, something like what Nobody has would be cool. Anything where he ties together Syndicate members I'd enjoy. Also his armor's supposed to be tough to crack so I might suggest 5 defense. You're the LD, so anything you feel is or isn't right for him, let it be known.

So this power, if you have figures destroyed does that reduce the initiative roll as well? I understand if someone can mind control people, just unsure about the last part.
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  #19  
Old November 6th, 2021, 04:40 PM
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Re: The Book of Beetle- breathing

Quote:
Originally Posted by Kid Arachnid View Post
So this power, if you have figures destroyed does that reduce the initiative roll as well? I understand if someone can mind control people, just unsure about the last part.
Yeah, that would lower your initiative for each destroyed Unique Hero in your army.

'You control' = 'In your army' + 'On the battlefield'
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  #20  
Old November 6th, 2021, 04:50 PM
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Re: The Book of Beetle- breathing

How about this, I'm not sure if we should bump the defense up to six because he has no Stealth/Evasive Flying power:

NAME = BEETLE
SECRET IDENTITY = ABNER JENKINS

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CRIMINAL
PERSONALITY = OPPORTUNISTIC

SIZE/HEIGHT = MEDIUM 5

LIFE= 4
MOVE= 6
RANGE= 5
ATTACK= 4
DEFENSE= 5

POINTS= ~150- 200

SINISTER SYNDICATE

When rolling for initiative, add 1 to your roll for each Assassin, Criminal, or Thief Unique Hero you control and subtract 1 from your roll for each Unique Hero you controlled at the start of the game that you do not currently control.

DIVERSIONARY FIRE SPECIAL ATTACK
Range 5. Attack 3.
Immediately after rolling attack dice for this special attack against an opponent's figure, if Beetle rolls at least one skull, you may move Beetle or another figure you control within 5 spaces of Beetle up to 2 spaces. Figures moved by this special attack never take leaving engagement attacks from the defending figure. After attacking with this special attack, Beetle may attack 1 additional time.

POWER ARMOR: FAULTY TARGETING
Reduce Beetle's Range number by 1 for each Wound Marker on this Army Card. Any time Beetle attacks a non-adjacent figure, if you roll more shields than skulls, your opponent must choose another figure within 3 spaces of the defending figure and you must roll an unblockable attack die against that figure.

SUPER STRENGTH

FLYING
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  #21  
Old November 6th, 2021, 05:46 PM
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Re: The Book of Beetle- breathing

I'm not sure how well it scans for faulty targeting to be part of power armor. I know I wouldn't want to build a system into my power armor that created faulty targeting.

I might call it Power Armor: Targeting Systems, but even then it's a bit confusing how the damage to the targeting systems lowers his range but doesn't increase his chances of hitting a different target. I think that power may be trying to do too much at once.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #22  
Old November 6th, 2021, 05:50 PM
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Re: The Book of Beetle- breathing

Quote:
Originally Posted by IAmBatman View Post
I'm not sure how well it scans for faulty targeting to be part of power armor. I know I wouldn't want to build a system into my power armor that created faulty targeting.

I might call it Power Armor: Targeting Systems, but even then it's a bit confusing how the damage to the targeting systems lowers his range but doesn't increase his chances of hitting a different target. I think that power may be trying to do too much at once.
Difference in opinion - the name totally scans for me. The Faulty Targeting is an aspect of his Power Armor.

I do agree that maybe the range bit is superfluous? But then again Iíve never personally loved that bit on War Machine in the first place.
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  #23  
Old November 6th, 2021, 06:24 PM
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Re: The Book of Beetle- breathing

Yeah I would drop the range bit if it's part of a new power anyway, it's kind of a chore.
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  #24  
Old November 6th, 2021, 06:40 PM
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Re: The Book of Beetle- breathing

I think even Faulty Targeting Systems for the part of the title after the colon would help it scan as part of Power Armor better.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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