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Dungeons & Dragons Customs Hey the title says it all |
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Looking for some help with new Demons
So im trying to create some new figures using demons. There are a few out there already but there are still some good ones missing like the Gabrezu, Vrock, Barlgura, Chasme, Babau. Looking for some help/ideas on stats/powers.
I did the Glabrezu, so tell me what yall think. Looking at the monster manuals, here are my ideas for the others. Vrock - Unique Hero. Flying, Probly give him a reach, and something with its Spores. Life 4. Move 6. attack 3. defense 4. Barlgura - Make this a Common squad, maybe 2 or 3? They have Chameleon-like abilities so maybe a roll to cancel wounds? kind of like some drow have. and the roll is better in shadow and next to trees? Toughness? Move 6. attack 4. defense 2. Babau - Common hero? Give him a gaze that either paralyzes a figure for a round on a roll or the figure cant roll defense for the turn. Not sure what else to give him. 3 Life. move 5. attack 4. defense 3 Chasme - Not sure here. Im thinking either common hero or a 2-3 squad. Flying. Not sure what powers to give a chasme, heres a combat description from the monster manual.. Anyone viewing a chasme must save vs. spells or flee in terror for 1-4 hours. The chasme live to fight. Their physical attacks consist of a claw/claw/nose routine (2d4/2d4/1d4 damage). Claw wounds bleed profusely for 2 hp damage per round until magically healed (cure light wounds, etc.). Chasmes buzz in a rasping voice. Living creatures who hear this drone must save vs. spell or fall into a comatose sleep. Sleeping victims must be splashed with water or vigorously stimulated to wake up. Otherwise, sleep persists for 2d4 hours or until the chasme starts to drain the victim’s blood (1d4 hp per round). A creature can be affected by this power only once per encounter. Last edited by Snuffelupecus; January 8th, 2017 at 10:20 AM. |
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