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C3G SuperScape A Place to gather C3G threads without interfering with other Marvel Customs creation |
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Re: The C3G Cave - Hangout
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JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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Re: The C3G Cave - Hangout
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez and Stan Lee
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Re: The C3G Cave - Hangout
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(I'm gunna stab ya) EQUIPMENT GLYPH When this figure attacks an adjacent figure with a normal attack, each skull rolled counts as one additional hit. If no skulls are rolled, place a sharp object in your hand and stab your opponent in the most painful or embarrassing place you can reach life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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Re: The C3G Cave - Hangout
Anything in the pipe for Masters of the Universe stuff? I found these guys on Etsy the other day:
The minis are pewter and stand in at ~32mm scale, so they should fit right in with the rest of our crowd. I'm unsure whether or not this is... an "official" product, for lack of a better term. That being said, I have read elsewhere that the minis are intended to be used alongside an upcoming board/tabletop game, and that there is also a Wave 2 set of figures already in the works. I've got the set of 6 on its way to me now, definitely wouldn't be opposed to giving them some good ol' C3G love. I'll share some first-hand pictures when they arrive |
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Re: The C3G Cave - Hangout
@IAmBatman
may have some write-ups.
There was some discussion about modding some figures for Skeletor and He-Man. Cool figs. If you get them, take a comparison pic with some HeroClix figures. |
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Re: The C3G Cave - Hangout
HE-MAN
ADAM ETERNIAN UNIQUE HERO CHAMPION BRAVE MEDIUM 5 6 LIFE MOVE 6 RANGE 1 ATTACK 6 DEFENSE 6 POWER OF GRAYSKULL Start the game with the Power Sword equipment glyph on this card. POWER PUNCH If He-Man inflicts one or more wounds on an enemy figure with his normal attack, you may add 2 dice to his attack and attack that enemy figure one additional time. If He-Man inflicts any wounds with this additional attack, remove one unrevealed Order Marker from the defending figure’s Army Card at random. HEROIC DUTY If a friendly figure that is within 3 spaces of He-Man would roll defense dice against -- normal, non-adjacent attack, instead He-Man must move adjacent to the figure if he is able to. He-Man must roll defense and take any resulting wounds from the attack instead of the friendly figure. When He-Man uses Heroic Duty, he will take all leaving engagement attacks. POWER SWORD EQUIPMENT GLYPH Add one to this figure’s Attack and Defense numbers. When this figure defends against an attack from a non-adjacent figure, all excess shields count as unblockable wounds on the attacking figure. SKELETOR KELDOR ETERNIAN UNIQUE HERO SORCEROR ENVIOUS MEDIUM 5 6 LIFE MOVE 5 RANGE 5 ATTACK 5 DEFENSE 5 MAGICAL LIGHTNING SPECIAL ATTACK Range 5. Attack 5, 4, 3. Skeletor may only target non-adjacent figures for his Magical Lightning Special Attack. After attacking with this special attack, Skeletor may attack 2 additional times, rolling 1 fewer attack die for each subsequent attack. POWER MAD When Skeletor is engaged with a figure equipped with a glyph, add 2 dice to Skeletor’s attack and subtract 2 dice from his defense. MAGICAL DEFENSE When Skeletor is attacked by an opponent's figure that does not have the Magical Defense special power, the most wounds Skeletor can take for this attack is one. BEAST MAN ETERNIAN UNIQUE HERO BEAST FEROCIOUS MEDIUM 5 6 LIFE MOVE 6 RANGE 1 ATTACK 6 DEFENSE 3 BEAST MASTER After revealing an Order Marker on this card, before taking a turn with Beast, you may either take a turn with one other Unique Beast Hero you control or take a turn with two Common Beast Heroes you control. TOUGH When rolling defense dice against a normal attack, Beast always adds one automatic shield to whatever is rolled. MAN-AT-ARMS ETERNIAN UNIQUE HERO PROTECTOR BRILLIANT MEDIUM 5 5 LIFE MOVE 5 RANGE 1 ATTACK 4 DEFENSE 4 DOUBLE ATTACK When Man-at-Arms attacks, Man-at-Arms may attack one additional time. MECHANICAL REPAIR At the end of a round, you may choose Man-at-Arms or an Android or Cyborg Hero adjacent to Man-at-Arms and remove or place 1 Wound Marker on the chosen figure’s card. TEELA ETERNIAN UNIQUE HERO WARRIOR FIERCE MEDIUM 5 5 LIFE MOVE 6 RANGE 1 ATTACK 4 DEFENSE 4 WHIRLWIND ASSAULT Teela may attack any or all figures adjacent to her. Roll each attack separately. WARRIOR ENGAGEMENT If Teela rolls a skull against a figure leaving an engagement with her, that figure may not leave the engagement with Teela. COUNTER STRIKE When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. (Don't have a draft for Evil-Lyn). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: The C3G Cave - Hangout
Thanks! All pretty simplistic, but honestly they're all pretty one or two-dimensional characters, so I don't see any reason to get too complex.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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