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Official Units Discussion of official HeroScape units |
View Poll Results: Which Zombie ability would you like to see? | |||
Horde Movement (Similar to Marro Drones) | 6 | 4.80% | |
Hit Zones only on the head | 18 | 14.40% | |
Bonding with Seduma (or Undead Queens) | 15 | 12.00% | |
Horde Attack Bonus (Add 1 attack die for every zombie that is adjacent to the defending figure) | 12 | 9.60% | |
Zombify (when a zombie destroys a human figure, you may place a previously destroyed zombie in its place) | 74 | 59.20% | |
Voters: 125. You may not vote on this poll |
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#13
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As for abilities, I'd like anything but the marro movement, since it's already been done. |
#14
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I like the head shot target zone and the zombify ability. I think they would be both pretty cool, and the extra zombies in the pack may be for replacing figures that you munch on. I also think that they will be pretty slow.
Although instead of making them speed 4 or something, it would be cool to give them the same movement as in the meat grinder scenario. |
#15
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I voted for Bonding with Sudema but I don't think that will happen. Movement bonding, maybe. I can see them having an attack of 1 plus 1 for each zombie adjacent to the target figure. |
#17
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All great abilities...what if the zombies are the first army card with 5 abilities
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#18
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#19
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Yeah, you're an undead fan too. |
#20
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I think the zombies should eat brains...how that translates into a special ability/attack....i dunno...
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#21
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I got your 'zombies eat brains' themed ability: Sentient Feast--When an adjacent figure other than a Soulborg, all zombies add +1 (or whatever) attack die. Or maybe gets to roll the d20 to add another figure if an enemy figure was destroyed?
Though I am more excited about the ghosts/banshees. I'm hoping they have either a move and attack through obstacles/figures ability or a moaning/howling/screaming special attack..... "There's right and there's wrong: you do one and you're living. You do the other and you may be walking around, but you're as dead as a beaver hat." John Wayne in The Alamo |
#22
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Zombify would rock the hizzy fa shizzy, yo!
Dragon's Dungeon Games...Where everyday is gameday! |
#23
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Yea the ghosts pretty much have to have some "improved" version of ghost walk. A logical upgrade would be the ability to pass through terrain and trees as well as figures. I don't think they should be able to be cyberclawed as well.
They certainly seem like they should fly And their third ability would likely be some sort of offensive Fear/Haunting power. Perhaps instead of attacking they could "scare" enemy figures into moving in the opposite direction. Or possibly a defensive Phasing-type power where ranged attacks have a chance to pass through them. Anyways, just my |
#24
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"The Democracy will cease to exist when you take away from those who are willing to work and give to those who would not." ~ Thomas Jefferson |
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