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#157
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Re: Fen Hydra Pre-Release Discussion
My bonding-galore idea
2x Hydras- 240 Ornak- 340 2x Blade Gruts+Nerak+Fillers 500 or 4x Blade Gruts, 500 I really like this idea. You move both your Hydras with Ornak, then move the blade gruts to get Ornak further up the battle field. Nerak just stays behind your orc pod, and once the Hyrdas are killed, you still have a pretty good army left with Ornak's orc battle cry and Nerak's defence boosting. |
#158
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Re: Fen Hydra Pre-Release Discussion
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Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#159
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Re: Fen Hydra Pre-Release Discussion
I don't really any squads with Ornak, feel hes a lacking hero in the end. And you dont want him actually fighting. You want your #1 and #2 best heroes going first. Thats the real advantage, because having to move ornak is a big pain.
So Ornak works best with heroes that have great mobility and firepower. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#160
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Re: Fen Hydra Pre-Release Discussion
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Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#161
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Re: Fen Hydra Pre-Release Discussion
Just realized how close the Reach ability is to one of the figures I made sometime ago.(Jan 2008 it appears)
http://www.heroscapers.com/community...9&postcount=40 Feels kinda cool to know my ability is close to something that the designers came up with. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. Last edited by Kinseth; February 26th, 2010 at 05:27 PM. |
#162
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Re: Fen Hydra Pre-Release Discussion
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160 Arrow Gruts x4 100 Swog Rider x4 280 Heavy Gruts x4 50 Nerak 80 Raelin 100 Ornak 120 Grimak 120 Krug 150 Mimring 1160, 46 hexes All OMs go on the Gruts, except some OM1s on Ornak. At this point level, he looks pretty sweet. Nowadays, you toss in a couple Fen Hydras for 1400 points, and maybe Kelda for 1480. I don't play those sorts of epic battles, but if I did... that would be a really cool army. |
#163
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Re: Fen Hydra Pre-Release Discussion
So how do you handle hydra vs. hydra show downs?
'Welp, you won initiative, gg!' You'd lose 1-2 heads on average from the first attack and then it would be all down hill. I also think the hydra will actually turn out to be pretty good against Krug and other melee only big hitters. If you got some wounds on Krug from range, the hydra could polish him off effectively when he got close, or you could tie him up with a squad or two, and crush him with a reaching hydra. Two OM's on a 4 headed hydra should finish a healthy Krug on average I think. I'm not sure I'd want to wade right in with a big hitter like Jotun or Tor-Kul-Na if there was a hydra waiting in the wings. |
#164
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Re: Fen Hydra Pre-Release Discussion
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#165
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Re: Fen Hydra Pre-Release Discussion
I agree. The Hydra can get in a few wounds, but then he'll lose a few heads and it's all downhill from there. (One gets stronger while the other gets weaker.)
I think Acinonyx was suggesting you shoot Krug with something else, then have a Hydra move in and finish him off before he can retaliate. In that case I ask why not have something else shoot the Hydra first for the same effect? Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#166
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Re: Fen Hydra Pre-Release Discussion
Krug is still better, he's better as the game gets later(when games are won). He has more bonding options.
The Reach plays a part, but really only a real advantage when you have 4 heads attacking. Hyrda has the advantage that its uncommon and you may have more than one. Too bad you have to split order markers between the two of them. That definitally brings the power of them down. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#167
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Re: Fen Hydra Pre-Release Discussion
I still prefer Krug. Rats will really slow down the Hydra. After the first attack, two other rats scatter and the Hydra is stuck. To Krug, disengagement hits are generally not a problem. To the Hydra, they are a big problem.
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#168
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Re: Fen Hydra Pre-Release Discussion
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