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Maps & Scenarios Battlegrounds and scenarios |
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#1
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Sheep's Map Thread - New Map - 11/26/23
Rise of the Valkyrie Base:
Spoiler Alert!
Swarm of the Marro Base:
Spoiler Alert!
Battle for the Underdark Base:
Spoiler Alert!
Marvel The Conflict Begins Base*:
Spoiler Alert!
Start an online game with any of my maps at heroscape.org/ohs
Last edited by Sheep; March 14th, 2024 at 11:13 AM. |
#2
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Didn't think it was possible to do it with 2 FotA... props to you.
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#4
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Considering that few sets were used, well done! Very well done!
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#5
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
I especially like the giant fridge, located on the highest battlement. What a great, thoughtful way to allow those poor saps on guard duty to enjoy a cold beverage! Well done! |
#7
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Wow... A Helm's Deep map I actually have the terrain to make... Great job!
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#8
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Did you take note that it uses 3 sets of castle ladders?
Also, I'm trying to get this .pdf'ed but if you want to raw VS File I'll send you it. |
#9
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Sorry for the double post, but I have change some of the map (still same requirements), but I have taken out all the ruins in the front, and where there is an opening on the western side of the castle where the river runs through I have added a two-hex ruin (from RotV) in there. It is to sybolize where the Berzerker blows up the wall. Sadly though the top is not removable as it is part of a 7- or 9-hex from the FotA. Once I have the chance I will build the map again and take some new pictures.
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#10
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Helm's Deep VS File
Follow the link and find the file, you will you won't. Updated OP Sorry but I could not get this pdf'ed so it is the raw VS file. Last edited by Sheep; February 21st, 2012 at 05:30 PM. |
#11
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
So, I though "Hall of Fiends" was really cool. The height on the back end is a neat pull (so you probably don't need a t-glyph on that hex specifically), but you might be able to maximize the LoS blockers a little better; open up a few more foot paths - narrow and cavernous to follow the style. I'm not sure that Wannok or t-glyphs are a problem on OM1, but there's no pull to the red-left end of the map, so you could probably put Wannok there and water block it. Since rats are such a mess in the tight spaces, I like having the two t-glyphs to give something for heroes. |
#12
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
I have decided to make this my official map thread for the sake of making another thread. So without further a due, I present, Hall of Fiends V.2:
I don't why picnik won't let me add numbers (for my full username). Darn picnik and I really don't want to use paint. Any suggestions? I am free to all suggestions and criticism. I will hopefully have an updated version of Helms Deep up within the next week, too. |
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