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Official Units Discussion of official HeroScape units |
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#13
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Re: The Book of Otonashi
She still seems easier to kill. In my last tournament Isamu took a few tries to kill; I don't think Otonashi's Defense of 3 would stand up to that.
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#14
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Re: The Book of Otonashi
I have played in a tournament against her in Michigan, I think The Main Man had her, Isamu (and three big dragons) and it came down to Q9 vs her and she took three Q-gun attacks of three (we were limited to 5 rounds per game) so she survived and I didnt get a complete win. So that three defense can certainly do its job.
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#15
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Re: The Book of Otonashi
People, consider what a warm welcome otanashi would have got if she were the 1st 10 point hero? And I used her the other day to cross the board and take out a Guilty Mcreech on high ground. One roll of her attack dice and a dead cowboy! He had it comin' and never saw it comin'!
That son-of-guns' always getting his points worth of kills! He puts Isamu to shame some times. Of course if Isamu is lucky enough he would vanish a few times on his way over to kill Guilty. But by the time Isamu got another order marker his game would be up and probably he would be surrounded or shot down. Maybe I'm wrong, but I think tricky speed is a perfect tool for a tricky assassination! :{ ALL OF OUR TIME WE SPEND }: :{WAITING FOR OUR SOULS TO REND}: "WATCH OUT FOR SPRING-TAILED JUMPING SNAKES!" Last edited by Faxanadu13; August 21st, 2008 at 01:53 AM. Reason: bad spelling |
#16
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Re: The Book of Otonashi
Quote:
http://www.heroscapers.com/community...191#post646191 Check out my Epic Battles! Vote for Samurai Showdown or Northern Outpost! |
#17
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Re: The Book of Otonashi
Oh yeah did I forget to mention that after Otanashi assassassinated Guilty she was swallowed up by vikings?! I was still pleased with the result. But I will continue useing her instead of Isamu until I've mastered her usefulness. I believe in the art of surprise, especially when it comes to tricky ninjas!
It would be ideal to move in to killy a "wild" personality and also be adjacent to an allied "tricky" personality. And after moveing in for the kill, leap frog like Flash Gordon over to another potential kill. Or just get gone go home! :{ ALL OF OUR TIME WE SPEND }: :{WAITING FOR OUR SOULS TO REND}: "WATCH OUT FOR SPRING-TAILED JUMPING SNAKES!" |
#18
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Re: The Book of Otonashi
I think her earlier demise is excuseable as long as she makes a better kill.
:{ ALL OF OUR TIME WE SPEND }: :{WAITING FOR OUR SOULS TO REND}: "WATCH OUT FOR SPRING-TAILED JUMPING SNAKES!" |
#19
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Re: The Book of Otonashi
Quote:
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#20
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Re: The Book of Otonashi
Quote:
However, even if Isamu overshadows Otanashi a bit, I still stand by the fact that tricky speed has its place. And hopefully wave nine synergies can boost her up in the future. I admit, I just like haveing her around the party. She really could use a little "disappearing ninja" in her style though! :{ ALL OF OUR TIME WE SPEND }: :{WAITING FOR OUR SOULS TO REND}: "WATCH OUT FOR SPRING-TAILED JUMPING SNAKES!" Last edited by Faxanadu13; August 21st, 2008 at 11:34 PM. Reason: really hot in here |
#21
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Re: The Book of Otonashi
Um... probably. That's all she's good for. I had only thought it would add 4 maximum, but you just convinced me that it would make more sense to stack
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#22
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Re: The Book of Otonashi
but, then again, you will have to consider the conflicting divide ability, which could easily negate the whole attack, leaving Otonashi to be wiped out next turn with a counter attack. Bye-bye 10 points. (pretending Otonashi is a common hero) who would win, 5 Otonashis, or 1 Marro Dividers? Though somewhat silly sounding, it helps to compare the two figures (pointwise) compare. If the five Otos win a majority of the matches, I will step forward and agree with you.
"The way of War is A Way of Deception" ~Sun Tzu's Art of War The guidebook to life... |
#23
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Re: The Book of Otonashi
So if you start her on a road next to your tricky character, plus you have the movement glyph, you could propel her 6 + 4 + 3 + 2 = 15 spaces.
Imagine your opponent's surprise when you kill their wild character that was 16 spaces away. Hey, it could happen... |
#24
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Re: The Book of Otonashi
Imagine your opponent's amusement when you move 15 spaces, don't kill anything, and then die on the next turn!
Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
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