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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #25069  
Old May 12th, 2022, 11:19 AM
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Re: Public Design Workshop

Quote:
Originally Posted by IAmBatman View Post
Wait, are the blanks meant to be auto wounds or meant to act as skulls?

Either works for me, just throwing out options.


I added a second variation of the Special Attack for contemplation.
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  #25070  
Old May 12th, 2022, 11:19 AM
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Re: Public Design Workshop

Which version of the Special Attack do you prefer?



Quote:
Originally Posted by redstang View Post

NAME = ANISSA
SECRET IDENTITY = N/A

SPECIES = VILTRUMITE
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION/WARRIOR
PERSONALITY = SADISTIC/FIERCE/RELENTLESS

SIZE/HEIGHT = MEDIUM 5

LIFE = 7

MOVE = 7
RANGE = 1
ATACK = 7
DEFENSE = 6

POINTS = 400


VILTRUMITE ENDURANCE
When defending against a normal attack from a figure that is not a Viltrumite, if at least one shield is rolled, the most wounds Anissa can take from this attack is one. At the start of any round, if there are 4 or more wounds on this card, you may remove 1 Wound Marker from this card.

VILTRUMITE RAGE SPECIAL ATTACK
Range 1. Attack 6 + Special.
When using this Special Attack, Anissa may only attack a figure she was engaged with at the start of her turn. Before rolling Attack dice, you may remove an unrevealed Order Marker from this card. If you do, each blank rolled by Anissa counts as one unblockable hit.



OR


VILTRUMITE RAGE SPECIAL ATTACK
Range 1. Attack 6 + Special.
When using this Special Attack, Anissa may only attack a figure she was engaged with at the start of her turn. If Anissa inflicted one or more wounds on the defending figure, you may remove an unrevealed Order Marker from this card and use this Special Attack one additional time. If you do, add one attack die to your roll for each wound inflicted during the first attack.

SUPERSTRENGTH
FLIGHT
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  #25071  
Old May 12th, 2022, 11:26 AM
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Re: Public Design Workshop

The blanks inflicting auto wounds is a cool mechanic we haven't really seen as much of before, but the second version does scan as "rage" a bit more, I think.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #25072  
Old May 12th, 2022, 11:36 AM
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Re: Public Design Workshop

Quote:
Originally Posted by IAmBatman View Post
The blanks inflicting auto wounds is a cool mechanic we haven't really seen as much of before, but the second version does scan as "rage" a bit more, I think.
This!

The blanks being autowounds could get really out of hand really quickly, too. With Red Skull backing her to try to reroll everything into blanks would be pretty bonkers, if you can pull it off.


I imagined the Viltrumites as being conquerors. I don't recall the synergies we have there though. I also like sadistic, as that puts her into the Crime Syndicate which feels pretty fun.
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  #25073  
Old May 12th, 2022, 11:37 AM
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Re: Public Design Workshop

Yeah, Sadistic Conquerors feels right for the Viltrumite empire for sure.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #25074  
Old May 12th, 2022, 01:02 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Lord Pyre View Post
Quote:
Originally Posted by IAmBatman View Post
The blanks inflicting auto wounds is a cool mechanic we haven't really seen as much of before, but the second version does scan as "rage" a bit more, I think.
This!

The blanks being autowounds could get really out of hand really quickly, too. With Red Skull backing her to try to reroll everything into blanks would be pretty bonkers, if you can pull it off.


I imagined the Viltrumites as being conquerors. I don't recall the synergies we have there though. I also like sadistic, as that puts her into the Crime Syndicate which feels pretty fun.

Updated to Sadistic Conqueror with the second version of the Special Attack.
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  #25075  
Old May 24th, 2022, 10:24 PM
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Re: Public Design Workshop

Bullseye II
Consistent offense, acrobatic, and can throw all the household utensils.
I was going to do a more Hero Killer type power since he's at his best when he goes after DD or Hawkeye or somebody, but I think another generalist take couldn't hurt.
Quote:

NAME = BULLSEYE
SECRET IDENTITY = LESTER

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = ASSASSIN/MERCENARY
PERSONALITY = UNYIELDING/INSANE

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 6
ATTACK = 3
DEFENSE = 5

POINTS = ?


DEDICATED ASSASSIN
At the start of the game, you may choose one Unique Hero to be Bullseye's Target. Whenever Bullseye rolls defense against an opponent's normal attack, you may immediately choose any empty space within 3 spaces of him that is no more than 10 levels above or below Bullseye's base. Place Bullseye on the chosen space. If the chosen space is adjacent to Bullseye’s Target, he may roll one unblockable attack die against his Target. When Bullseye uses Dedicated Assassin, if he is engaged he will not take any leaving engagement attacks.

”I NEVER MISS”/PERFECT AIM
When attacking with Bullseye’s normal attack, if no blanks are rolled, all shields rolled count as additional skulls.

DEADLY BARRAGE SPECIAL ATTACK
Range 1. Attack 1.
Instead of moving and attacking normally with Bullseye, you may move him up to 5 spaces. Bullseye can attack up to 5 times with Deadly Barrage Special Attack at any point before, during, or after this move as long as he is on a space where he could end his movement. Bullseye cannot attack the same figure more than once in a single turn. Figures may not roll defense dice against Deadly Barrage Special Attack.

Last edited by Splash; May 24th, 2022 at 11:59 PM.
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  #25076  
Old May 25th, 2022, 01:01 AM
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Re: Public Design Workshop

Just reread Perfect Game, which is an fantastic character study on Bullseye (and probably even better if you like baseball).

Thinking more about how he likes to go after heroes.
Quote:
CAPE KILLER
Once per round, when Bullseye attacks a figure with the Super Strength, Flying, or Blind Warrior special power with a normal attack, he may attack that figure an additional time.
It should be reusable in case the Cape-Killers ever get designed.

It could probably be instead of his Target power and he could wait for MrNobody's Hired Hit story card.
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  #25077  
Old May 25th, 2022, 07:39 AM
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Re: Public Design Workshop

Blind Warrior feels like an odd thematic fit there, especially if you want it reusable.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #25078  
Old May 25th, 2022, 05:00 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Splash View Post
Just reread Perfect Game, which is an fantastic character study on Bullseye (and probably even better if you like baseball).

Thinking more about how he likes to go after heroes.
Quote:
CAPE KILLER
Once per round, when Bullseye attacks a figure with the Super Strength, Flying, or Blind Warrior special power with a normal attack, he may attack that figure an additional time.
It should be reusable in case the Cape-Killers ever get designed.

It could probably be instead of his Target power and he could wait for MrNobody's Hired Hit story card.
I would think Cape Killer would also see good reuse on a future Billy Butcher card. I think I've found a super easy mod figure for him.
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  #25079  
Old May 26th, 2022, 09:35 AM
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Re: Public Design Workshop

Quote:

NAME = CHUN-LI

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = LAWMAN / AGENT
PERSONALITY = DEDICATED / DISCIPLINED / RESOURCEFUL

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 6
RANGE = 3
ATTACK = 4
DEFENSE = 6

POINTS = ???


INTERPOL TEAM-UP
At the start of the game, choose up to two other Unique Heroes that are Agents or Soldiers you control to be her Partners, and one class to be their Perp. After revealing an Order Marker Chun-Li’s or a Partner’s card, you may immediately move or attack with one of the others. When Chun-Li or her Partners roll attack or defense dice against their Perp, you may roll one additional die.

COMBO CHOREOGRAPHY
If Chun-Li inflicts at least 1 wound on a figure she is engaged with, that figure cannot move this turn whilst still engaged with Chun-Li. After attacking on her turn, once per turn, she may either:
-attack the same figure with a normal or special attack. Or,
-move up to 3 spaces and attack an adjacent figure with a normal attack, taking no leaving engagement attacks. During this attack, roll one additional attack dice.

HYAKURETSUKYAKU SPECIAL ATTACK
Range 1. Attack 3.
After attacking with this special attack, Chun-Li may attack 3 additional times. When defending against this attack, the defending figure subtracts 1 from their defense for each previous attack made with this special attack this turn that rolled at least 1 skull.
Been brainstorming a Chun-Li (II) on discord and this is where we're at. Pretty happy with where she’s heading but could probably still do with a few tweaks. Main priority is for her to work alongside Cammy and Guile, who are the characters she usually works alongside (often both at the same time).
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  #25080  
Old May 26th, 2022, 11:46 AM
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Re: Public Design Workshop

Looks good. 6 Defense feels a little good especially with the extra die against her target but with no defensive power it may be OK.
What point range are we thinking here? 200 is a nice round number.
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