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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#109
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Re: The Book of Commander Rogers
@Midgieboy3
Still not sure why you picked Commander Rogers to post your question. The Cave, or any of the Wrecking Crew's thread would have been more appropriate.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#110
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Re: The Book of Commander Rogers
Because that's where the playtest goes and it was a question about the playtest. Your right I should of put it in Wrecker or someone's. Sorry
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#111
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Re: The Book of Commander Rogers
OK so you were doing a playtest for the commander Rogers re-eval. Got it. That answers my first question but yeah rule of thumb would be to post questions about a particular power in a book with that power. That makes it easier for the next person to find the answer if they have the same question. When in doubt the Cave can be your next option.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#112
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Re: The Book of Commander Rogers
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT: Commander Rogers - THEME TEST Pass - MIRROR TEST Pass - BONDING TEST Pass - SYNERGIES TEST Pass - POWER CHECK Pass - FUN TEST Pass - FUN COMPETITIVE TEST Pass - DRAFTING TEST Pass - USAGE TEST Pass - STRATEGY TEST Pass _________________________________________________________ Army Test 1 Does it pass, Yes or No? -Yes What should be the unit's point value? -250 Damage: -1 wound on Invisible Woman. -1 wound on Thing. -5 wounds on Human Torch. Power Effectiveness: -N/A. Give a brief overview: -Each team took the same road to each other, meeting by the ruin on the outside of the map. Hulk and Mr. Fantastic took the highground, while the others swarmed around, Quasar and Commander Rogers on the other side of the ruin. The Hulk took quite the beating, but ultimately he provided his team with the heavy hits to oust Mr. Fantastic and Thing, while Quasar did in Invisible Woman. Human Torch took out Quasar, leaving a final stand off between Commander Rogers and Human Torch. They traded blows, but ultimately Commander Rogers got the best of the exchange, with a barely alive Hulk watching on. Map: Chernobyl(No Superstrength, Glyphs, or Destructible Objects) Units: Commander Rogers, Hulk, Quasar(1000) vs. Fantastic Four(1000)
Spoiler Alert!
Army Test 2 Does it pass, Yes or No? -Yes What should be the unit's point value? -250-260 Damage: -4 wounds on Flash. -6 wounds on Wonder Woman. -3 wounds on Superman. Power Effectiveness: -N/A. Give a brief overview: -Flash immediately ran across the map and squared off with Commander Rogers. Superman and Thor duked it out. Eventually Wonder Woman pulled Thor away, and finished him off. Commander Rogers took out Flash, then surprisingly got the jump on Wonder Woman before she could lasso him, and eliminated her with ease. Superman eliminated Thing. Commander Rogers managed to do some damage on Superman through offense and defense, and it came down to the last attack, 1 wound being the deciding factor, unfortunately Commander Rogers couldn't block it. Map: Chernobyl(No Superstrength, Glyphs, or Destructible Objects) Units: Commander Rogers, Thor, Thing(1005) vs. Superman, Wonder Woman, Flash(Barry Allen)(1000)
Spoiler Alert!
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#113
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Re: The Book of Commander Rogers
Thanks, Sock! At this point, I'm thinking that his cost might edge up, but he's looking much more balanced (though the amount of damage he dealt in the second game is a little worrying).
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#114
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Re: The Book of Commander Rogers
What were the rolls like in that second game, AS? Anyone can have a freak game, but you haven't made it clear what the luck was like for it to be evaluated as well as possible - if Wonder Woman and Flash were just having a bad day and Rogers was having a good one, or it was just that Rogers was having a really, really good one, then it probably isn't a massive worry.
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#115
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Re: The Book of Commander Rogers
Quote:
Army 1: CR moves, attacks WW, 2 wounds. Army 2: WW attacks CR, blocked, WW takes 1 wound. Army 1: CR moves, attacks WW, 4 wounds, she's dead. So from this, it's pretty straight on that if he has an attack of 4, +1 auto since he was only attacking her adjacently, he must have either: 3 skulls +1 auto, against 0 shields or 4 skulls +1 auto, against 1 shield I'm pretty sure height wasn't involved. So yes, he did decently on his roll, but more than anything, Wonder Woman just rolled poorly. He managed to get 2 wounds on Superman through attacking, and 1 by defending. |
#116
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Re: The Book of Commander Rogers
Quote:
You've been really churning out the playtests this week, and that's really helpful, but quality is just as important, if not more important, than quantity. The more information you can give us in your tests, the better those tests will be. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#117
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Re: The Book of Commander Rogers
Quote:
Spoiler Alert!
So excuse me if I take this a little bit disrespectfully, and belittling, as if you're telling me "nice try, but this isn't good enough", and then you proceed to list 1 or 2 things I should do, 1 of which I already consistently do in every play test I turn in. It just gives me the impression you aren't even reading what I take the time to write-up. Now with that said, sure, I can certainly make an extra effort to put more emphasis on specific things, and explain more as to why something went a certain way. Although I feel I already do, if you don't think it's enough, I'll add in another sentence or two for clarity just in case, highlight certain deciding factors, because I do want these to be seen as quality play tests and not just wasted hours on my part. Nobody wins there. |
#118
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Re: The Book of Commander Rogers
Quote:
*This isn't meant to criticize turn-by-turn reports, many players use this style, even myself at times. I'm sorry you find my comments belittling or disrespectful. That was never my intention. I was honestly trying to help you improve your reports. As you said, unhelpful reports are a waste of time for all of us. I was only offering my advice based on my knowledge of what is useful from the perspective of evaluating reports. However, if you don't appreciate my attempts at constructive criticism, I'll just shut up. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#119
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Re: The Book of Commander Rogers
Another thing people should realize is not every comment is a criticism. Sometimes, like I believe was the intent here, is to use something as a teaching example for other potential testers to learn from as well as helping a good tester become an elite tester.
TB is often one of the most helpful and respectful people here so you shouldn't be taking his comments as disrespectful or belittling. L_O is another story, he sometimes comes off gruffer than he intends but he means well. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#120
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Re: The Book of Commander Rogers
Here's some games with the new Rogers. He definitely feels a lot more balanced now then before. He's still a scary figure to face on the battlefield (especially for low-cost units), but he no longer sucks all the hope out of his opponent. The changes to Photonic Energy Shield especially came out in my games; there was at least one case in all three games where the old version of Photonic Energy Shield would have dealt a wound but where the new version didn't (in the last game, this was huge, as it was the last of the LexCorp Security attacking, and they'd have lost their hero activation had the LexCorp died). There are still some strong combos to be made with Master Tactician (him, Joker (I), and Ozy can really mess with a lot of armies), but he's no longer better in that role then units such as Cyclops, Cable, Black Adam, and Captain Marvel (Batson) who can all pull off the same combo.
I could see bringing his cost up some just to play it safe, but overall he's no longer broken in my opinion. C3G STANDARD PLAYTEST FEEDBACK FORM NAME OF THE TEST UNIT Commander Rogers - THEME TEST Pass - MIRROR TEST Pass - BONDING TEST Pass - SYNERGIES TEST Pass - POWER CHECK Pass - FUN TEST Pass - FUN COMPETITIVE TEST Pass - DRAFTING TEST Pass - USAGE TEST Pass - STRATEGY TEST Pass _____________________________________________________________ Army Test 1 - Does it pass, Yes or No? Pass - What should be the unit's point value? 230-260 - Give a brief overview. Rogers was very useful in the beginning, but some below-average defense rolls meant he went down before the end of the second round. Luck swung in Joker’s and Ozy’s direction after Rogers was gone, which brought the game close, but their team still lost in the end. UNIT SUM-UP Damage: Normal Attack: 2 wounds Karate Kid. Photonic Energy Shield: N/A Power Usage/Effectiveness: Master Tactician: Moved 4 total OMs, extremely useful. Trained to Perfection: Never got to attack in melee. Photonic Energy Shield: Added 3 auto-shields, inflicted 0 wounds (old version would have inflicted wounds 2 times). Map: Conflict Chernobyl (no glyphs or special rules) Units: Commander Rogers, Joker (I), Ozymandias, Star Sapphire (Ferris), Beast Boy (Cheetah) (1,000 points) VS Cosmic Boy, Lightning Lad, Superboy (Kal-El), Karate Kid (1,000 points)
Spoiler Alert!
_____________________________________________________________ Army Test 2 - Does it pass, Yes or No? Pass - What should be the unit's point value? 250-270 - Give a brief overview. Even put in a pretty favorable match-up and with luck seemingly skewed slightly more in his team’s direction, Rogers only narrowly pulled out the win. Old Rogers would have won this rounds earlier and with a lot less wounds. UNIT SUM-UP Damage: Normal Attack: 5 Hand Ninja, 2 wounds to Merlyn, 1 Elite League Assassin, 1 Man-Bat Assassin. Photonic Energy Shield: 2 Elite League Assassins, 1 Hand Ninja. Power Usage/Effectiveness: Master Tactician: Wasn’t used (old version would have been used once or twice) Trained to Perfection: Used whirlwind effect 3 times, used auto-skull 8 times. Photonic Energy Shield: Added 10 auto-shields, inflicted 3 wounds (old version would have inflicted wounds 3 more times). Map: Conflict Chernobyl (no glyphs or special rules) Units: Commander Rogers, Nick Fury, SHIELD Agents x3 (800 points) VS Hand Ninja x4, Elite League Assassins, Man-Bat Assassins, Merlyn (800 points)
Spoiler Alert!
_____________________________________________________________ Army Test 3 - Does it pass, Yes or No? Pass - What should be the unit's point value? 250-280 - Give a brief overview. Rogers, backed by the right units, is still a solid army. However, this game came pretty close, whereas with the old version of Rogers they would have walked away with a much larger victory (in this game, the old version of Photonic Energy Shield would have killed the last LexCorp when it attacked him, which would have lost them the hero activation; and that activation resulted in 3 wounds to Joker). UNIT SUM-UP Damage: Normal Attack: 4 LexCorp Security, 2 wounds to Lex Luthor. Photonic Energy Shield: N/A Power Usage/Effectiveness: Master Tactician: Moved 6 total OMs, extremely useful. Trained to Perfection: Used whirlwind effect 1 time, used auto-skull 6 times. Photonic Energy Shield: Added 8 auto-shields, inflicted 0 wounds (old version would have inflicted wounds 1 time; would have drastically altered events). Map: Conflict Chernobyl (no glyphs or special rules) Units: Commander Rogers, Zombie, Joker (I), Oracle, Harley Quinn (800 points) VS LexCorp Security x3, Lex Luthor (II), Wizard (810 points)
Spoiler Alert!
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
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