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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#49
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Re: The Spellbook of Crimson Bands of Cyttorak (Initial Test
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Crimson Bands of Cyttorak @80 Army Test Map: Custom (Hydra Gehenna Base with houses instead of castle walls) Units: Doctor Strange, Wong, Crimson Bands (470) vs Luke Cage, Blue Beetle, Firestar (470)
Spoiler Alert!
___________________________________________________________ Army Test Map: Custom (Hydra Gehenna Base with houses instead of castle walls) Units: Doctor Strange, Wong, Crimson Bands (470) vs Captain America (C3G), Zombie, Oracle (470)
Spoiler Alert!
___________________________________________________________ Army Test Map: Custom (Hydra Gehenna Base with houses instead of castle walls) Units: Doctor Strange, Wong, Crimson Bands (470) vs Captain America (C3G), Zombie, Oracle (470)
Spoiler Alert!
___________________________________________________________ Army Test Map: Custom (Hydra Gehenna Base with houses instead of castle walls) Units: Doctor Strange, Hawkeye (II), Atom, Ragdoll, Oracle, Crimson Bands (700) vs TMNT (700)
Spoiler Alert!
___________________________________________________________ Army Test Map: Custom (Hydra Gehenna Base with houses instead of castle walls) Units: Doctor Strange, Hawkeye (II), Captain America (C3G), Zombie, Ragdoll, Crimson Bands (1000) vs Ms. Marvel, Valkyrie, Red Tornado (1000)
Spoiler Alert!
___________________________________________________________ Army Test Map: Custom (Hydra Gehenna Base with houses instead of castle walls) Units: Doctor Doom (II), Kristoff von Doom, Doombot x3, Jason Voorhees, Crimson Bands (1000) vs Original X-Men (1000)
Spoiler Alert!
___________________________________________________________ Army Test Map: Custom (Hydra Gehenna Base with houses instead of castle walls) Units: Sage, Selene, Scarlet Witch, Quentin Quire, Jubilee, Crimson Bands (1105) vs Mister Fantastic, Invisible Woman, The Thing, Plastic Man, Hellcat, Oracle (1105)
Spoiler Alert!
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Might run another game or two here? Might be worth experimenting with non-Strange casters. I don't feel like the smaller games are that representative of what the Bands are bringing to the table, because those games have fewer opportunities to use the Bands well. The record here is one instance of shutting down 2 turns, one instance of shutting down 1 turn (and Walking Dead 1 time), and three instances of the spell not being cast, or cast to no useful effect. UPDATE: Two more games. One solid use to pin down Thing and keep a couple OMs off his card, and one where it was just barely useful; Team Doom was already sure to win their game, but the Crimson Bands scuppered Angel's chance to get Professor X away from the von Dooms before being destroyed, dragging the match out a little. Last edited by Ronin; May 23rd, 2017 at 09:43 PM. |
#50
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Re: The Spellbook of Crimson Bands of Cyttorak (Initial Test
Yeah, it's going to see less use in smaller games. The more enemy figures in the game, the higher chance you'll find a good situation to use it. Maybe try it in larger builds with a pair of spellcasters? A Mutant build with both Selene and Scarlet Witch, for example.
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#51
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Re: The Spellbook of Crimson Bands of Cyttorak (Initial Test
Something like that would be a good idea. I'm going to try two more games in the ~1000 point arena and probably call it good there.
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#52
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Re: The Spellbook of Crimson Bands of Cyttorak (Initial Test
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#53
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Re: The Spellbook of Crimson Bands of Cyttorak (Initial Test
Ran a couple more games here. It's looking pretty good to me at 80, though I'm willing to consider any counter-points people have to make about the cost.
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#54
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Re: The Spellbook of Crimson Bands of Cyttorak (Initial Test
I like the idea you had there to shut down Angle. His value is tied to his movement.
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#55
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Re: The Spellbook of Crimson Bands of Cyttorak (Initial Test
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#56
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Re: The Spellbook of Crimson Bands of Cyttorak (Vote DR Test
While I agree this should be a fairly expensive spell considering what it could do for you, I'm not 100% convinced that 80 is a realistic price point. The Angle shut down is a great example of what it could do, shutting down the movement of a figure whose value is greatly tied to being able to move is pretty significant. Yet Angle is a 90 point figure. Spending 80 points to shut down a 90 point figure for a couple of turns doesn't seem equitable to me. Once the spell wears off, you still have a 90 point figure in play, unharmed and ready to get back to work at full strength. While that window of opportunity could reap some nice benefits, getting in some attacks on a figure that Angle would have otherwise spirited away, all that is still dependent on a different set of dice rolls and OM investments. You could also use it to shut down a higher point figure like Archangel, but then all you are preventing is a couple of high %d20 rolls.
Has Dok stated what he values this spell at yet? I'd like to know what point value he is going to assign to it before we waste time testing it at a different point value. |
#57
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Re: The Spellbook of Crimson Bands of Cyttorak (Vote DR Test
dok says he thinks it'll come in under 100. I wouldn't mind any updated thoughts after seeing the initial results, though.
@dok
Keep in mind that the Angel one wasn't the highest value delivered there, so I wouldn't get hung up on the idea of that being the dream scenario for the spell. It wasted two of Valkyrie's turns (Red Tornado had already gone down and Ms. Marvel had no-one else to bond with), and it got the Adventurers to take two turns with Plastic Man instead of Thing. It made pretty significant differences in those matches. |
#58
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Re: The Spellbook of Crimson Bands of Cyttorak (Vote DR Test
Yea
I think the bigger value comes from being able to lockdown the likes of an unengaged Superman or Thor while OMs are on their card. If the D20 favors you, you could be effectively canceling 2-3 turns on a bruiser like that. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#59
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Re: The Spellbook of Crimson Bands of Cyttorak (Vote DR Test
Yeah, preventing a big melee attack from happening is certainly going to be pretty handy and should be priced high. I'm just not sure how high. Since you cast the spell on your turn, instead of moving rather than after moving, and the spell is limited to figures already within 3 spaces of you, that figure also has to have #ed OMs on their card to be most effective. If not, the bonded turn will often still happen just with another figure. Even then their are some figures where a #OM revealed on the bound figure can still net you a turn with someone else and you can't control how long the figure will be bound for. At the end of the day, what does 80 points of Fire Ants buy you in terms of wasted turns by a melee attacker stomping on ants instead of attacking your other figures? Superman surrounded by 6 ants would spend 6 turns before he could exit without taking a LEA.
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#60
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Re: The Spellbook of Crimson Bands of Cyttorak (Vote DR Test
Superman rarely gets surrounded by ants, in my experience, since the ants average a couple spaces of movement per round.
The Bands felt like a worthwhile investment to me, and I'm not seeing anything in the initial results that disagrees with that. It's a fallible spell, but it has achievable high-end outcomes, and you can put it in builds where you get more chances to use it. It plays well off Hawkeye (II) stuff, as well as anything with multiple spell-casters. Doom (II) also likes it - coming back multiple times with Doombots means he ends up moving into battle more than once, so he gets more than one crack at it (plus he can run with Kristoff as a back-up caster). I'm willing to tweak based on further testing, but I feel comfortable moving forward at 80. It's certainly draftable at that level. |
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