|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
6FlagManiac - Editing - Razor, the Lightning Revenant
Welcome to my thread!
Currently Editing - Razor, the Lightning Revenant -All suggestions/help is welcome! M - 6 R - 3 A - 3 D - 3 L - 5 P - ? Static Link - Range - 3 After moving and instead of attacking, Razor may choose to static link any unique enemy figure. If that figure does not break clear line of sight or move at least 4 spaces away from razor by your next turn, then add attack value to razor equal to the static linked target for this turn. (trying to figure out a better way to word static link, here's an explanation for those who don't understand - Basically, you use static link on an enemy figure instead of attacking, then on the opponents turn, they have to try to move the linked figure 4 spaces away from razor or break razors line of sight of that figure. If they fail to do so, then on your next turn razor adds a number to his attack value. This number is based on the attack value of the target you successfully static linked. Say the linked figure has 5 attack, then you add 5 to razors attack for this turn.) Eye of the Storm - Any enemy figure within 2 spaces of razor rolls 2 less defense die when targeted by a normal attack or eye of the storm. At the end of each of your turns, roll 3 die for any figure adjacent to Razor, 2 die for each figure 2 spaces away, and 1 die for each figure 3 spaces away. Last edited by 6FlagsManiac; December 17th, 2013 at 12:14 AM. |
#2
|
|||
|
|||
Re: 6FlagManiac - Dota 2 Cards, need help determining points
Good luck 6FM. I don't know anything about Dota and it really isn't my thing. Also, I'm not really doing customs on the site anymore. Thanks for the Private invite though, but unfortunately, I won't be of any use to you. Good luck.
|
#3
|
||||
|
||||
Re: 6FlagManiac - Dota 2 Cards, need help determining points
Haha alright man, thanks anyway!
|
#4
|
||||
|
||||
Re: 6FlagManiac - Dota 2 Cards, Ursa & Nature's Prophet Card
Bump for new cards
|
#5
|
||||
|
||||
Re: 6FlagManiac - Darkterror the Faceless Void card released
Bump for my boy faceless
|
#6
|
||||
|
||||
Re: 6FlagManiac - New Greek Mythology Project
Bump for new Greek mythology project, hopefully someone's got something to say, about 300 views in this thread and not a single suggestion :T
|
#7
|
||||
|
||||
Re: 6FlagManiac - New Greek Mythology Project
I think Zeus is pretty powerful. He definitely looks to be in the 1000+ range for sure. What figures are you using for the Greek gods?
A note on comments: usually if you update 1 unit at a time you'll get more comments. With so many units updated at once many get overwhelmed. |
#8
|
||||
|
||||
Re: 6FlagManiac - New Greek Mythology Project
Quote:
|
#9
|
||||
|
||||
Re: 6FlagManiac - New Greek Mythology Project
Quote:
Maybe pick a couple that you really want critiqued and focus on them and create a card for those two. One problem I can see arising with Underworld Rift is with figures with post-destruction abilities like the Viking heroes. With the Viking heroes do you get to remove the figure from the unique card that it is on even if it is on an opponent's card? The wording may need a little tweaking since only units or destructible objects are ever referred to as being within "X clear sight spaces" and not spaces themselves. It might be easier to simply say that he can place it on any empty adjacent space Last edited by Lamaclown; January 28th, 2013 at 09:18 PM. |
#10
|
||||
|
||||
Re: 6FlagManiac - New Greek Mythology Project
Quote:
|
#11
|
||||
|
||||
Re: 6FlagManiac - New Greek Mythology Project
I did an edit of my post while you were responding.
I mentioned some things about Underworld Rift you might want to consider. |
#12
|
||||
|
||||
Re: 6FlagManiac - New Greek Mythology Project
Basically you can take control of any destroyed figure, enemy or friendly, and in doing so bring it back to life, which in theory would take the viking off the buffed heroes card, since the viking is no longer dead. After the viking is destryoed via underworld rift, it is completely removed out of play along with its card, meaning it cannot be placed on an army card, since it is no longer enemy or friendly, and technically not in the game. This also makes underworld rift an inherit counter to heroes that have abilities that revive them after death, as you are completely removing them from play.
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Kmgenius custom creations :) | kmgenius | Custom Units & Army Cards | 18 | November 2nd, 2014 08:24 PM |
Gog the Vikings Custom Creations! | Gog the Viking | Custom Units & Army Cards | 8 | December 26th, 2011 03:10 PM |
Kaiyu's Custom Creations | Kaiyu | Custom Units & Army Cards | 18 | November 18th, 2010 04:27 PM |
Custom creations by J4Jandar | J4Jandar | Custom Units & Army Cards | 35 | June 29th, 2010 10:38 PM |
Morgost's Custom Creations | morgost | Custom Terrain & Obstacles | 29 | March 7th, 2009 10:20 PM |