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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#25
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Re: The Book of Thundercracker - Vote Public Testing!
yea seems like a fun group
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#27
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Re: The Book of Thundercracker - Vote Public Testing!
yea
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#28
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Re: The Book of Thundercracker - Vote Public Testing!
Did you decide to against having Sonic Boom only activate once per game?
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#29
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Re: The Book of Thundercracker - Vote Public Testing!
Yea
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#30
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Re: The Book of Thundercracker - Vote Public Testing!
Quote:
No, thanks for the catch. I'll update the SP. |
#31
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Re: The Book of Thundercracker - Vote Public Testing!
yea
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#32
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Re: The Book of Thundercracker - Vote Public Testing!
Any thoughts on how to handle public testing? I was planning on posting them both up at once, but should they be a package deal or focus first on testing them without each other? Do I ask for one test with each on it's own, then one test with Starscream (who I can send along) or with the other one if they also had previously signed up to test it?
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#33
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Re: The Book of Thundercracker - Vote Public Testing!
Version tested
Spoiler Alert!
Army Test Map: Dark Dimension Units: Captain America (240), Silver Samurai (240), Star Lord (250), Thundercracker (270) (1000) vs Black Hand (475), Black Lantern x3 (525) (1000) Powers Used: Seeker Assault: 0 Sonic Boom: 1 Sonic Boom (OMs removed): X & 3 Aerial Advantage: 0 Damage from normal attacks: 7 Lanterns just kept recovering batteries faster than they could be removed. Thundercracker was instrumental for his double attack, but his Sonic Boom fell pretty flat (Thundercracker gave up his turn for the enemy to lose one turn). Who won? List figures remaining in the winning army (include life remaining for heroes): Black Lantern 1/4 Life remaining with 2 Batteries, Black Hand 2/5 Life remaining with 2 Batteries, Captain America 1/5 Life remaining
Spoiler Alert!
___________________________________________________________ Army Test Map: Dark Dimension Units: Captain America (240), Skywarp (280), Starscream (310), Thundercracker (270) (1100) vs Black Adam (380), Gorilla Grodd (285), Lex Luthor (185), Sinestro (250) (1100) Powers Used: Seeker Assault: 2 Sonic Boom: 0 Sonic Boom (OMs removed): 0 Aerial Advantage: Lost count Damage from normal attacks: 4 The Injustice League focused their early attacks on Captain America who was difficult to take down. These early turns gave the Seekers the chance to get ahead. Who won? List figures remaining in the winning army (include life remaining for heroes): Skywarp 4/6 Life remaining, Starscream 1/7 Life remaining, Thundercracker 6/6 Life remaining
Spoiler Alert!
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: By far the worst Seeker and probably not worth the 270 points, best guess at value would be around 250. GENERAL THOUGHTS ON THE TESTED UNIT: Thundercracker needs a boost. Aerial Advantage does allow for his Seeker Assault to sometimes be the better use, but not enough. His biggest draw back is Sonic Boom. It is extremely difficult to activate and even when it does it barely has any effect. He has to give up his entire turn to maybe take away 1-2 turns from the opponent once per game. Most times we found that he could only achieve a couple of figures in the line or they have multiple OMs on that card and gladly just gave up the X for no effect. SONIC BOOM 6 Once per game, if you win Initiative, you may remove an Order Marker on this card to move Thundercracker up to 10 spaces in a straight line. One at a time, roll the 20-sided die for each Order Marker on cards for figures controlled by opponents on or within 2 spaces of a hex Thundercracker passed over using this power. On a roll of 6 or higher, that opponent must remove the Order Marker. And if that’s too much, make it a numbered OM or increase roll to 8 or something. Last edited by fret_gurglo; March 16th, 2023 at 10:01 AM. Reason: Wrong map listed |
#34
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Re: The Book of Thundercracker - Vote Public Testing!
Thanks for the tests. Kind of like that idea of using the X for a free try at Sonic Boom once per game.
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#35
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Re: The Book of Thundercracker - Vote Public Testing!
I can also see why rolling for each OM would be better, as your opponent giving up the X wouldn't be an option. When playing the Titans, I wanted to take out the X but that is a rare occasion. Fan4 just ignoring the power by giving up the X is an issue.
Since sound carries, how would you feel about trimming the spaces flown over stuff and just rolled for every OM. Could raise the number if needed. SONIC BOOM 10 Once per game, after you win Initiative, you may immediately remove an Order Marker on this card to move Thundercracker 10 spaces in a straight line. One at a time, roll the 20-sided die for every opponent's Order Marker. On a roll of 10 or higher, that opponent must remove the Order Marker. Need to double check how that would work with Prime's OM saving power, but knocking out 55% of OM's once per game should give your team a chance to jump out to a lead. All it really cost you is the X and potentially putting him in a bad spot (since the 10 spaces moved is mandatory now). |
#36
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Re: The Book of Thundercracker - Vote Public Testing!
Looks good. I really struggled to find any use for Sonic Boom and the one time I did, I regretted it because I think Thundercracker would have been better off to just attack. This version no longer costs him his turn and it will advance him (hopefully the right direction) into the battle.
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