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#37
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Re: Hex Master hexagon terrain
Great idea! We were looking at something similar for the dungeon walls, but it never occurred to me to expand the tile footprint to adapt Dragonshire to it. We'll get this into the production mix ASAP. Thanks!
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#38
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Re: Hex Master hexagon terrain
FDG,
Thank you for creating this product! In my opinion, this is exactly what Heroscape NEEDS. Are you paying attention WotC? (Ha! Right...) Modular buildings. Modular walls. Brilliant! Chalk me up for some. || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] |
#39
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Re: Hex Master hexagon terrain
I own a lot of FDG's products. They are easy to build, and the art is universally excellent. I can't recommend these products strongly enough.
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#40
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Re: Hex Master hexagon terrain
I may try these out, but in general I don't care for things I have to assemble myself. Also, I don't have a decent printer so I will have to pay Staples (or whoever) to print these things for me.
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#41
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Re: Hex Master hexagon terrain
these looks excellent!
i'm gonna have to get me some! Soulborgs are people too! |
#42
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Re: Hex Master hexagon terrain
Quote:
Some of us will sneak into work while others are not around and do some printing there. Muhh HA HA HA HA!!!! Heroscape is a gateway into a wonderful world of games that I never would've known existed otherwise. |
#43
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Re: Hex Master hexagon terrain
Quote:
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#44
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Re: Hex Master hexagon terrain
Great idea Tom.
Is there any way of making different height hexes? As in single or double hex heights instead of just 3 and 6 (which seems a bit limiting) - Perhaps I have misunderstood something? Would love to see these cover all available HS terrain types - Grass, Sand, Rock, Swamp, Ice, Lava and possibly water, swamp water, lava and ice water as flats? Cheers, Ben. "Hi Ho, what new devilry is this?" - this may have been said if Kermit the Frog and Boromir were combined and set loose upon the world... probably not though. |
#45
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Re: Hex Master hexagon terrain
Quote:
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#46
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Re: Hex Master hexagon terrain
FDG: How about adapting your "trees" to HS Hex system, so you could put elf snipers up in a tree somehow (maybe mark the bases for "climbing" rules per Castle set). That would be neato IMHO...
...the rich (My HEX Game Files @ http://www.scribd.com/_the_rich) Lawton/Fort Sill Heroscape (monthly?) Tournament: http://www.heroscapers.com/community...506#post951506 |
#47
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Re: Hex Master hexagon terrain
Holy cr@p that's a great idea!!
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#48
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Re: Hex Master hexagon terrain
Ooh! Cardstock glaciers would be awesome!
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