Pyro (Saint-John Allerdyce)
Quote:
NAME = PYRO
IDENTITY = SAINT-JOHN ALLERDYCE
UNIQUENESS = UNIQUE HERO
SPECIES = MUTANT
CLASS = OUTCAST
PERSONALITY = BRASH
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 4
POINTS = 135
BROTHERHOOD LACKEY
Once per round, after an ordered activation with an ally in the Brotherhood of Mutants faction, if Pyro has not been activated this turn, you may activate Pyro. If you do, Pyro must skip either his move or attack phase.
LIVING FLAMES SPECIAL ATTACK
Range 5. Attack 4. Heat.
After combat, you may choose a figure within 2 spaces of the defender and attack the chosen figure. You may continue attacking this way, to a max of 4 attacks per special attack action.
ENGULF 10
Before a move action with Pyro, roll a d20 against each adjacent enemy. On a 10+, that figure takes 1 Heat wound.
FACTION = BROTHERHOOD OF MUTANTS
PUBLISHER = MARVEL
KEYWORDS =
SYMBOLS = HEAT RESISTANCE
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WINTER 2024: Pyro plays with fire, folks... but he never gets burned!
Resources and Rulings- The suggested figure for this unit is a Heroclix figure: Universe #109-111 / Pyro
- See this card's wiki page for synergies and strategies!
Credits - Legacy design: Bats
- Playtesters:
- Card art: japes
- Comic creators: Chris Claremont, John Byrne
Updates
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
Last edited by IAmBatman; February 2nd, 2024 at 11:41 AM.
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