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Official Units Discussion of official HeroScape units |
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#25
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Re: The Book of Master of the Hunt
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I guess I'll have to play him a couple of times to find out exactly how to deal with this ability. |
#26
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Re: The Book of Master of the Hunt
Players are freely able to adjust any and all of their figures on their turn and at any point during their turn including during the attack phase. For this reason, the figure's sculpt blocking line of sight should never be an issue for a single hex figure. It is an issue for double hex figures because they cannot be flipped during attack phase.
Now for aura abilities like Raelin's, you cannot adjust her on your opponent's turn so if her wing is blocking something to the side and back of her (rare) then it is just blocking it, but MotH's shield should never be a problem when attacking. |
#27
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Re: The Book of Master of the Hunt
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#28
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Re: The Book of Master of the Hunt
From the limited play I've seen with him, he really shines as a a figure who is tough to kill and can sneak in those extra wounds on heroes like Grimnak, Tor-Kul-Na, and the various dragons. He's not meant to be played as a long range assassin, though when he gets that longer range on his advance, or when moving to a new target after killing one, it's gravy.
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#29
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Re: The Book of Master of the Hunt
His extra damage dealing abillity makes him quite unpredictable and luck dependent. Before actually playing him I was seriously not impressed with his abillities and cost, but after taking him for a spin a couple of times I must admit that when the dice fall favorably on that first roll, he can do a lot of damage. It makes it more probably that he will either do no damage or a lot of damage compared to a unit that strikes twice for 4 like Q10. The other nice thing is that he can benifit from height unlike wrist rocket. I'm still not a big fan, but I can see how a person who likes high risk and reward style pieces would get a kick out of this guy. If you do land a nice lucky 3 or 4 dmg blow with that first roll, he really is quite devistating.
Out of two games, he only earned his points on one of them, but I must admit finishing off Braxas' last 5 hp in one hit was pretty damn cool. |
#30
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Re: The Book of Master of the Hunt
Quick question guys. Why is the wording for MOTH's mortal strike say normal attack? He doesn't have a special attack. Or does him getting Javelin make him not be able to use Mortal Strike. I'm sorry to complicate this as we always try to to what the card says and not what it doesn't say, but the use of normal attack just makes no sense at all. I'm in the middle of a game and my opponent thinks I can't use mortal strike, but I would think I can. Any clarification is appreciated. Thanks
SJ |
#31
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Re: The Book of Master of the Hunt
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#33
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Re: The Book of Master of the Hunt
That sounds reasonable. Thank you gentlemen.
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#34
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Re: The Book of Master of the Hunt
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Why did I make it in the books? Because if you don't make such a point in the books, you will get scolded and told "this is what the books are for" lol. I also agree that they were leaving design space open for treasure glyghs. I have a couple custom treasure glyphs: Wand of Lightning Bolt. Single Use: See Mimring's Fire Line Special Attack Wand of Fire Ball: SingleUse: See Deathwalker's Explosion Special Attack Funny thing was, I had to clearify/errata/house rule all the Deadly Strike figures to say "Normal Attack" so that their Deadly Strike doesn't affect the treasure glyph special attacks. Pretty cool that the MotH has this clarification built in. **I should clarify, these treasure glyphs were well before D&D and therefore didn't use the actual Treasure Glyph Rules, mainly, common squads could pick up and use treasure. Once the item was picked up, any of the figures in that squad could use the item (only one time among the whole squad if it is a single use.) **Since the beginning, we play all common squads as basically uncommon, meaning, you can have as many of each squad as you want, but you activate them individually and they are marked like uncommons to distinguish each figure in the squad. Last edited by winonavampire; November 22nd, 2010 at 01:56 AM. |
#35
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Re: The Book of Master of the Hunt
Played a quick game today to test out some of the newer large figures I have and MotH was dominate in that format. Here were the armies played:
Charos.......210 Sujoah.......185 MotH.........140 Feral Troll....90....625 vs. Jotun...........225 Shurrak........160 Frost Giant....140 Iron Golem....100......625 On the first attack of the game MotH killed the Iron Golem. He later finished off a wounded Frost Giant, then took down Shurrak all on his own. At that point the hot dice cooled off and Jotun cleaned his clock. His 6 move and single base really let him move around the board and gain the high ground where avilable, making him a 5/5, 6life terror. While Mortal Strike was really nice to have, his Javelin power never came into play at all. He obviously isn't a huge threat in a squadscape setting, but outside of that format he can really shine. |
#36
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Re: The Book of Master of the Hunt
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Of course, this doesn't take special powers that inflict wounds into account... WORST. PALADIN. EVER. Overall Tourney Record: ....I don't even remember anymore! |
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