Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards > Misc Customs Project Forum
Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project.


 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old January 31st, 2018, 11:42 PM
Heroscaper 101 Heroscaper 101 is offline
 
Join Date: January 24, 2018
Location: USA - CA - Clovis (Town)
Posts: 1,450
Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby!
Index of Abilities : Special Attacks

Special Attacks
Quote:
Arc Lighting Special Attack
Range 4+ Special. Attack 4.
Choose a figure to attack. You may also choose a second figure within 3 clear sight spaces of the targeted figure and a third figure within 2 clear sight spaces of the second figure to be affected by Arc Lighting Special Attack. Roll attack dice once for all figures. Each figure rolls defense dice separately. Arc Lighting Special Attack does not affect destructible objects.
Quote:
Antipersonnel Rounds Special Attack
Range 4. Attack 2.
Choose a figure to attack. When Deathcommander Mark 2 attacks with his Antipersonnel Rounds Special Attack, each skull against organic lifeforms count for an additional hit. Deathcommander Mark 2’s Antipersonnel Rounds Special Attack does not affect Soulborgs, Undead or Destructible Objects.
Quote:
Arcane Lariat Special Attack
Range 2. Attack 4.
Arcane Lariat Special Attack affects all figures within 2 clear sight spaces of Draenor. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Arcane Lariat Special Attack does not affect Draenor.
Quote:
Berserk Beam Special Attack
Range 8. Attack 4.
Doomlock starts the game with 3 green Berserk Markers on its Army Card. If an opponent's Unique Hero receives at least 1 wound from Doomlock Berserk Beam Special Attack, you may place a Berserk Marker on that figure's Army Card.. Figures afflicted by berserk can only use normal attacks.
Quote:
Crippling Stare Beam Special Attack
Range 8. Attack 2.
Small and medium figures may not any roll defense dice when attacked by Crippling Stare Beam Special Attack. Large and Huge figures may only roll one defense dice when attacked by Crippling Stare Beam Special Attack. Any figure that took damage from this Crippling Stare Beam Special Attack and remove order markers on the chosen figure's army card equal to the damage taken.(all defensive abilities are ineffective against this Special Attack)
Quote:
Dragon Buster Special Attack
Range 1. Attack 4.
When rolling attack dice, if Scylla rolls a skull on every die, the defending figure can not roll defense dice. Dragon Buster Special Attack only affects dragons. Every skull with Dragon Buster Special Attack counts as an additional hit.
Quote:
Dragon Piercer Special Attack
Range 8. Attack Special.
A Zetron Cultist rolls 4 attack dice when attacking a Dragon. This Special Attack works only if none of the Zetron Cultists moved at the start of their turn.
Quote:
Eagle Claw Special Attack
Range 1. Attack 3.
Before attacking with Zhen Yuan*, you may choose an opponent's adjacent figure to attack with Eagle Claw Special. If the chosen figure receives one or more wounds from Zhen Yuan* but is not destroyed, Zhen Yuan* may attack the chosen figure one additional time. For the second attack, the chosen figure subtracts 1 from its defense dice for each wound received on the first attack. You may not use Crane Stance if you chose a figure for Eagle Claw Special Attack this turn.
Quote:
Enhanced Magnum Special Attack
Range 3. Attack 3.
When Dead-eye Revolver attacks with his Enhanced Magnum Special Attack, subtract 1 from the defending figure's Defense Value if Dead-Eye Revolver is 2 spaces away and subtract 2 from the defending figure's Defense Value if Dead-Eye Revolver is adjacent.
Quote:
Flame Beam Special Attack
Range 4. Attack 4.
Instead of moving normally, you may choose an opponent's figure within 4 clear sight spaces of Otar Knight and perform a horizontal beam against the figure also any figure in 2 spaces of the primary target. Roll 4 attack dice once for all affected figures. Affected figures roll defense dice separately.
Quote:
Fledgling Toxic Breath Special Attack
Range 5 Attack 3
Hero figures are afflicted with poison when attacked by Fledgling Toxic Breath Special Attack.
Quote:
Frosty Beam Special Attack
Range 4. Attack Special.
This Special Attack is a channeling Special Attack. If you are 4 spaces away from the defending figure than you can roll only 1 attack, you can roll an additional attack the closer you are. The defending figure can roll defense dice only once. Blizzard and the defending figure cannot take any actions while Frosty Beam Special Attack is channeling. Once the defending figure rolls defense dice, the dice that show shields stay. After each turn the shields will dissipate, when all shields are gone than that figure starts taking damage a maximum of +3 turns.
Quote:
Gatling Laser Special Attack
Range 7. Attack 1, 2 or 3
Deathwalker X starts each turn with 12 attack dice. Choose any figure within range and attack by rolling 1, 2 or 3 attack dice. Deathwalker X may keep making special attacks with 1, 2 or 3 attack dice until he has rolled all 12 attack dice. Deathwalker X may target the same or different figures with each attack.
Quote:
Geyser Slam Special Attack
Range 2. Attack 4.
Any figures adjacent to this Ancient Water Elemental are affected by Geyser Slam Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense separately. The figures that were hit by Geyser Slam Special Attack will be drenched after roll defense.
Quote:
Gravity Grenade Special Attack
Range 5. Lob 12.
Use this power once per game.
Start the game with a grenade marker on this card. Remove the grenade marker to throw grenades. After the grenade is thrown roll the 20-sided die.
Quote:
  • If you roll a 12 or higher, you can pull figures adjacent that are 4 spaces away from the figure that was targeted by the grenade.
Quote:
Grenade Special Attack
Range 5. Lob 12. Attack 2.
Choose a figure to attack. No clear line of sight is needed. Any figures adjacent to the chosen figure are also affected by Grenade Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately.
Quote:
Goblin Onslaught Special Attack
Range 1. Attack 8.
Four Ravagers of Dreth on the same level may combine their attacks and roll their attack dice as one attack. All Ravagers of Dreth in the attack must be engaged to the targeted figure.
Quote:
Gun Kata Special Attack
Range 3. Attack 3.
When Agent K attacks with his Gun Kata Special Attack, he may attack 4 additional times. He cannot attack the same figure more than once.
Quote:
Hatchet Throw Special Attack
Range 4 Attack 4
When Krell attacks with his Hatchet Throw Special Attack, he may attack one additional time.
Quote:
Homing Missile Special Attack
Range 8. Attack 1, 2, or 3.
Major Z9 starts each turn with 9 attack dice. Choose any figure within range and attack by rolling 1, 2, or 3 attack dice. Major Z9 may keep making special attacks 1, 2, or 3 attack dice until he has rolled all 9 attack dice. Major Z9 may target the same or different figure with each attack. Any figure adjacent to the main target takes explosive damage in the form of 1 wound, this only happens if the targeted figure took damage.
Quote:
Ice Blast Special Attack
Range 2. Attack Special.
Ice Blast Special Attack affects all figures within 2 clear sight spaces of Titan. Roll one attack die for each Growing Freeze Marker on this Army Card. Roll attack dice once for all affected figures. Each figure rolls defense dice seperately. Figures affected by this Special Attack, they roll 2 fewer defense dice. After attacking with Ice Blast Special Attack, remove all Growing Freeze Markers from this Army card.
Quote:
Knightfall Special Attack
Range 10. Attack 4.
Instead of moving Sir Benzial normally, you may choose any opponent's figure on the same level and within 10 spaces of Sir Benzial. Place Sir Benzial on the chosen space if the figure was destroyed, if not place Sir Benzial adjacent to the figure. When Sir Benzial starts Knightfall, if he is engaged he will not take any leaving engagement attacks.
Quote:
Kunai Barrage Special Attack
Range 1. Attack 1, 2 or 3
Kantono Hiryu starts each turn with 9 attack dice. Choose any adjacent figure and attack by rolling 1, 2 or 3 attack dice. Kantono Hiryu may keep making special attacks with 1, 2 or 3 attack dice until he has rolled all 9 attack dice. Kantono Hiryu may target the same or different figures with each attack.
Quote:
Lethal Strike Special Attack
Range 1. Attack 2.
Small and medium figures may not roll defense dice when attacked by Lethal Strike Special Attack. If Xeph Soulknife rolls a skull on every die, you deal one unblockable wound.
Quote:
Lightning Shard Breath Special Attack
Range 5. Attack 4.
When Bahamut attacks with his Lighting Shard Breath Special Attack, he may attack 2 additional times. He cannot attack the same figure more than once. Figures that survive the special attack will be afflicted with paralysis and the affected figure cannot roll any defense on the next attack.
Quote:
Machine Laser Special Attack
Range 7. Attack 3.
Deathwalker Prime may use this special attack 4 times in the same turn. Deathwalker Prime may target the same figure or a different figure with each attack.
Quote:
Majestic Fire Line Special Attack
Range Special. Attack 4.
Choose 8 spaces in a straight line from Seath. All figures on those spaces who are in line of sight are affected by Seath's Majestic Fire Line Special Attack. Squad figures roll 2 less defense dice against Majestic Fires Line Special Attack. Roll 4 attack dice once for all affected figures. Affected figures roll defense dice separately.
Quote:
Majestic Crystal Shard Breath Special Attack
Range 5. Attack 3.
When Zephyr attacks with his Majestic Crystal Shard Breath Special Attack, he may attack 2 additional times. He cannot attack the same figure more than once. Common figures roll 2 less defense dice against Majestic Crystal Shard Breath Special Attack.
Quote:
Napalm Special Attack
Range 4. Attack 5.
Deathwalker Prime may use this special attack 2 times in the same turn. Deathwalker Prime may target the same figure or a different figure with each attack.
Quote:
Phantom Strike Special Attack
Range 1. Attack 6.
When Isamu* attacks with his Phantom Strike Special Attack, he may attack one additional time if the defending figure has the Ghost Walk, Phantom Walk or Stealth Flying ability.
Quote:
Poison Arrow Special Attack
Range 12. Attack 1.
You may target a hero figure with this special power for some extra damage. If you cause a wound, you may inflict poison. Every poisoned figure rolls 2 less shields against non-adjacent attacks and 1 less shield against adjacent attacks. The only cure for this poison is water.
Quote:
Rock Sweep Special Attack
Range 1 Attack 6.
Choose a figure to attack. Any figures adjacent to both Ironbark Protector and the chosen figure are also affected by Rock Sweep Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately.
Quote:
Rotted Swipe Special Attack
Range 1. Attack 4.
If Dread Wood inflicts at least 1 wound with Rotted Swipe Special Attack, roll the 20-sided die for Rotting Damage. If you roll 1-14, the defending figure receives no additional wounds for Rotting Damage. If you roll 15-19, add 1 additional wound marker to the defending figure's Army Card, and roll again for Rotting Damage. If you roll a 20, destroy the defending figure.
Quote:
Shock Nova Special Attack
Range Special. Attack 0.
Shock Nova Special Attack affects all figures and Electrician does not need clear line of sight to attack with Shock Nova Special Attack. Range is increased by 1 for every Shock Therapy Marker. Shock Nova Special Attack does not affect Electrician. and the opponent's figure hit by Shock Nova Special Attack are afflicted with paralysis and those figures cannot roll shields against the next attack on them. After attacking with Shock Therapy Special Attack, remove all Shock Therapy Markers from this Army card.
Quote:
Spear of the Hunt Special Attack
Range 6. Attack 2
Beast and Predator figures may only roll one defense die when attacked by Spear of the Hunt Special Attack. Small and medium figures are automatically knockback 3 spaces when attacked by Spear of the Hunt Special Attack.
Quote:
Teleportation Shuriken Special Attack
Range 9. Attack Special.
If Shen is attacking a small or medium figure, roll 4 attack dice for Teleportation Shuriken Special Attack. If Shen is attacking a figure of a different size or a destructible object, roll 3 attack dice for Teleportation Shuriken Special Attack. If Shen manages to wound the figure, you may place Shen next to that figure.
Quote:
Toxic Breath Special Attack
Range 5 Attack 2
Choose a figure to attack. Any figures adjacent to the targeted figure are also affected by Toxic Breath Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Kharos cannot be affected by his own Toxic Breath Special Attack. Figures that are afflicted by poison will take double damage.
Quote:
Valkrill Heat Seeking Rifle Special Attack
Range 10. Attack 1.
Choose a small or medium figure to attack. The chosen figure cannot roll defense dice when attacked by Vulcan 402's Valkrill Heat Seeking Rifle Special Attack. Vulcan 402 may not use this special attack if he moved this turn. Vulcan 402 does not need clear line of sight to attack with Valkrill Heat Seeking Rifle Special Attack.
Quote:
Venomous Fangs Special Attack
Range 1. Attack 1, 2 or 3
Kremvh starts each turn with 12 attack dice. Choose any figure within range and attack by rolling 1, 2 or 3 attack dice. Kremvh may keep making special attacks with 1, 2 or 3 attack dice until he has rolled all 9 attack dice. Kremvh may target the same or different figures with each attack. If Kremvh rolls a skull on every die during Venomous Fangs Special attack, the defending figure can not roll defense dice.
Quote:
Vydar Sniper Rifle Special Attack
Range 10. Attack 2.
Choose a small or medium figure to attack. The chosen figure cannot roll defense dice when attacked by Serena's Vydar Sniper Rifle Special Attack. Serena may not use this special attack if she moved this turn.

Last edited by Heroscaper 101; March 27th, 2019 at 07:05 PM.
Reply With Quote
 

Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards > Misc Customs Project Forum


Similar Threads
Thread Thread Starter Forum Replies Last Post
Custom Idea Thread TheExplodingCheez Custom Terrain & Obstacles 1 August 1st, 2013 03:50 AM
A custom card idea.... belgarath Custom Units & Army Cards 6 October 11th, 2011 12:25 AM
Help with my custom idea? Utgar's little fiend Custom Units & Army Cards 4 January 23rd, 2008 04:44 PM
HyperactiveSloth's Custom Units (3 new proposed units!)4/30 HyperactiveSloth Custom Units & Army Cards 19 April 30th, 2007 10:59 PM


All times are GMT -4. The time now is 04:19 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.