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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
Like so.
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Re: Public Design Workshop
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Re: Public Design Workshop
Figures don't have to be on the battlefield for their powers to work. Otherwise resurrection powers wouldn't work.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
Here's an update on my Ronin take after getting some feedback from some of you. Thanks for taking a look.
NAME = Ronin SECRET IDENTITY = Clint Barton SPECIES = Human UNIQUENESS = Unique Hero CLASS = Fighter PERSONALITY = Resolute SIZE/HEIGHT = Medium 5 LIFE = 4 MOVE = 6 RANGE = 1 ATTACK = 4 DEFENSE = 5 POINTS = ??? (220-230?) Ninja Star Special Attack Range 5 Attack 2 When Ronin attacks a non-adjacent figure with this Ninja Stars Special attack, all skulls rolled count as an additional skull. If at least 1 skull is rolled, Ronin may Stealth Leap and attack with his normal attack or Nunchuck Onslaught Special Attack. Nunchuck Onslaught Special Attack Range 1 Attack 3 When Ronin attacks with Nunchuck Onslaught he may attack any and all figures adjacent to him. If Ronin inflicts a wound with this special attack, he may Stealth Leap and attack with his normal attack. Deadly Slice After attacking an adjacent figure with his normal attack Ronin may attack the same figure one additional time. Stealth Leap 6 Instead of his normal move, Ronin may move up to 3 spaces with Stealth Leap. When moving with Stealth Leap, Ronin has the Flying special power, but may not move up or down more than 6 levels in a single leap, and will not take any leaving engagement attacks when he starts to leap. |
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Re: Public Design Workshop
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I'd probably reuse precision Shuriken off of Ninjak here though and Deadly Slice seems like it might be better as just Double attack. For reference: Quote:
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Re: Public Design Workshop
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I didn't want to use Ninjak Special because it doesn't fit the combo attack I'm going for, which is the real key to the design. |
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Re: Public Design Workshop
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On the design in general, I do think a potential 9 Attack with unblockables is a bit strong for a character that I don’t even think ever qualifies for Super Strength. I’d have him maybe start at 3 and work up from there. I also think the betrayal/single-mindedness aspect of the character is pretty important too, so it would be cool to see that worked into Never Stopping. |
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Re: Public Design Workshop
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Re: Public Design Workshop
Pre-transformation Miek is pretty notably weak and unskilled, so I think a pretty low attack is justified considering he has 2 attack boost powers. Even fully transformed, he definitely shouldn’t be hitting as hard as Hulk, Thor, or Superman. It’s possible he’s done some things I forgot that justify Super Strength, but he’s definitely never above 300 points in our game terms.
Yeah, I was talking about your Warbound power. I think it’s a solid power to have on most of them, with Hulk maybe having a different thing to pull them together. |
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Re: Public Design Workshop
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