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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1321
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
I grabbed up this Amazon clix, could make a good Kassandra with some minor paint and modding. |
#1322
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Assassin's Sight is a neat name. I just felt like Eagle Vision felt a bit off-base when the power was covering a lot more than just the EV itself.
Power probably would need some balance tweaks, but I feel like the base concept of "Take a second to plan, then carefully maneuver around the enemy" feels like a new way to represent stealth gameplay. |
#1323
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Altair's paint guide is up!
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#1324
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Found a moddable/paintable figure for Connor/Ratonhnhaké:ton! |
#1325
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Updated Ezio with these powers. I figure the Freerunning bonding can go on the Uncommon Assassins, with a specific bonus for the Leader class.
Quote:
Last edited by Splash; February 4th, 2022 at 12:09 AM. |
#1326
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Ratonhnhaké:ton
ACIII Cinematic
Spoiler Alert!
Quote:
"According to Ubisoft, "Ratonhnhaké:ton" (pronounced Ra-doon-ha-ge-doon) means "life that is scratched", referring to his struggle to survive. "His spirit has emerged" or "he has begun to live" are equally valid but less poetic interpretations of his name: Haudenosaunee names are not meant to be literal, and encourage one to think about how they want their name to shape them." Painting Guide
Spoiler Alert!
Last edited by Splash; February 14th, 2022 at 03:24 AM. |
#1327
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
I know Pivot Blade is kind of disconnected right now, it's function in-game is to be the regular Hidden Blade as well as a general use dagger to parry with and such, so I have the Hidden Blade and a counter strike type power. Maybe the defensive ability could be tied closer somehow.
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#1328
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
So, naming conventions: I'm guessing the game treats Ratonhnhaké:ton as his "chosen" name? I'm seeing the wiki treats it as his primary name as well. Asking because I know a lot of promotional and merch stuff tends to call him Connor more, but I wouldn't be surprised if there's cynical reasons behind that.
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#1329
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Ezio - Dig it. Leaving the bonding to an Uncommon Brotherhood Assassin makes sense. I'd maybe rework Assassin's Arsenal a bit to be once per turn instead? Mostly just because 2 once per round powers on a card feels a little funky imo, but maybe thats just me.
Ratonhnhaké:ton - I like Rallying Charge, Soldiers as a faction having a lot of stuff that activates off of being engaged is neat. Rallying Charge would make him a nasty partner for Winter Soldier. Maybe the defensive part of Pivot Blade could also have something to do with revealed OMs on the target? For each revealed OM on the target, roll one additional die? |
#1330
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
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Right now, it's choose one once per round. I like the OMs for the counter as well on Ratonhnhaké:ton, I'll add that. |
#1331
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
The painting guide for Ratonhnhaké:ton is up!
Also this figure could be used for Eivor with paint/minor modding. |
#1332
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Here are the first three Assassins!
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