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  #181  
Old February 14th, 2013, 02:29 PM
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Re: The United Halo 'Scapers General Discussion Thread

I feel like we should make a symbol for shielding like the flying or super strength symbols, so as not to take up to much room on the card. Maybe have a number in the symbol to specify how many shield markers they get?

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  #182  
Old February 14th, 2013, 02:32 PM
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Re: The United Halo 'Scapers General Discussion Thread

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Originally Posted by 6FlagsManiac View Post
I feel like we should make a symbol for shielding like the flying or super strength symbols, so as not to take up to much room on the card. Maybe have a number in the symbol to specify how many shield markers they get?
Actually, that was something that I thought that we going to go with, and makes sense to have something like that for us.

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  #183  
Old February 14th, 2013, 04:42 PM
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Re: The United Halo 'Scapers General Discussion Thread

Quote:
Originally Posted by Zettian Juggernaut View Post
Quote:
Originally Posted by 6FlagsManiac View Post
I feel like we should make a symbol for shielding like the flying or super strength symbols, so as not to take up to much room on the card. Maybe have a number in the symbol to specify how many shield markers they get?
Actually, that was something that I thought that we going to go with, and makes sense to have something like that for us.
Makes sense to me!
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  #184  
Old February 14th, 2013, 06:45 PM
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Re: The United Halo 'Scapers General Discussion Thread

I'd love to have a symbol, with a number included for clarity.

I'd like to emphasize something about the SPARTAN-II figures.

SPARTAN-II's were priceless assets, their armor alone costing as much as a UNSC battle group. SPARTANs should be game-changing units, and the Chief himself should be the core of an army. SPARTAN-III's and IV's should be powerful, but not quite like the II's. Besides, in the near future, I only expect to see the Chief himself and Jorge as far as II's go.

Noble Team's SPARTAN-III's were about as good as they get as well. To draft the whole Noble Team should cost about 1000 points, minimum. SPARTANs are legendary, taking on armies on their own. Noble should be its own army.

Perhaps we could have some kind of special SPARTAN-endurance or SPARTAN-training type ability, just to make them more than a regular human soldier with energy shielding slapped on their card?

That's just my input, as I believe the gravity of SPARTAN's training and equipment should be emphasized as much as possible without breaking the game.

EDIT:
Hey, ZettianJuggernaut, you mind adding my name to the duty roster again? I kinda fell out of the project last time.

Also, why is the UHS site so... dead?

Last edited by elvenwizard9; February 14th, 2013 at 07:03 PM.
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  #185  
Old February 16th, 2013, 05:11 PM
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Re: The United Halo 'Scapers General Discussion Thread

I agree with everything wizard points out. But what would these abilities imply? Would they be identical to super strength? I think they could do something like allow them to use all types of weapons if we go the weapon route etc.

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  #186  
Old February 16th, 2013, 05:21 PM
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Re: The United Halo 'Scapers General Discussion Thread

Quote:
Originally Posted by elvenwizard9 View Post
I'd love to have a symbol, with a number included for clarity.

I'd like to emphasize something about the SPARTAN-II figures.

SPARTAN-II's were priceless assets, their armor alone costing as much as a UNSC battle group. SPARTANs should be game-changing units, and the Chief himself should be the core of an army. SPARTAN-III's and IV's should be powerful, but not quite like the II's. Besides, in the near future, I only expect to see the Chief himself and Jorge as far as II's go.

Noble Team's SPARTAN-III's were about as good as they get as well. To draft the whole Noble Team should cost about 1000 points, minimum. SPARTANs are legendary, taking on armies on their own. Noble should be its own army.

Perhaps we could have some kind of special SPARTAN-endurance or SPARTAN-training type ability, just to make them more than a regular human soldier with energy shielding slapped on their card?

That's just my input, as I believe the gravity of SPARTAN's training and equipment should be emphasized as much as possible without breaking the game.

EDIT:
Hey, ZettianJuggernaut, you mind adding my name to the duty roster again? I kinda fell out of the project last time.

Also, why is the UHS site so... dead?
Agreed, (Jorge is the one from Halo: Reach right?) the SPARTAN's should have something to set them apart (not sure in what way though, maybe an extra attack/defense against squads?). I do think having two different powers might be good, one for the SPARTAN IIIs and then a slightly better one for the SPARTAN IIs (who were supposed to be better trained).

Also, we kinda abandoned the old site in the hopes that we would gain more traction here.
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  #187  
Old February 18th, 2013, 10:49 AM
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Re: The United Halo 'Scapers General Discussion Thread

Quote:
Originally Posted by elvenwizard9 View Post
...EDIT:
Hey, ZettianJuggernaut, you mind adding my name to the duty roster again? I kinda fell out of the project last time.

Also, why is the UHS site so... dead?
I'll go add it.

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  #188  
Old February 18th, 2013, 09:53 PM
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Re: The United Halo 'Scapers General Discussion Thread

Some things to keep in mind are simplicity and compatibly. Super-accurate theme-drenched custom units.... Eh. it's just my opinion that the best media-based customs are the ones that capture the essence of a character, rather than try to fit in every little detail.
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  #189  
Old February 18th, 2013, 10:20 PM
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Re: The United Halo 'Scapers General Discussion Thread

Quote:
Originally Posted by Hive Lord 1233 View Post
Some things to keep in mind are simplicity and compatibly. Super-accurate theme-drenched custom units.... Eh. it's just my opinion that the best media-based customs are the ones that capture the essence of a character, rather than try to fit in every little detail.
There's not enough room on the card for that.

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  #190  
Old February 25th, 2013, 01:25 PM
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Re: The United Halo 'Scapers General Discussion Thread

Quote:
Originally Posted by Hive Lord 1233 View Post
Some things to keep in mind are simplicity and compatibly. Super-accurate theme-drenched custom units.... Eh. it's just my opinion that the best media-based customs are the ones that capture the essence of a character, rather than try to fit in every little detail.
Agreed!
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  #191  
Old February 25th, 2013, 03:35 PM
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Re: The United Halo 'Scapers General Discussion Thread

Are we going to be doing anything with vehicles?

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  #192  
Old March 2nd, 2013, 06:16 PM
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Re: The United Halo 'Scapers General Discussion Thread

Quote:
Originally Posted by 6FlagsManiac View Post
Are we going to be doing anything with vehicles?
Not as far as I'm aware... at least not yet anyway.
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