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Maps & Scenarios Battlegrounds and scenarios |
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#1
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Rouby's Maps: CTF/Reinforcements Scenario 10-16-09
Hello all,
I put a lot of thought into the design of my maps, with the game-play they tend to generate being my number one priority. At first glance, some of these maps might not look like anything special, but I hope you'll take a second look and imagine how they might play out. Your comments and constructive criticism is always welcome. Thanks and enjoy! Map Directory: Convergence at the Twin BridgesReqs: 2 RotV, 1 SotM, 2 RttFF Players:4 Description:
Crossover Reqs: 1 RotV, 1 SotM, 2 RttFF Players: 2 Description:
Drudge Match Reqs: 1 RotV*, 1 SotM, 1 TJ, and 1 FotA Players: 2 Description:
Flooded Marsh Reqs: 1 RotV, 1 SotM, 1 TJ, 1 FotA, 2 RttFF Players: 2 Description:
Fourplay Forest Free-For-All Reqs: 2 RotV (plus extra walls), 1 SotM, 2 TJ Players: 4 Description:
Hallway to Valhalla Reqs: 1 RotV, 2 FotA, 2 RttFF Players: 2 Description:
Rights of Passage Reqs: 1RotV, 1 SotM, 1 FotA, 1 TJ, 2 RttFF Players: 2 Description:
Ruins of Ticalla Marsh Reqs: 2 RotV, 1 SotM, 1 TJ Players: 2 Description:
Secret Ways Reqs: 1 RotV, 1 DnD, 2 FotA, 2 RttFF Players: 2 Description:
Thorian Way Reqs: 2 RotV, 2 RttFF, 1 FotA Players: 4 (or a very large 2-player game) Woodland Outpost Reqs: 2 RotV, 2 RttFF, 1 FotA Players: 2 (big enough for 4) Description:
Woodland Outpost (small version) Reqs: 1 RotV, 1 RttFF, 1 FotA Players: 2 Endless Reinforcements Reqs: 2 RotV, 2 FotA, 1 RttFF Players: 2 Description:
Last edited by rouby44; July 24th, 2010 at 04:26 PM. Reason: added maps |
#2
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Re: First Map - "Drudge Match"
Actually, I think they can get to the glyph on the opposite site of their starting zone in one turn with Swamp Tunnel. That, however, seems to be the only way they can quickly tunnel to the opposite side of the road.
However, from the glyph space, they can tunnel to the high swamp water that's adjacent to Jungle Brush. Nice Map! Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#3
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Re: First Map - "Drudge Match"
Not too bad of a map but I don't like how enclosed the middle is plus that requires two master sets because you used the big ruin twice.
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#4
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Re: First Map - "Drudge Match"
Nice first map post rouby44, but I agree with karl with a k. My experience on these narrow maps is a very LONG traffic jam with all my figures waiting their turn to join the frey. I know because I have a natural tendency to build similar maps...
One Game to rule them all, One Game to find them, One Game to bring them all and in their wallets bind them In the Land of Valhalla where the Valkyrie lie. |
#5
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Re: First Map - "Drudge Match"
The map looks very good! The only problem is that the Drudge can only swamp water tunnel to a same-level space, which means that they can't even get up there, because of their height of four. But, aside from that, the map looks great!
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#6
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Re: First Map - "Drudge Match"
Quote:
From what I can see, the benefit you (rouby44) were going for for the Marro Dudge is negated by the fact that the Marro Drudge CANNOT MAKE IT TO THE ELEVATED SWAMP WATER AT ALL! As I said before, they can't tunnel up there, and their height of 4 and movement of 5 means that there would need to be an elevation change of 3 tiles or less to get up, which there is not. It is either from 0 level swamp water to 4 level high swamp water, or 1 level high land to 5 level high land. To correct this problem, I recommend removing a single layer in the elevation from those elevated outposts. But good try on your first map, I love playing the Drudge as well! Edit: Sujoah beat me to it! |
#7
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Re: First Map - "Drudge Match"
Thank you all for the helpful feedback. I believe I have rectified the problems with the Drudge being able to reach the glyph in one turn and their inability to reach the high ground. I removed the lone swamp water tile that would allow them to tunnel five spaces to the glyph and lowered the height of those outposts by one, thus allowing the Drudge access.
I also updated the original post with new image files to reflect the changes made. Drudge Match PDF Last edited by rouby44; April 10th, 2009 at 04:42 PM. |
#8
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Re: First Map - "Drudge Match"
Good call on the "same level spaces" on Swamp Water Tunnel - it's been a while since I've played the Drudge at all, let alone even thought about Tunnelling.
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#9
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Re: First Map - "Drudge Match"
Quote:
I disagree. You can even see on the building plans that the lowest level of swamp water on the map is placed on Lvl 4. That would take THREE move to access the "tower". Your curiosity will be the death of you....
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#11
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Re: First Map - "Drudge Match"
Here is my second map...
The Bog's Gift (w/ optional scenario play) Requires 1 RotV, 1 SotM, 1 RttFF, 1 TJ This map uses a different type of symmetry than what is usually employed in most Heroscape maps - that's why there are no highly asymmetric 24-hex pieces used (except for the start zones) as they prove rather clunky when building this way. As with most of my maps, I tried to design this one in such a way as to give melee a chance to excel: the map is smallish, features a good amount of cover, has jungle terrain, and the few places to achieve good line of sight and height over the map are easily flanked. As an optional scenario, you can play that the large 4-hex tree is the "Tree of Life". If playing this scenario, at the end of every round you may roll the 20-sided die for all heroes you control that are adjacent to the tree. If you roll 1, do nothing. If you roll 2-5, remove 1 wound marker. If you roll 6-17, remove 2 wound markers. If you roll 18-20, remove 3 wound markers. The scenario makes drafting a little bit more interesting and some units that might not normally be go-to choices might excel here. Charos, for instance, could be a real beast with free healing; some might draft lots of heroes in order to maximally benefit from the tree, but the Shades of Bleakewood could prove to be an excellent counter-draft, etc. etc. If you choose not to play the scenario, I recommend placing a permanent glyph on the hex directly behind the tree. The Bog's Gift PDF Last edited by rouby44; April 11th, 2009 at 06:59 AM. |
#12
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Re: Rouby's Maps: "Drudge Match", "Bog's Gift" added 4-11-09
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