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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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faure's classic customs: new elementals added 12-31-11
[NOTE: with particular thanks to Whitestuff's GIMP tutorial and dok's MSE tutorial!]
Discussion of latest elemental figures added to last post of this thread. VYDAR units NEW: Agents of the Exiled States A ranged common squad intended to slow opponent's advance and retreat in the face of opposition.
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JANDAR units While the figures are Marvel, I wanted to fit them into the classic HeroScape background, though keeping certain thematic ideas. NEW: Ice Elementals Two medium ice elementals.
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Jolly Old Saint Nick From the recent Christmas contest.
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Viking Units
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Thalia of the Seventh Wind An earlier creation for Jandar -- meant as a response to Kurrok the Summoner.
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Valkrill units Knight of the Autumn Gate [Demon] From the Halloween contest.
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Orc Wardrummer & Bugbear Headreaver [heroes]
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NEW: Lurking Wraith
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Utgar units The Elemental Army Mostly Fire elementals, though the Shadow elemental has now arrived to aid Kurrok as well. NEW: Shadow Elemental
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Fire Elementals
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Hobgoblins and Orcs
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Aquila units Bluespawn Stormlizard
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Interested to hear thoughts and comments. 12-29: contest card figures added to last post http://www.heroscapers.com/community...5&postcount=24 12-30: Vydar agent unit added here http://www.heroscapers.com/community...1&postcount=25 The Thalia and original Bluespawn Stormlizard figures were originally added here: http://www.heroscapers.com/community...3&postcount=12 faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 Last edited by faure; December 31st, 2011 at 06:35 PM. Reason: added recent contest cards |
#2
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Re: faure's classic customs
You might want to rethink the costing on this one, he'll roll the same number of average skulls as Jotun, and he costs 125 less points.
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#3
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Re: faure's classic customs
Arshek Wardrummer is really cool. I like his abilities, and my have to try him.
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#4
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Re: faure's classic customs
I feel like the drummer would work better as a (A? An?) unit for Utgar.
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#5
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Re: faure's classic customs
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#6
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Re: faure's classic customs
Some really good stuff you got here. I agree with whats already been said. Headreaver is to cheap. I'd put him around 130. The wardrummer is very cool. Would draft him into my Orc army any day. Although i agree he would fit better into Utgar, its not that important. Keep up the good work.
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#7
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Re: faure's classic customs
Bogbyrak Headreaver
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If there is interest, I can post an alternate version of him with Utgar. faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#8
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Re: faure's classic customs
A unit.
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#9
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Re: faure's classic customs
You have some very cool ideas here. I really like them.
I had designed a war drummer a while back but never posted it so I am glad to see one posted. I really like your ideas for him. Something you might want to consider. Doom March is already a pretty powerful no-fail ability. As it is I could keep the drummer in my start zone and still be able to move orcs that on the other side of the battlefield. That doesn't seem to fit the theme of a war drummer. A drummer was usually moving with the troops rather than staying back at camp. Maybe keep it to moving X number of orc figures that are within 4 or 5 clear sight spaces of the drummer. With the Wild Fury ability (if I am understanding it correctly) you could orchestrate it to be able to actually attack with up to 18 figures on one OM- you might want to reduce it to just any adjacent figures. That is still a whopping 6 attacks on one OM. For the Headreaver you might want to limit the number of times he can attack with Headhunter as well as his base attack. As is, he could very easily take out an entire low defense squad in one turn. I know he looks comparable to a wounded Krug but rolling 6 attack dice is different than having each attack die count for 2 skulls. You have twice as much of a chance of rolling for 6 skulls with Headhunter with 3 dice as Krug does for rolling 6 skulls with 6 dice. Also, Krug can, at most, attack one additional time. The Headreaver doesn't have that limitation. If you put each one on height, the Headreaver doubles the bonus that Krug would get. Look at it his way. Rolling 2 attack dice, Krug has a 25% chance of rolling for 2 possible wounds (1/2 x 1/2 = 1/4) with 0% chance of rolling for 4 possible wounds while the Headreaver has a 50% chance of rolling for 2 possible wounds (1/2 x 1/2 = 1/4 x 2 = 1/2) and still a 25% chance of rolling for 4 possible wounds. Keep in mind, these are your creations- do with them what you will. Just thought I'd offer my opinions. I think you have some great ideas going here that can develop into some great units. Keep it up. Last edited by Lamaclown; March 21st, 2011 at 12:44 PM. |
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Re: faure's classic customs
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faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#11
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Re: faure's classic customs
I've updated Arshek and Bogbyrak to limit their actions a bit further.
[IMG][/IMG] [IMG][/IMG] faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#12
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Re: faure's classic customs
Also introducing my next two figures.
First is Thalia, Hierophant of the Seventh Wind. She is a Jandar counter to Kurrok, though she specializes in Air Elementals only. She can return them to the field of battle, even large ones (which I have planned) since her focus is only on the air. Further, she can lend her magical strength to the Air Elementals, aiding their attacks. Thalia of the Seventh Wind
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The second is a Bluespawn Stormlizard, a beast serving Aquila, waiting for the Blue Dragon to come. This Uncommon Hero is stronger than the Blue Wyrmling, but only has some synergy with others of its kind. Bluespawn Stormlizard
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Appreciate any thoughts on these as well! faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
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