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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#121
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Re: The Book of Scorpion (Hanzo Hasashi) - Public Playtestin
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Yeah, Death's actually pretty good when preying on squaddies, particularly stronger ones (LexCorp would hate him). It's just heroes he's toothless against. |
#122
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Re: The Book of Scorpion (Hanzo Hasashi) - Public Playtestin
Gonna do the Yakuza first, but then I'll circle back to Scorpion, unless someone else has the time to hit him before tomorrow afternoon.
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#123
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Re: The Book of Scorpion (Hanzo Hasashi) - Public Playtestin
Quote:
NAME - SCORPION SECRET IDENTITY - HANZO HASASHI SPECIES - UNDEAD UNIQUENESS - UNIQUE HERO CLASS - NINJA PERSONALITY - VENGEFUL SIZE/HEIGHT - MEDIUM 5 LIFE = 6 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 4 POINTS = 210 "GET OVER HERE!" After moving and before attacking with Scorpion, if Scorpion is unengaged, you may choose one small or medium non-adjacent figure within 4 clear sight spaces whose base is no more than 8 levels above Scorpion's height or 8 levels below Scorpion's base. Roll the 20-sided die. If you roll 13 or higher, the figure receives one wound and you may place the chosen figure on an empty space adjacent to Scorpion. The first time you attack that figure this turn, add 1 skull to your attack roll. Figures placed by "Get Over Here!" do not take leaving engagement attacks. HELLFIRE VENGEANCE Add 1 to Scorpion's "Get Over Here!" roll for each Unique Hero you control with one or more wounds and 1 for each destroyed Unique Hero in your army, up to a maximum of plus 6. COMBAT TELEPORT 3 After attacking an adjacent figure with Scorpion, if you rolled at least one blank you may place him on any empty space within 3 spaces of his original placement and attack one additional time. When Scorpion starts to Teleport, he will not take any leaving engagement attacks. |
#125
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Re: The Book of Scorpion (Hanzo Hasashi) - Public Playtestin
Didn't get a chance to run any games yesterday. Still working on Yakuza. I'll get to Scorp this afternoon.
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#126
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Re: The Book of Scorpion (Hanzo Hasashi) - Public Playtestin
Thanks, chap!
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#127
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Re: The Book of Scorpion (Hanzo Hasashi) - Public Playtestin
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Scorpion (Hanzo Hasashi) ___________________________________________________________ Army Test 1 Map: Custom Units: Scorpion(210), Cap(240), Star-Lord(250), Hand Ninja x 2(85), Angel(90) (960) vs. Luke Cage(190), Iron Fist(260), Wolverine(280), Shang-Chi(230) (960)
Spoiler Alert!
___________________________________________________________ Army Test 2 (rematch) Map: Custom Units: Scorpion(210), Cap(240), Star-Lord(250), Hand Ninja x 2(85), Angel(90) (960) vs. Luke Cage(190), Iron Fist(260), Wolverine(280), Shang-Chi(230) (960)
Spoiler Alert!
___________________________________________________________ THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Scorpion's attack power is very good. Get Over Here can be tricky in some instances as he can't be engaged when using it, so you risk having no target to attack if he fails the roll. If he gets the roll though, it's going to be big damage between the automatic wound, the auto skull, the likelihood of him having height, the potential double attack, and then the Hand Ninja attacks from height. Very high potential. Not even reaching his potential, he still feels quite good. I'd be comfortable seeing his Hellfire Vengeance being capped at a +3 or +4(it's rare we've even seen his potential maxed yet he's still dominant, so this is just a safeguard), and his points come up to 215. He'll still be more than worth drafting at that value(higher than I wanted him going, but we're here now). He's not someone to be slept on, as you will want to take him out as early as possible. |
#128
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Re: The Book of Scorpion (Hanzo Hasashi) - Public Playtestin
In addition to capping the bonus at +4, I'm starting to think the auto-wound should be pulled back to an unblockable attack die. Pull them to you, place them on low ground if able, roll for a 50/50 wound, attack with +1 skull, if you roll a blank you attack again. That's still a pretty good combo that can be triggered on an 8+ when letting your allies go fight the enemy first.
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#129
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Re: The Book of Scorpion (Hanzo Hasashi) - Public Playtestin
Quote:
I'm happy moving forward with a cap of +4 at 215. Thanks @Arkham ! I'll move this guy forwards this evening (BST) if there are no objections. |
#130
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Re: The Book of Scorpion (Hanzo Hasashi) - Public Playtestin
I like 215 with the +4 cap, but I don't think the wound needs to be scaled back for the reasons LO said. A fair amount of figures have ranged power immunity, plus if you do miss the roll, you've nearly wasted a turn.
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#131
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Re: The Book of Scorpion (Hanzo Hasashi) - Public Playtestin
I wouldn't change the auto-wound. If anything, it's the auto-skull that's overkill, IMO.
That said, perhaps an overall game recap is in order. How many wins vs. losses, what were the remaining figures etc. If that is compiled maybe we'll have a better picture to finalize on. |
#132
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Re: The Book of Scorpion (Hanzo Hasashi) - Public Playtestin
Hmm... what if we made that something like 'one blank counts as a skull' or '-1 defence' and brought him in at 205? I don't desperately care either way, but that's a dial I don't mind turning.
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