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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1297
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
The first three could probably be Leaders rather than Assassins. The only thing is with that change we'd have to rely on Free running being a thing for the Faction tie.
I'll change Assassination Tactics title and repost thoughts from the Workshop when I get home, cause I think the Hidden Blade will just need to be worked into the various powers. |
#1298
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Cool writeups Fresh! I was kinda trying to do a lunchbox Ezio since one of his figures could be used for someone else, but young and old Ezio are pretty different so I could definitely see two designs for him.
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#1299
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Quotes from MrNobody
"I think I'd work on slimming down the "boilerplate" Assassin powers as much as possible. I know these dudes are a bit same-y in-game, but 3 designs that share 2/3 powers are gonna feel kinda lame. Also no real reason the Hidden Blade should be a Glyph instead of a power on the card." "Like if all Assassins have too have a Hidden Blade power and a Freerunning power, maybe we can slim it down to this? Quote:
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#1300
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Okay I think I have a solve, I get the two same powers on half the designs = not so fun, so I think we can get best of both worlds and add Acrobatic Leap, Expert/Agile Climbing, Acrobatic Movement stuff instead and.. also change up all the boring Master Assassin stuff to something more spicy. I was trying to think of something to tie it together and was oh duh yeah the Spiderverse/Powerarmor stuff we have tags now.
I think it would work perfectly, because each Assassin has at least one interesting way of using the Hidden Blades. Quote:
Quote:
Quote:
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#1301
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
I like that plan. I think going back and, one at a time, revising each character would be the best approach here.
To explain my Freerunning idea a little better, I was trying to emulate the "hold the sprint button and your character just leaps over everything in their path" mechanics from the game by allowing you to just kinda "glide" over big terrain changes. |
#1302
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
We did an Ezio design for Heroes of Fiction. It would be interesting to see your take on the same figure.
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#1303
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Quote:
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#1304
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Actually I would really still like a Freerunning power on all of them the more I think about it, because unlike their fighting styles, it is pretty much the same for all of them (like you mention). So I probably will just use that as the tie and drop the extra wordage in the weapon power title just to save a little space.
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#1305
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Ezio Auditore da Firenze (Leader)
ACII cinematic - shows off the Hidden Gun
Spoiler Alert!
Spoiler Alert!
Spoiler Alert!
Quote:
Figure options
Spoiler Alert!
Last edited by Splash; February 4th, 2022 at 12:08 AM. |
#1306
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Borrowed Fresh's leadership power and MrNobody's Freerunning adjustement.
I did make Order so he gets Oms whenever anyone on his team is destroyed, since he has the vengeful "defend the innocent" thing going on and have it open to Freerunners and any Assassins since I could see Ezio pulling in like some League of Assassins types and Elektra. He is the most prolific leader of the Assassins after all, I would expect him to have a little sway and he's worked with a lotta folks. I added no falling damage during his move to Freerunning, since haystack bs is like the pinnacle of being an assassin. edit: the power text there is 20 lines, at least 5 lines too long so any wording tweaks would be appreciated |
#1307
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Quote:
Ezio looks a bit wordy, I'm not sure all this would fit on the card. You can simplify a lot of these powers and remove some of the restrictions, so that'd be my suggested first place to start. Here are some of my the changes I'd make: Quote:
Lots of comments from me, but that's how I look at the whole design process! |
#1308
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
I do think there might be some value in shunting some of the leadership stuff off Ezio here and giving it to something else, like a generic Brotherhood Assassin? I definitely understand the appeal of him being the leader one, but I also think there's a strong appeal in having him be a solid BA flagship fighter to represent the universe, then worrying about creating a faction around him. Ultimately up to you though.
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