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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
At work right now, but this is what I had last night after working on it some.
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MERC WITH A MOUTH so I'm redesigning it to fit that thematically. Like he's a Mutate on this design so I think distancing him further from Healing Mutants also makes sense. Plus his healing does work differently since it depends on his mood and how much he concentrates. |
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Re: Public Design Workshop
I was always a fan of this power I had for a Deadpool II a long time ago:
REGENERATIN' DEGENERATE After taking a turn with Deadpool, you may remove 1 Wound Marker from this card. When Deadpool is destroyed, begin your next turn with a total of 5 Wound Markers on this card. Whenever a numbered Order Marker is revealed on a card you control, immediately remove 1 Wound Marker from this card. If the last Wound Marker is removed from this card while he is destroyed, immediately place Deadpool on an empty space adjacent to any figure you control. |
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Re: Public Design Workshop
I do not see healing 6 wounds per round, flying.
That would be brutal to take down. I really dig that Mr. Nobody angle with the limbs getting cut off. Plus we already have head markers, so getting the limbs completes the set. That and a wacky teleport power would be a nice combo with its own style. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Workshop
The idea of not defending himself because he's too busy chattering and then getting some advantage from it tracks for me. Maybe an Order Marker removal deal? They're so busy trying to kill him that it takes up all their time and attention?
C3G can be played with official Heroscape, but it's not recommended.
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Re: Public Design Workshop
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Most of what I had last night with some tweaks. I know it's too long right now, I think cutting something (probably in the first power since it may see reuse) and some wording adjustments would get it under the mark. 4 Defense, 5 Life, MwaM making him risk wounds, and the fact he'd only heal at most four wounds (which he would be healing anyway with HFX) makes me worry less about his special healing power. Plus he's a single attacker. |
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Re: Public Design Workshop
I see no need for 4 powers here. I would start by dropping the last power which is essentially a mental Shield and I know of no reason why he would have it.
Again I will be stunned if healing 6 wounds a round flys. Though he is pretty squishy which feels off for Deadpool. The first power should be fairly easy for the opponent to get around depending on their army. |
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