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Originally Posted by Splash
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NAME = HOODED JUSTICE
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = VIGILANTE
PERSONALITY = VENGEFUL
SIZE/HEIGHT = Medium 5
LIFE = 5
MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4
POINTS = 150?
AGE OF THE MASKS
Hooded Justice is considered to have a Secret Identity. At the start of your player turn, you may move an Order Marker from this Army Card to any other Army Card in your army that has a Secret Identity, even if Hooded Justice is destroyed. Order Markers cannot be moved or removed from this Army Card by any other means.
CRIMINAL INTIMIDATION
Criminal figures roll 1 fewer defense die against Hooded Justice's normal attack.
BRUTAL CONVICTIONS
When Hooded Justice destroys an opponent's figure with his normal attack, he may attack again. Hooded Justice may continue attacking with his normal attack until he does not destroy a figure.
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Hooded Justice v2
Quick recap on what he looks like with the change, I bumped him from 140 to 150, since I figure he's more useful now.
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Looking back, not sure I'm super happy where this is again, if I tackle him, I want to reattach some at least loose ideas that he is the Hooded Justice from the show, since I'm not really feeling anything on here really alludes to that currently.
Maybe broadening out Criminal Intimidation to include Terrorists idk.
Also I'd be fine if we dropped the "he has an SI" bit at this point considering similar figures like Snake Eyes don't have one.
This could be a simple way to do it, get across the hokey 40s/50s image of the Minutemen, but also ties in HJ taking down the Cyclops. And it broadens out the niche power of CI.
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EVILDOER INTIMIDATION
Criminal, Terrorist, and Mastermind figures roll 1 fewer defense die against Hooded Justice's normal attack.
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edit: I'm adding it for now