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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
Nice, always glad to see a Flash universe draft. Ronin has a draft for Savitar in his workshop as well.
I like the basics there. Moving his allies up instead of attacking is cool for repping his speedy cultists. Making other speedsters take leaving engagement strikes against him is also great theme. |
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Re: Public Design Workshop
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Re: Public Design Workshop
Rogue is definitely not set in stone, really just a placeholder as I couldn’t think of anything at the time. After more thought, I’m thinking something like Leader makes more sense.
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Re: Public Design Workshop
I could see Psychopath, Stalker, or Destroyer. Maaaaaybe Antagonist, but not sure he really works with many others outside of his Cultists.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
I think I was trying to hard to get him to synergize with figures already existing. I have a common squad that I’ve been working on that synergizes with Savitar, and that might be the right direction to go. With that being said, something like Despot doesn’t sound bad, and it’ll put him in his own category.
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Re: Public Design Workshop
I’m pro-synergies, even with DCU baddies (Psychopath fits for that, IMO), Rogue synergies just feel a bit too strong and specific for him, IMO.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
I don't know if I like the ending of the turn against all SS figures since it essentially means any speedster without a Range attack (which is nearly all) are in an auto lose against Speedsters. Which feels too much.
And with disengage why would you not move since all of his other powers are instead of attacking powers...so that's two heals per turn. IDK. I like the main idea it just feels too much. It's a great base though. Also agree on the no to Rogue and if the Cult of Speed was a unique squad I'd be even more excited. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Workshop
I’m down to make him a Psychopath. Also, could fix the healing by just making it one wound after he takes a turn. As for the ending the turn power, thematically it’s a main thing for Savitar, as he likes to take Speedsters powers away, and I felt the best way to represent that was the way I did.
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Re: Public Design Workshop
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Workshop
So you’re saying get rid of the end their turn aspect, and replace it with losing their SS when within say 3 spaces of Savitar?
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