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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: The Book of Knockback Optional Rules
That sucks, GO. Sorry to hear that, dude.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#38
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Re: The Book of Knockback Optional Rules
Quote:
Shouldn't the Glads roll for damage too? Their claws are being strained at the seams. |
#39
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Re: The Book of Knockback Optional Rules
Updated, both in the main World's Finest Rulebook and the standalone Knockback Rulebook.
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#40
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Re: The Book of Knockback Optional Rules
Thank you sir. Hope you are feeling better.
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#41
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Re: The Book of Knockback Optional Rules
Not yet...hopefully tomorrow, though.
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#42
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Re: The Book of Knockback Optional Rules
Somebody rep this guy, please! You're awesome as always, GO!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#43
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Re: The Book of Knockback Optional Rules
Okay, I guess the Stuck/Cyberclaw issue has been addressed for KB. I guess I should have listened to the "follow this thread Here" posted on Blob's book before commenting on it over there.
So basically, now Blob can cause KB damage against a figure Stuck to him. Also, a figure attacking another figure caught in Cyberclaw can cause KB damage even if that figure can't move from Cyberclaw. Okay, got it. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#44
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Re: The Book of Knockback Optional Rules
I know I may be a lone cry in the woods, but it seems that using Glads (less so Blob due to his cost) is a really cheap way of getting extra knockback damage against otherwise very tough to hurt heroes. I'm just theoryscaping, but that's what I'm afraid of.
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#45
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Re: The Book of Knockback Optional Rules
If Glads had Super Strength it might have been an issue.
I believe that if someone goe through the trouble to buy Gladitrons, engages them with a hero, and then engages and attacks with another hero, and manages to roll more skulls than the defender, before the Gladitrons get smashed to bits, that's just good game play. It does make Blob a bit more useful, which I'm glad about. I hadn't found Blob very appealing, maybe now I'll use him more. |
#46
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Re: The Book of Knockback Optional Rules
It's just a fun quirk of Knockback. Were Knockback an official inclusion in the game, I'd be more worried. But it's optional. If Blob seems like he'd abuse the system too much, just don't use Blob and Knockback together.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#48
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Re: The Book of Knockback Optional Rules
I thought I would post something about the new "official" version of Knockback. The new D2 wave has a Fire Giant Shurrak who now has a power called Knockback 14. The new version is very different from the this optional rule version. So I was wondering should a new " optional rule be developed based more on the new official version? I always liked using a "Knockback Rule" in my games and have tried out some of the different versions people proposed.
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