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C3G2.0 Dossier Database Database of all released designs in C3G 2.0 |
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#1
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Sadako Yamamura
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Resources and Rulings • The suggested figure for this unit is a modified Heroclix figure: Justice League: Trinity War #023 / Madame Xanadu • See this card's wiki page for synergies and strategies! Credits • Legacy design: Arkham • Card art: Arkham • Comic creators: Koji Suzuki Updates • N/A Last edited by Arkham; February 15th, 2024 at 09:33 PM. |
#2
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Re: Sadako Yamamura - Design/Review
Change from Undead Resilience to Unstoppable Resilience.
For those we are making that switch to, are we upping the defense by 1 to compensate, or de we feel left as-is is good? |
#3
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Re: Sadako Yamamura - Design/Review
I think this was the one that tripped us up most in that large team game? And I think you’re right that some of that is unfamiliarity, but it’s definitely one of the harder ones to scan out of the bunch. (Thinking on it more, some of that may be that the theme on characters like Sadako and Pennywise is inherently a little more esoteric, which naturally leads to mechanics that are harder to match 1:1 to mechanics in your head.)
We’ve generally been treating Unstoppable Resilience as an upgrade, so I’d think Defense would go down instead of up? |
#4
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Re: Sadako Yamamura - Design/Review
Yeah, if you haven't seen the movie/media they're from, I'd imagine it's not exactly easy to understand why they're doing what they're doing. Though, that could probably be the case for most things, but maybe especially when it comes to spooky ghost lady and creepy shapeshifting entity.
As for the Defense, I'm not sure I'm following what precedent that's based on. Perhaps I'm not seeing the ones you're referring to, but Living Mummy's Defense stayed the same, and Frankenstein's went up 1(along with a general power upgrade). So I'm a bit confused by that statement. |
#5
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Re: Sadako Yamamura - Design/Review
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#6
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Re: Sadako Yamamura - Design/Review
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#7
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Re: Sadako Yamamura - Design/Review
I think I bumped Frank's defense up when he had the d20 Resilience power, then forgot to drop it again when we went away from that. 3 is probably healthier for him overall.
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#8
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Re: Sadako Yamamura - Design/Review
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Last edited by Arkham; October 26th, 2023 at 08:48 PM. |
#9
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Re: Sadako Yamamura - Design/Review
I think the restructuring may lead some to thing the d20 rolls in Video Curse is only once per round as well which wasn't the case for the 1.0.
redacted...redacted EDIT: Nevermind...not sure what I was thinking here... Mind Shattering was a lot cleaner in 1.0 actually and Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. Last edited by japes; October 27th, 2023 at 02:31 PM. |
#10
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Re: Sadako Yamamura - Design/Review
Edits.
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#11
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Re: Sadako Yamamura - Design/Review
"have it roll" seems off. But the rest of Video Curse is much less confusing for the end user I think.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#12
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Re: Sadako Yamamura - Design/Review
It's the language we've used other places. We don't state must if we can avoid it.
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