#1
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CTF
Today, I was playing a Jandar/Utgar game with my four brothers, and we decided to change something, cause usually the games go very slow, since nobody wants to lose too many men. Anyway, I came up with this: it virtually guarantees that the game won't go slow.
Capture the Flag- Goal: Capture the set amount of flags. Setup: Put the flag (glyph of Brandar) somewhere in the middle of the board. Two players: Each person drafts 1000 point armies. Four players: Each player drafts 500 point armies. Special Rules: Double space figures cannot grab the flag. When landing on the flag, that figure must stop, and next turn can move. Figures with the flag cannot fly, and cannot be summoned by anything. When a figure has the flag, all extra road movement is negated. Victory: Players must deliver their flag to the back of their starting zone; who ever captures the alloted flags first, wins. My brothers and I have had a lot of fun with this new scenario, I hope this hasn't been posted before. |
#2
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Re: CTF
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My Capture the Flag Heroscape Scenario Facing Towers - Capture the Flag 600pts Capture the Flag (pics) Capture the Flag Capture the Flag! Capture the flag games, anybody?? Our first Capture the Flag (w/pics) New Capture the flag with bearers senerio ... |
#3
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Re: CTF
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#4
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Re: CTF
How about searching for capture flag? (Remember that words like "the" are ignored). Then making sure to search Titles Only and to Show Threads. Give it a try.
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#5
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Re: CTF
My friend's and I play a scenario in which every player starts in their own base with a glyph and one army card. Standing on the glyph you roll the die and a 15 or higher allows you to bring in another card.
Then in the middle of the board is one glyph and anyone taking control of that glyph at the end of the round rolls the D20 and a 10 or higher gets another card in. Already dead commons can also be brought back through this process. We have fun with it and it guarantees everyone is moving because you can't give up the middle. 2011 most played: 1. Heroscape/Monsterpocalypse/Quarriors. 4. Warhammer Invasion. 5. Last Night on Earth. |
#6
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Re: CTF
^Or you could elliminate that. Instead just wait until the time that a round ends, then roll the d20 for every figure (not card, but each figure). For every 11 or higher (50/50) you get it back, spawning in your starting zone.
The Marro Hive loves playing in this situation, and is quite overpowered, with lots of spawning chances every turn, so I'd just play that only single hex heroes are allowed, with squads lacking that limitation. But yes, flying needs to be negated once picked up. Otherwise return time is way to fast. Quote:
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#7
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Re: CTF
I searched, and I guess there is a lot of CTF threads floating around. My apologies, I didn't search for it right the first time.
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#9
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Re: CTF
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* you can also request membership in the Contributers Group through your User Control Panel. Membership is granted by Admins on a case-by-case basis. |
#11
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Re: CTF
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Sup3rS0n1c = Alexander the Great (August Cave) = Siege (Floating Archipelago) |
#12
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Re: CTF
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