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  #13  
Old August 8th, 2008, 06:34 PM
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Re: The Book of Sujoah

Quote:
Originally Posted by Heroscape Elffy View Post
I realized, that if you go with that Sujoah, Zelrig, and Krav plan, you have 30 points left for a standard 500 point army. That doesn't leave much room for x3 spiders.
Playing with a 600 point army seems more reasonable. I like the idea of having both a huge squad killer and hero killer in an army.

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  #14  
Old August 8th, 2008, 06:48 PM
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Re: The Book of Sujoah

I got a 600 pointer for you then.
Zelrig
Sujoah
Krav
Isamu
Spiders x4
Total: 600
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  #15  
Old January 12th, 2009, 08:53 PM
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Re: The Book of Sujoah

I think Sujoah is excelent for taking out low defence characters with Poison Sting


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  #16  
Old January 12th, 2009, 09:19 PM
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Re: The Book of Sujoah

It's not the most competitive army out there, but my favorite for Sujoah is-

Sujoah
Spiders x3
Venoc Warlord
RotV Raelin

Having defense boosted spiders that move 9 and bond with a potent hero killer is pretty good fun. Mittens makes a decent clean up guy if you need him, but the extra quick spiders tend to do a good job of tying down and preventing shots at Sujoah.


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  #17  
Old January 23rd, 2009, 09:10 AM
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Re: The Book of Sujoah

The best thing about playing Sujoah and the spiders is that you get to yell "Spider Sting!" everytime you reveal an Order Marker.

(There's a random joke for any Marvel vs. Capcom fans out there....)

Seriously, here's a favorite army of mine with Sujoah - taking advantage of a bunch of nice little synergies:

Sujoah - 185
Fyorlag Spiders x2 - 265
Mittens - 385
Armoc Vipers - 450
Zetacron - 510
Filler up to your desired point total (another Spider squad at 550)

When you first look at this army, it doesn't look like much at all. However, there are so many cute little synergies in there. Firstly, I like the Armocs since their 5 nets with Sujoah's 5, plus they make a nice little cleanup posse at the end of the game bonding with Mittens, who is now no longer there just for his Scout Leadership bonus, which is received by Zetacron who can jump out early and shoot whatever he wants, as well as the Spiders, who are now fast enough to make up for the army's lack of range, and who also bond with Sujoah, who can take out Q9 and lends a special attack. *killercactus takes a breath*

I really think it works best at 550, with three squads of Spiders. I need to play this again soon - it's just so much fun!

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  #18  
Old May 26th, 2009, 12:04 PM
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Re: The Book of Sujoah

With Sujoah's Poison Sting, would the additionally inflicted wounds given by the d20 cause Tul-Bak-Ra's Reinforcement ability to activate? I'm torn here. On the one side, the Reinforcement ability isn't activated by special abilities that inflict wounds. On the other side, Poison Sting is a special attack. The text for the extra wounds is under the Special Attack heading, so are the extra wounds inficted counted as part of the attack and thus activate TBR's ability?

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  #19  
Old May 26th, 2009, 12:09 PM
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Re: The Book of Sujoah

Quote:
Originally Posted by Tai-Pan View Post
With Sujoah's Poison Sting, would the additionally inflicted wounds given by the d20 cause Tul-Bak-Ra's Reinforcement ability to activate? I'm torn here. On the one side, the Reinforcement ability isn't activated by special abilities that inflict wounds. On the other side, Poison Sting is a special attack. The text for the extra wounds is under the Special Attack heading, so are the extra wounds inficted counted as part of the attack and thus activate TBR's ability?
Yes. As you say, poison sting is a special attack, and those extra wounds are a part of it. Just like how Lodin doesn't help his poison rolls.

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  #20  
Old May 26th, 2009, 04:57 PM
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Re: The Book of Sujoah

Quote:
Originally Posted by Heroscape Elffy View Post
If you get really lucky on that d20 (both players) you could have a really long string of reviving Dividers.
I don't think you can. Once a Divider hits Cell Divide once against the initial attack of Poison Sting, Sujoah would not get any D20 rolls, because the wounds were ignored. There was a similar discussion about Acolarh-protected Elves a ways back.

It could lead to 5 teleported Dividers though if he stings TBR.

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  #21  
Old June 18th, 2009, 12:58 AM
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Re: The Book of Sujoah

The following is part of a longer post I made in the Wo-Sa-Ga vs. Microcorp thread, found here http://www.heroscapers.com/community...t=25549&page=2, but I think it applies here.

---------------

Some of you are implying that the Poison Sting ruling says something it does not. Here it is (emphasis mine):
Quote:
Originally Posted by FAQ
- POISON STING SPECIAL ATTACK : Keep rolling vs. "ignore wound(s)" powers?
If any figure has a special power that allows it to ignore the wound(s) inflicted by Sujoah’s Poison Sting Special Attack, can Sujoah keep rolling the D20 for Poison Sting Special Attack?
No. Even though it doesn't explicitly state it, the reason he continues to roll for poison damage is because the wound is still being inflicted. If the wound were ignored, you would stop rolling for Poison Sting Special Attack.
If I got a tax cut last year, and then asked "can I keep getting tax cuts next year and the year after?," that answer does not have anything to do with the fact I already got one initially. Same thing with Sujoah (making $185,000, perhaps) and the question whether or not he can keep rolling. The FAQ answer says he can't continue, but in order to continue, he has to start. This start is the initial, and only, roll in this case.

His card is broken up into 2 parts (which I'll label), and the ruling only affects the second part.

Quote:
Originally Posted by Poison Sting Special Attack
(Part 1) If Sujoah inflicts at least 1 wound with Poison Sting Special Attack, roll the 20-sided die for Poison Damage. If you roll 1-9, the defending figure receives no additional wound for Poison Damage. If you roll 10-19, (Part 2) add 1 additional wound marker to the defending figure's Army Card, and roll again for Poison Damage. If you roll a 20, destroy the defending figure.
Stealth Suit can't work unless a wound is inflicted, so let's assume the attack is successful. That means Sujoah gets to roll ONCE (see blue), as stated in the first sentence. Then, the FAQ tells us that in part 2, we do not get to roll again because the additional wound inflicted does not take us back to part 1.

The point is, one wound HAD to be inflicted initially for the Stealth Suit to work at all, so Sujoah gets his one roll to try to get a 20 and destroy the figure instead of causing a death by wounding.

For Sujoah, I believe the right way to play is:
1. Attack roll > Defense roll
2. Wound inflicted/received simultaneously
3. Roll ONCE for the Sting against squad, as it is stated in "Part 1" of the Special Attack (not always necessary, of course)
4. Only a 20 can destroy it, otherwise the figure is removed due to wounds. Part 2, which allows him to "keep rolling" is what the FAQ disallows
5. Stealth Armor can activate right "before removing the figure" (as it says on their card) if the figure was destoyed due to wounds, but not detroyed right out with a 20

---------------

Additionally, I believe the Poison Sting likewise works against Defy Death and Cell Divide, but only for the first roll. There can be no additional rolls, because that is how the FAQ ruled it since there are parts "not explicitly stated" that apply.
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  #22  
Old June 18th, 2009, 09:19 AM
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Re: The Book of Sujoah

Quote:
Originally Posted by BurnyFlame View Post
The following is part of a longer post I made in the Wo-Sa-Ga vs. Microcorp thread, found here http://www.heroscapers.com/community...t=25549&page=2, but I think it applies here.


For Sujoah, I believe the right way to play is:
1. Attack roll > Defense roll
2. Wound inflicted/received simultaneously
3. Roll ONCE for the Sting against squad, as it is stated in "Part 1" of the Special Attack (not always necessary, of course)
4. Only a 20 can destroy it, otherwise the figure is removed due to wounds. Part 2, which allows him to "keep rolling" is what the FAQ disallows
5. Stealth Armor can activate right "before removing the figure" (as it says on their card) if the figure was destoyed due to wounds, but not detroyed right out with a 20
I disagree - just like in the other thread . I see it like this:

1. Attack roll > Defense roll
2. Stealth Armor / Cell Divide / Home Tree / Defy Death activates to determine if the wounds are inflicted or ignored.
3. If the wound(s) are ignored, Poison Sting's text does not happen, because no wounds were inflicted. If the wound(s) were inflicted, destroy the squad figure because it has received wounds equal to it's life. Poison Sting's text does not happen because the figure is already destroyed.

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  #23  
Old June 18th, 2009, 10:03 AM
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Re: The Book of Sujoah

It's simply a matter as to which special activates first (stealth armor, or poison sting/coil crush).

My interpretation is the poison sting/coil crush don't activate until after you place the wound markers on the figures, and since you activate stealth armor before placing the wound markers, stealth armor needs be activated first.

Therefore, I agree with killercactus on this.
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  #24  
Old June 18th, 2009, 10:21 AM
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Re: The Book of Sujoah

Quote:
Originally Posted by padlock View Post
It's simply a matter as to which special activates first (stealth armor, or poison sting/coil crush).

My interpretation is the poison sting/coil crush don't activate until after you place the wound markers on the figures, and since you activate stealth armor before placing the wound markers, stealth armor needs be activated first.

Therefore, I agree with killercactus on this.
This (the bold) is how I think it should work (and how I think it does work), but the flowchart we have detailing the flow of a turn says differently. I really think we just need a small tweak to the chart to take these powers into account.

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