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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
I mean, I guess that's up for the Heroes to decide. But it'd at least have to be voted on.
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Re: Public Design Workshop
Ah, yeah, the Planeswalker stuff seems like it'd be more appropriate for a AOTP project than C3G Superheroscape.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
Quote:
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I have the feeling the Doorways might be too powerful right now, as they'll basically allow a mass migration to height/enemy SZ on Round 1. But that's the basic idea for what I think he should bring to the table synergy-wise; something Cosmo/Heimdall-esque but for Avengers. |
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Re: Public Design Workshop
Yeah, I think he'd need a more significant drawback to the teleportation. I think that implementation lends itself to a lot of cheese.
I'd be tempted to lose the glyphs and abstract it out. Like, just letting a couple Avengers start somewhere on the map besides the SZ, or even a once-per-round 'teleport one Avenger' thing both capture the idea to me, in a way that's a lot simpler and easier to turn dials on, and less directly competes with Cyborg (II)/Cosmo/Heimdall. Been a while since I read Mighty Avengers, though. |
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